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- /**************************************************************************/
- /* os_android.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "os_android.h"
- #include "core/array.h"
- #include "core/project_settings.h"
- #include "drivers/gles2/rasterizer_gles2.h"
- #include "drivers/gles3/rasterizer_gles3.h"
- #include "drivers/unix/dir_access_unix.h"
- #include "drivers/unix/file_access_unix.h"
- #include "main/main.h"
- #include "scene/main/scene_tree.h"
- #include "servers/visual/visual_server_raster.h"
- #include "servers/visual/visual_server_wrap_mt.h"
- #include "dir_access_jandroid.h"
- #include "file_access_android.h"
- #include "file_access_filesystem_jandroid.h"
- #include "net_socket_android.h"
- #include <android/input.h>
- #include <core/os/keyboard.h>
- #include <dlfcn.h>
- #include "java_godot_io_wrapper.h"
- #include "java_godot_wrapper.h"
- #include "tts_android.h"
- const char *OS_Android::ANDROID_EXEC_PATH = "apk";
- static const int DEFAULT_WINDOW_WIDTH = 800;
- static const int DEFAULT_WINDOW_HEIGHT = 600;
- String _remove_symlink(const String &dir) {
- // Workaround for Android 6.0+ using a symlink.
- // Save the current directory.
- char current_dir_name[2048];
- getcwd(current_dir_name, 2048);
- // Change directory to the external data directory.
- chdir(dir.utf8().get_data());
- // Get the actual directory without the potential symlink.
- char dir_name_wihout_symlink[2048];
- getcwd(dir_name_wihout_symlink, 2048);
- // Convert back to a String.
- String dir_without_symlink(dir_name_wihout_symlink);
- // Restore original current directory.
- chdir(current_dir_name);
- return dir_without_symlink;
- }
- class AndroidLogger : public Logger {
- public:
- virtual void logv(const char *p_format, va_list p_list, bool p_err) {
- __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
- }
- virtual ~AndroidLogger() {}
- };
- bool OS_Android::tts_is_speaking() const {
- return TTS_Android::is_speaking();
- }
- bool OS_Android::tts_is_paused() const {
- return TTS_Android::is_paused();
- }
- Array OS_Android::tts_get_voices() const {
- return TTS_Android::get_voices();
- }
- void OS_Android::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
- TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
- }
- void OS_Android::tts_pause() {
- TTS_Android::pause();
- }
- void OS_Android::tts_resume() {
- TTS_Android::resume();
- }
- void OS_Android::tts_stop() {
- TTS_Android::stop();
- }
- int OS_Android::get_video_driver_count() const {
- return 2;
- }
- const char *OS_Android::get_video_driver_name(int p_driver) const {
- switch (p_driver) {
- case VIDEO_DRIVER_GLES3:
- return "GLES3";
- case VIDEO_DRIVER_GLES2:
- return "GLES2";
- }
- ERR_FAIL_V_MSG(nullptr, "Invalid video driver index: " + itos(p_driver) + ".");
- }
- int OS_Android::get_audio_driver_count() const {
- return 1;
- }
- const char *OS_Android::get_audio_driver_name(int p_driver) const {
- return "Android";
- }
- void OS_Android::initialize_core() {
- OS_Unix::initialize_core();
- #ifdef TOOLS_ENABLED
- FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
- #else
- if (use_apk_expansion) {
- FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
- } else {
- FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
- }
- #endif
- FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
- FileAccess::make_default<FileAccessFilesystemJAndroid>(FileAccess::ACCESS_FILESYSTEM);
- #ifdef TOOLS_ENABLED
- DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
- #else
- if (use_apk_expansion) {
- DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
- } else {
- DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
- }
- #endif
- DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
- DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_FILESYSTEM);
- NetSocketAndroid::make_default();
- }
- void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
- ERR_FAIL_NULL(p_gl_extensions);
- gl_extensions = p_gl_extensions;
- }
- int OS_Android::get_current_video_driver() const {
- return video_driver_index;
- }
- Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
- bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000;
- use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
- bool gl_initialization_error = false;
- while (true) {
- if (use_gl3) {
- if (RasterizerGLES3::is_viable() == OK) {
- RasterizerGLES3::register_config();
- RasterizerGLES3::make_current();
- break;
- } else {
- if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
- p_video_driver = VIDEO_DRIVER_GLES2;
- use_gl3 = false;
- continue;
- } else {
- gl_initialization_error = true;
- break;
- }
- }
- } else {
- if (RasterizerGLES2::is_viable() == OK) {
- RasterizerGLES2::register_config();
- RasterizerGLES2::make_current();
- break;
- } else {
- gl_initialization_error = true;
