os_android.cpp 22 KB

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  1. /**************************************************************************/
  2. /* os_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "os_android.h"
  31. #include "core/array.h"
  32. #include "core/project_settings.h"
  33. #include "drivers/gles2/rasterizer_gles2.h"
  34. #include "drivers/gles3/rasterizer_gles3.h"
  35. #include "drivers/unix/dir_access_unix.h"
  36. #include "drivers/unix/file_access_unix.h"
  37. #include "main/main.h"
  38. #include "scene/main/scene_tree.h"
  39. #include "servers/visual/visual_server_raster.h"
  40. #include "servers/visual/visual_server_wrap_mt.h"
  41. #include "dir_access_jandroid.h"
  42. #include "file_access_android.h"
  43. #include "file_access_filesystem_jandroid.h"
  44. #include "net_socket_android.h"
  45. #include <android/input.h>
  46. #include <core/os/keyboard.h>
  47. #include <dlfcn.h>
  48. #include "java_godot_io_wrapper.h"
  49. #include "java_godot_wrapper.h"
  50. #include "tts_android.h"
  51. const char *OS_Android::ANDROID_EXEC_PATH = "apk";
  52. static const int DEFAULT_WINDOW_WIDTH = 800;
  53. static const int DEFAULT_WINDOW_HEIGHT = 600;
  54. String _remove_symlink(const String &dir) {
  55. // Workaround for Android 6.0+ using a symlink.
  56. // Save the current directory.
  57. char current_dir_name[2048];
  58. getcwd(current_dir_name, 2048);
  59. // Change directory to the external data directory.
  60. chdir(dir.utf8().get_data());
  61. // Get the actual directory without the potential symlink.
  62. char dir_name_wihout_symlink[2048];
  63. getcwd(dir_name_wihout_symlink, 2048);
  64. // Convert back to a String.
  65. String dir_without_symlink(dir_name_wihout_symlink);
  66. // Restore original current directory.
  67. chdir(current_dir_name);
  68. return dir_without_symlink;
  69. }
  70. class AndroidLogger : public Logger {
  71. public:
  72. virtual void logv(const char *p_format, va_list p_list, bool p_err) {
  73. __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
  74. }
  75. virtual ~AndroidLogger() {}
  76. };
  77. bool OS_Android::tts_is_speaking() const {
  78. return TTS_Android::is_speaking();
  79. }
  80. bool OS_Android::tts_is_paused() const {
  81. return TTS_Android::is_paused();
  82. }
  83. Array OS_Android::tts_get_voices() const {
  84. return TTS_Android::get_voices();
  85. }
  86. void OS_Android::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  87. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  88. }
  89. void OS_Android::tts_pause() {
  90. TTS_Android::pause();
  91. }
  92. void OS_Android::tts_resume() {
  93. TTS_Android::resume();
  94. }
  95. void OS_Android::tts_stop() {
  96. TTS_Android::stop();
  97. }
  98. int OS_Android::get_video_driver_count() const {
  99. return 2;
  100. }
  101. const char *OS_Android::get_video_driver_name(int p_driver) const {
  102. switch (p_driver) {
  103. case VIDEO_DRIVER_GLES3:
  104. return "GLES3";
  105. case VIDEO_DRIVER_GLES2:
  106. return "GLES2";
  107. }
  108. ERR_FAIL_V_MSG(nullptr, "Invalid video driver index: " + itos(p_driver) + ".");
  109. }
  110. int OS_Android::get_audio_driver_count() const {
  111. return 1;
  112. }
  113. const char *OS_Android::get_audio_driver_name(int p_driver) const {
  114. return "Android";
  115. }
  116. void OS_Android::initialize_core() {
  117. OS_Unix::initialize_core();
  118. #ifdef TOOLS_ENABLED
  119. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  120. #else
  121. if (use_apk_expansion) {
  122. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  123. } else {
  124. FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
  125. }
  126. #endif
  127. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
  128. FileAccess::make_default<FileAccessFilesystemJAndroid>(FileAccess::ACCESS_FILESYSTEM);
  129. #ifdef TOOLS_ENABLED
  130. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  131. #else
  132. if (use_apk_expansion) {
  133. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  134. } else {
  135. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
  136. }
  137. #endif
  138. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
  139. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_FILESYSTEM);
  140. NetSocketAndroid::make_default();
  141. }
  142. void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
  143. ERR_FAIL_NULL(p_gl_extensions);
  144. gl_extensions = p_gl_extensions;
  145. }
  146. int OS_Android::get_current_video_driver() const {
  147. return video_driver_index;
  148. }
  149. Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  150. bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000;
  151. use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
  152. bool gl_initialization_error = false;
  153. while (true) {
  154. if (use_gl3) {
  155. if (RasterizerGLES3::is_viable() == OK) {
