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- /**************************************************************************/
- /* lod.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef LOD_H
- #define LOD_H
- #include "spatial.h"
- class LOD : public Spatial {
- GDCLASS(LOD, Spatial);
- struct LODChild {
- float distance;
- int32_t child_id;
- };
- struct Data {
- LocalVector<LODChild> lod_children;
- int32_t current_lod_child = 0;
- float hysteresis = 1.0f;
- int32_t queue_id = 0;
- const Spatial *current_lod_node = nullptr;
- bool registered = false;
- } data;
- friend class LODManager;
- bool _lod_update(float p_camera_dist_squared);
- void _lod_pre_save();
- void _update_child_distances();
- void _lod_register();
- void _lod_unregister();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_hysteresis(real_t p_distance);
- real_t get_hysteresis() const { return data.hysteresis; }
- void set_lod_priority(int p_priority);
- int get_lod_priority() const { return data.queue_id; }
- };
- #endif // LOD_H
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