- break;
- }
- }
- }
- transparency_enabled = p_desired.layered;
- if (gl_initialization_error) {
- OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
- "Please try updating your Android version.",
- "Unable to initialize Video driver");
- return ERR_UNAVAILABLE;
- }
- video_driver_index = p_video_driver;
- visual_server = memnew(VisualServerRaster);
- if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
- visual_server = memnew(VisualServerWrapMT(visual_server, false));
- }
- visual_server->init();
- AudioDriverManager::initialize(p_audio_driver);
- input = memnew(InputDefault);
- input->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
- input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
- return OK;
- }
- void OS_Android::set_main_loop(MainLoop *p_main_loop) {
- main_loop = p_main_loop;
- input->set_main_loop(p_main_loop);
- }
- void OS_Android::delete_main_loop() {
- memdelete(main_loop);
- }
- void OS_Android::finalize() {
- memdelete(input);
- }
- GodotJavaWrapper *OS_Android::get_godot_java() {
- return godot_java;
- }
- GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
- return godot_io_java;
- }
- void OS_Android::alert(const String &p_alert, const String &p_title) {
- godot_java->alert(p_alert, p_title);
- }
- bool OS_Android::request_permission(const String &p_name) {
- return godot_java->request_permission(p_name);
- }
- bool OS_Android::request_permissions() {
- return godot_java->request_permissions();
- }
- Vector<String> OS_Android::get_granted_permissions() const {
- return godot_java->get_granted_permissions();
- }
- Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
- p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
- ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
- return OK;
- }
- void OS_Android::set_mouse_mode(MouseMode p_mode) {
- if (!godot_java->get_godot_view()->can_update_pointer_icon() || !godot_java->get_godot_view()->can_capture_pointer()) {
- return;
- }
- if (mouse_mode == p_mode) {
- return;
- }
- if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
- godot_java->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
- } else {
- set_cursor_shape(cursor_shape);
- }
- if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
- godot_java->get_godot_view()->request_pointer_capture();
- } else {
- godot_java->get_godot_view()->release_pointer_capture();
- }
- mouse_mode = p_mode;
- }
- OS::MouseMode OS_Android::get_mouse_mode() const {
- return mouse_mode;
- }
- void OS_Android::_set_cursor_shape_helper(CursorShape p_shape, bool force) {
- if (!godot_java->get_godot_view()->can_update_pointer_icon()) {
- return;
- }
- if (cursor_shape == p_shape && !force) {
- return;
- }
- cursor_shape = p_shape;
- if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
- godot_java->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
- }
- }
- void OS_Android::set_cursor_shape(CursorShape p_shape) {
- _set_cursor_shape_helper(p_shape);
- }
- void OS_Android::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
- String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
- if (!cursor_path.empty()) {
- cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
- }
- godot_java->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
- _set_cursor_shape_helper(p_shape, true);
- }
- OS::CursorShape OS_Android::get_cursor_shape() const {
- return cursor_shape;
- }
- Point2 OS_Android::get_mouse_position() const {
- return input->get_mouse_position();
- }
- int OS_Android::get_mouse_button_state() const {
- return input->get_mouse_button_mask();
- }
- void OS_Android::set_window_title(const String &p_title) {
- //This queries/updates the currently connected devices/joypads
- //Set_window_title is called when initializing the main loop (main.cpp)
- //therefore this place is found to be suitable (I found no better).
- godot_java->init_input_devices();
- }
- void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
- }
- OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
- return default_videomode;
- }
- void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
- p_list->push_back(default_videomode);
- }
- void OS_Android::set_keep_screen_on(bool p_enabled) {
- OS::set_keep_screen_on(p_enabled);
- godot_java->set_keep_screen_on(p_enabled);
- }
- Size2 OS_Android::get_window_size() const {
- return Vector2(default_videomode.width, default_videomode.height);
- }
- Rect2 OS_Android::get_window_safe_area() const {
- int xywh[4];
- godot_io_java->get_window_safe_area(xywh);
- return Rect2(xywh[0], xywh[1], xywh[2], xywh[3]);
- }
- Array OS_Android::get_display_cutouts() const {
- return godot_io_java->get_display_cutouts();
- }
- String OS_Android::get_name() const {
- return "Android";
- }
- MainLoop *OS_Android::get_main_loop() const {
- return main_loop;
- }
- bool OS_Android::can_draw() const {
- return true; //always?