  156. RasterizerGLES3::register_config();
  157. RasterizerGLES3::make_current();
  158. break;
  159. } else {
  160. if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
  161. p_video_driver = VIDEO_DRIVER_GLES2;
  162. use_gl3 = false;
  163. continue;
  164. } else {
  165. gl_initialization_error = true;
  166. break;
  167. }
  168. }
  169. } else {
  170. if (RasterizerGLES2::is_viable() == OK) {
  171. RasterizerGLES2::register_config();
  172. RasterizerGLES2::make_current();
  173. break;
  174. } else {
  175. gl_initialization_error = true;
  176. break;
  177. }
  178. }
  179. }
  180. transparency_enabled = p_desired.layered;
  181. if (gl_initialization_error) {
  182. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  183. "Please try updating your Android version.",
  184. "Unable to initialize Video driver");
  185. return ERR_UNAVAILABLE;
  186. }
  187. video_driver_index = p_video_driver;
  188. visual_server = memnew(VisualServerRaster);
  189. if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
  190. visual_server = memnew(VisualServerWrapMT(visual_server, false));
  191. }
  192. visual_server->init();
  193. AudioDriverManager::initialize(p_audio_driver);
  194. input = memnew(InputDefault);
  195. input->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  196. input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
  197. return OK;
  198. }
  199. void OS_Android::set_main_loop(MainLoop *p_main_loop) {
  200. main_loop = p_main_loop;
  201. input->set_main_loop(p_main_loop);
  202. }
  203. void OS_Android::delete_main_loop() {
  204. memdelete(main_loop);
  205. }
  206. void OS_Android::finalize() {
  207. memdelete(input);
  208. }
  209. GodotJavaWrapper *OS_Android::get_godot_java() {
  210. return godot_java;
  211. }
  212. GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
  213. return godot_io_java;
  214. }
  215. void OS_Android::alert(const String &p_alert, const String &p_title) {
  216. godot_java->alert(p_alert, p_title);
  217. }
  218. bool OS_Android::request_permission(const String &p_name) {
  219. return godot_java->request_permission(p_name);
  220. }
  221. bool OS_Android::request_permissions() {
  222. return godot_java->request_permissions();
  223. }
  224. Vector<String> OS_Android::get_granted_permissions() const {
  225. return godot_java->get_granted_permissions();
  226. }
  227. Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
  228. p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
  229. ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
  230. return OK;
  231. }
  232. void OS_Android::set_mouse_mode(MouseMode p_mode) {
  233. if (!godot_java->get_godot_view()->can_update_pointer_icon() || !godot_java->get_godot_view()->can_capture_pointer()) {
  234. return;
  235. }
  236. if (mouse_mode == p_mode) {
  237. return;
  238. }
  239. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  240. godot_java->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  241. } else {
  242. set_cursor_shape(cursor_shape);
  243. }
  244. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  245. godot_java->get_godot_view()->request_pointer_capture();
  246. } else {
  247. godot_java->get_godot_view()->release_pointer_capture();
  248. }
  249. mouse_mode = p_mode;
  250. }
  251. OS::MouseMode OS_Android::get_mouse_mode() const {
  252. return mouse_mode;
  253. }
  254. void OS_Android::_set_cursor_shape_helper(CursorShape p_shape, bool force) {
  255. if (!godot_java->get_godot_view()->can_update_pointer_icon()) {
  256. return;
  257. }
  258. if (cursor_shape == p_shape && !force) {
  259. return;
  260. }
  261. cursor_shape = p_shape;
  262. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  263. godot_java->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  264. }
  265. }
  266. void OS_Android::set_cursor_shape(CursorShape p_shape) {
  267. _set_cursor_shape_helper(p_shape);
  268. }
  269. void OS_Android::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  270. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  271. if (!cursor_path.empty()) {
  272. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  273. }
  274. godot_java->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  275. _set_cursor_shape_helper(p_shape, true);
  276. }
  277. OS::CursorShape OS_Android::get_cursor_shape() const {
  278. return cursor_shape;
  279. }
  280. Point2 OS_Android::get_mouse_position() const {
  281. return input->get_mouse_position();
  282. }
  283. int OS_Android::get_mouse_button_state() const {
  284. return input->get_mouse_button_mask();
  285. }
  286. void OS_Android::set_window_title(const String &p_title) {
  287. //This queries/updates the currently connected devices/joypads
  288. //Set_window_title is called when initializing the main loop (main.cpp)
  289. //therefore this place is found to be suitable (I found no better).