- }
- void OS_Android::main_loop_begin() {
- if (main_loop) {
- main_loop->init();
- }
- }
- bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
- if (!main_loop) {
- return false;
- }
- uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
- bool exit = Main::iteration();
- if (r_should_swap_buffers) {
- *r_should_swap_buffers = !is_in_low_processor_usage_mode() || _update_pending || current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
- }
- return exit;
- }
- void OS_Android::main_loop_end() {
- if (main_loop) {
- SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
- if (scene_tree) {
- scene_tree->quit();
- }
- main_loop->finish();
- }
- }
- void OS_Android::main_loop_focusout() {
- if (main_loop) {
- main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
- }
- audio_driver_android.set_pause(true);
- }
- void OS_Android::main_loop_focusin() {
- if (main_loop) {
- main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
- }
- audio_driver_android.set_pause(false);
- }
- void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
- input->set_accelerometer(p_accelerometer);
- }
- void OS_Android::process_gravity(const Vector3 &p_gravity) {
- input->set_gravity(p_gravity);
- }
- void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
- input->set_magnetometer(p_magnetometer);
- }
- void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
- input->set_gyroscope(p_gyroscope);
- }
- bool OS_Android::has_touchscreen_ui_hint() const {
- return true;
- }
- bool OS_Android::has_virtual_keyboard() const {
- return true;
- }
- int OS_Android::get_virtual_keyboard_height() const {
- return godot_io_java->get_vk_height();
- }
- void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
- if (godot_io_java->has_vk()) {
- godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_input_length, p_cursor_start, p_cursor_end);
- } else {
- ERR_PRINT("Virtual keyboard not available");
- }
- }
- void OS_Android::hide_virtual_keyboard() {
- if (godot_io_java->has_vk()) {
- godot_io_java->hide_vk();
- } else {
- ERR_PRINT("Virtual keyboard not available");
- }
- }
- void OS_Android::set_display_size(Size2 p_size) {
- default_videomode.width = p_size.x;
- default_videomode.height = p_size.y;
- }
- Error OS_Android::shell_open(String p_uri) {
- return godot_io_java->open_uri(p_uri);
- }
- String OS_Android::get_resource_dir() const {
- #ifdef TOOLS_ENABLED
- return OS_Unix::get_resource_dir();
- #else
- return "/"; //android has its own filesystem for resources inside the APK
- #endif
- }
- String OS_Android::get_locale() const {
- String locale = godot_io_java->get_locale();
- if (locale != "") {
- return locale;
- }
- return OS_Unix::get_locale();
- }
- void OS_Android::set_clipboard(const String &p_text) {
- // DO we really need the fallback to OS_Unix here?!
- if (godot_java->has_set_clipboard()) {
- godot_java->set_clipboard(p_text);
- } else {
- OS_Unix::set_clipboard(p_text);
- }
- }
- String OS_Android::get_clipboard() const {
- // DO we really need the fallback to OS_Unix here?!
- if (godot_java->has_get_clipboard()) {
- return godot_java->get_clipboard();
- }
- return OS_Unix::get_clipboard();
- }
- bool OS_Android::has_clipboard() const {
- // DO we really need the fallback to OS_Unix here?!
- if (godot_java->has_has_clipboard()) {
- return godot_java->has_clipboard();
- }
- return OS_Unix::has_clipboard();
- }
- String OS_Android::get_model_name() const {
- String model = godot_io_java->get_model();
- if (model != "") {
- return model;
- }
- return OS_Unix::get_model_name();
- }
- int OS_Android::get_screen_dpi(int p_screen) const {
- return godot_io_java->get_screen_dpi();
- }
- float OS_Android::get_screen_scale(int p_screen) const {
- float screen_scale = godot_io_java->get_scaled_density();
- // Update the scale to avoid cropping.
- Vector2 screen_size = get_window_size();
- if (screen_size != Vector2()) {
- float width_scale = screen_size.width / (float)DEFAULT_WINDOW_WIDTH;
- float height_scale = screen_size.height / (float)DEFAULT_WINDOW_HEIGHT;
- screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
- }
- print_line("Selected screen scale: " + rtos(screen_scale));
- return screen_scale;
- }
- float OS_Android::get_screen_max_scale() const {
- return get_screen_scale();
- }
- float OS_Android::get_screen_refresh_rate(int p_screen) const {
- return godot_io_java->get_screen_refresh_rate(OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK);
- }
- String OS_Android::get_data_path() const {
- return get_user_data_dir();
- }
- String OS_Android::get_executable_path() const {
- // Since unix process creation is restricted on Android, we bypass
- // OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH.
- // Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant
- // manner.