  290. godot_java->init_input_devices();
  291. }
  292. void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  293. }
  294. OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
  295. return default_videomode;
  296. }
  297. void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  298. p_list->push_back(default_videomode);
  299. }
  300. void OS_Android::set_keep_screen_on(bool p_enabled) {
  301. OS::set_keep_screen_on(p_enabled);
  302. godot_java->set_keep_screen_on(p_enabled);
  303. }
  304. Size2 OS_Android::get_window_size() const {
  305. return Vector2(default_videomode.width, default_videomode.height);
  306. }
  307. Rect2 OS_Android::get_window_safe_area() const {
  308. int xywh[4];
  309. godot_io_java->get_window_safe_area(xywh);
  310. return Rect2(xywh[0], xywh[1], xywh[2], xywh[3]);
  311. }
  312. Array OS_Android::get_display_cutouts() const {
  313. return godot_io_java->get_display_cutouts();
  314. }
  315. String OS_Android::get_name() const {
  316. return "Android";
  317. }
  318. MainLoop *OS_Android::get_main_loop() const {
  319. return main_loop;
  320. }
  321. bool OS_Android::can_draw() const {
  322. return true; //always?
  323. }
  324. void OS_Android::main_loop_begin() {
  325. if (main_loop) {
  326. main_loop->init();
  327. }
  328. }
  329. bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
  330. if (!main_loop) {
  331. return false;
  332. }
  333. uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
  334. bool exit = Main::iteration();
  335. if (r_should_swap_buffers) {
  336. *r_should_swap_buffers = !is_in_low_processor_usage_mode() || _update_pending || current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
  337. }
  338. return exit;
  339. }
  340. void OS_Android::main_loop_end() {
  341. if (main_loop) {
  342. SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
  343. if (scene_tree) {
  344. scene_tree->quit();
  345. }
  346. main_loop->finish();
  347. }
  348. }
  349. void OS_Android::main_loop_focusout() {
  350. if (main_loop) {
  351. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  352. }
  353. audio_driver_android.set_pause(true);
  354. }
  355. void OS_Android::main_loop_focusin() {
  356. if (main_loop) {
  357. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
  358. }
  359. audio_driver_android.set_pause(false);
  360. }
  361. void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
  362. input->set_accelerometer(p_accelerometer);
  363. }
  364. void OS_Android::process_gravity(const Vector3 &p_gravity) {
  365. input->set_gravity(p_gravity);
  366. }
  367. void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
  368. input->set_magnetometer(p_magnetometer);
  369. }
  370. void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
  371. input->set_gyroscope(p_gyroscope);
  372. }
  373. bool OS_Android::has_touchscreen_ui_hint() const {
  374. return true;
  375. }
  376. bool OS_Android::has_virtual_keyboard() const {
  377. return true;
  378. }
  379. int OS_Android::get_virtual_keyboard_height() const {
  380. return godot_io_java->get_vk_height();
  381. }
  382. void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  383. if (godot_io_java->has_vk()) {
  384. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_input_length, p_cursor_start, p_cursor_end);
  385. } else {
  386. ERR_PRINT("Virtual keyboard not available");
  387. }
  388. }
  389. void OS_Android::hide_virtual_keyboard() {
  390. if (godot_io_java->has_vk()) {
  391. godot_io_java->hide_vk();
  392. } else {
  393. ERR_PRINT("Virtual keyboard not available");
  394. }
  395. }
  396. void OS_Android::set_display_size(Size2 p_size) {
  397. default_videomode.width = p_size.x;
  398. default_videomode.height = p_size.y;
  399. }
  400. Error OS_Android::shell_open(String p_uri) {
  401. return godot_io_java->open_uri(p_uri);
  402. }
  403. String OS_Android::get_resource_dir() const {
  404. #ifdef TOOLS_ENABLED
  405. return OS_Unix::get_resource_dir();
  406. #else
  407. return "/"; //android has its own filesystem for resources inside the APK
  408. #endif
  409. }
  410. String OS_Android::get_locale() const {
  411. String locale = godot_io_java->get_locale();
  412. if (locale != "") {
  413. return locale;
  414. }
  415. return OS_Unix::get_locale();
  416. }
  417. void OS_Android::set_clipboard(const String &p_text) {
  418. // DO we really need the fallback to OS_Unix here?!