- return OS::get_executable_path();
- }
- String OS_Android::get_user_data_dir() const {
- if (data_dir_cache != String()) {
- return data_dir_cache;
- }
- String data_dir = godot_io_java->get_user_data_dir();
- if (data_dir != "") {
- data_dir_cache = _remove_symlink(data_dir);
- return data_dir_cache;
- }
- return ".";
- }
- String OS_Android::get_cache_path() const {
- if (cache_dir_cache != String()) {
- return cache_dir_cache;
- }
- String cache_dir = godot_io_java->get_cache_dir();
- if (cache_dir != "") {
- cache_dir_cache = _remove_symlink(cache_dir);
- return cache_dir_cache;
- }
- return ".";
- }
- void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
- godot_io_java->set_screen_orientation(p_orientation);
- }
- OS::ScreenOrientation OS_Android::get_screen_orientation() const {
- const int orientation = godot_io_java->get_screen_orientation();
- ERR_FAIL_INDEX_V_MSG(orientation, 7, OS::ScreenOrientation(0), "Unrecognized screen orientation.");
- return OS::ScreenOrientation(orientation);
- }
- String OS_Android::get_unique_id() const {
- String unique_id = godot_io_java->get_unique_id();
- if (unique_id != "") {
- return unique_id;
- }
- return OS::get_unique_id();
- }
- String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
- return godot_io_java->get_system_dir(p_dir, p_shared_storage);
- }
- Error OS_Android::move_to_trash(const String &p_path) {
- DirAccessRef da_ref = DirAccess::create_for_path(p_path);
- if (!da_ref) {
- return FAILED;
- }
- // Check if it's a directory
- if (da_ref->dir_exists(p_path)) {
- Error err = da_ref->change_dir(p_path);
- if (err) {
- return err;
- }
- // This is directory, let's erase its contents
- err = da_ref->erase_contents_recursive();
- if (err) {
- return err;
- }
- // Remove the top directory
- return da_ref->remove(p_path);
- } else if (da_ref->file_exists(p_path)) {
- // This is a file, let's remove it.
- return da_ref->remove(p_path);
- } else {
- return FAILED;
- }
- }
- void OS_Android::set_offscreen_gl_available(bool p_available) {
- secondary_gl_available = p_available;
- }
- bool OS_Android::is_offscreen_gl_available() const {
- return secondary_gl_available;
- }
- void OS_Android::set_offscreen_gl_current(bool p_current) {
- if (secondary_gl_available) {
- godot_java->set_offscreen_gl_current(nullptr, p_current);
- }
- }
- bool OS_Android::is_joy_known(int p_device) {
- return input->is_joy_mapped(p_device);
- }
- String OS_Android::get_joy_guid(int p_device) const {
- return input->get_joy_guid_remapped(p_device);
- }
- void OS_Android::vibrate_handheld(int p_duration_ms) {
- godot_java->vibrate(p_duration_ms);
- }
- String OS_Android::get_config_path() const {
- return get_user_data_dir().plus_file("config");
- }
- void OS_Android::benchmark_begin_measure(const String &p_what) {
- #ifdef TOOLS_ENABLED
- godot_java->begin_benchmark_measure(p_what);
- #endif
- }
- void OS_Android::benchmark_end_measure(const String &p_what) {
- #ifdef TOOLS_ENABLED
- godot_java->end_benchmark_measure(p_what);
- #endif
- }
- void OS_Android::benchmark_dump() {
- #ifdef TOOLS_ENABLED
- if (!is_use_benchmark_set()) {
- return;
- }
- godot_java->dump_benchmark(get_benchmark_file());
- #endif
- }
- bool OS_Android::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "mobile") {
- //TODO support etc2 only if GLES3 driver is selected
- return true;
- }
- #if defined(__aarch64__)
- if (p_feature == "arm64-v8a") {
- return true;
- }
- #elif defined(__ARM_ARCH_7A__)
- if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
- return true;
- }
- #elif defined(__arm__)
- if (p_feature == "armeabi") {
- return true;
- }
- #endif
- return false;
- }
- OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
- use_apk_expansion = p_use_apk_expansion;
- default_videomode.width = DEFAULT_WINDOW_WIDTH;
- default_videomode.height = DEFAULT_WINDOW_HEIGHT;
- default_videomode.fullscreen = true;
- default_videomode.resizable = false;
- godot_java = p_godot_java;
- godot_io_java = p_godot_io_java;
- Vector<Logger *> loggers;
- loggers.push_back(memnew(AndroidLogger));
- _set_logger(memnew(CompositeLogger(loggers)));
- AudioDriverManager::add_driver(&audio_driver_android);
- }
- Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
- if (p_path == ANDROID_EXEC_PATH) {
- return create_instance(p_arguments, r_child_id);
- } else {
- return OS_Unix::execute(p_path, p_arguments, p_blocking, r_child_id, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console);
- }
- }
- Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
- int instance_id = godot_java->create_new_godot_instance(p_arguments);
- if (r_child_id) {
- *r_child_id = instance_id;
- }
- return OK;
- }
- Error OS_Android::kill(const ProcessID &p_pid) {
- if (godot_java->force_quit(nullptr, p_pid)) {
- return OK;
- }
- return OS_Unix::kill(p_pid);
- }
- OS_Android::~OS_Android() {
- }
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