  419. if (godot_java->has_set_clipboard()) {
  420. godot_java->set_clipboard(p_text);
  421. } else {
  422. OS_Unix::set_clipboard(p_text);
  423. }
  424. }
  425. String OS_Android::get_clipboard() const {
  426. // DO we really need the fallback to OS_Unix here?!
  427. if (godot_java->has_get_clipboard()) {
  428. return godot_java->get_clipboard();
  429. }
  430. return OS_Unix::get_clipboard();
  431. }
  432. bool OS_Android::has_clipboard() const {
  433. // DO we really need the fallback to OS_Unix here?!
  434. if (godot_java->has_has_clipboard()) {
  435. return godot_java->has_clipboard();
  436. }
  437. return OS_Unix::has_clipboard();
  438. }
  439. String OS_Android::get_model_name() const {
  440. String model = godot_io_java->get_model();
  441. if (model != "") {
  442. return model;
  443. }
  444. return OS_Unix::get_model_name();
  445. }
  446. int OS_Android::get_screen_dpi(int p_screen) const {
  447. return godot_io_java->get_screen_dpi();
  448. }
  449. float OS_Android::get_screen_scale(int p_screen) const {
  450. float screen_scale = godot_io_java->get_scaled_density();
  451. // Update the scale to avoid cropping.
  452. Vector2 screen_size = get_window_size();
  453. if (screen_size != Vector2()) {
  454. float width_scale = screen_size.width / (float)DEFAULT_WINDOW_WIDTH;
  455. float height_scale = screen_size.height / (float)DEFAULT_WINDOW_HEIGHT;
  456. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  457. }
  458. print_line("Selected screen scale: " + rtos(screen_scale));
  459. return screen_scale;
  460. }
  461. float OS_Android::get_screen_max_scale() const {
  462. return get_screen_scale();
  463. }
  464. float OS_Android::get_screen_refresh_rate(int p_screen) const {
  465. return godot_io_java->get_screen_refresh_rate(OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK);
  466. }
  467. String OS_Android::get_data_path() const {
  468. return get_user_data_dir();
  469. }
  470. String OS_Android::get_executable_path() const {
  471. // Since unix process creation is restricted on Android, we bypass
  472. // OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH.
  473. // Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant
  474. // manner.
  475. return OS::get_executable_path();
  476. }
  477. String OS_Android::get_user_data_dir() const {
  478. if (data_dir_cache != String()) {
  479. return data_dir_cache;
  480. }
  481. String data_dir = godot_io_java->get_user_data_dir();
  482. if (data_dir != "") {
  483. data_dir_cache = _remove_symlink(data_dir);
  484. return data_dir_cache;
  485. }
  486. return ".";
  487. }
  488. String OS_Android::get_cache_path() const {
  489. if (cache_dir_cache != String()) {
  490. return cache_dir_cache;
  491. }
  492. String cache_dir = godot_io_java->get_cache_dir();
  493. if (cache_dir != "") {
  494. cache_dir_cache = _remove_symlink(cache_dir);
  495. return cache_dir_cache;
  496. }
  497. return ".";
  498. }
  499. void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
  500. godot_io_java->set_screen_orientation(p_orientation);
  501. }
  502. OS::ScreenOrientation OS_Android::get_screen_orientation() const {
  503. const int orientation = godot_io_java->get_screen_orientation();
  504. ERR_FAIL_INDEX_V_MSG(orientation, 7, OS::ScreenOrientation(0), "Unrecognized screen orientation.");
  505. return OS::ScreenOrientation(orientation);
  506. }
  507. String OS_Android::get_unique_id() const {
  508. String unique_id = godot_io_java->get_unique_id();
  509. if (unique_id != "") {
  510. return unique_id;
  511. }
  512. return OS::get_unique_id();
  513. }
  514. String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
  515. return godot_io_java->get_system_dir(p_dir, p_shared_storage);
  516. }
  517. Error OS_Android::move_to_trash(const String &p_path) {
  518. DirAccessRef da_ref = DirAccess::create_for_path(p_path);
  519. if (!da_ref) {
  520. return FAILED;
  521. }
  522. // Check if it's a directory
  523. if (da_ref->dir_exists(p_path)) {
  524. Error err = da_ref->change_dir(p_path);
  525. if (err) {
  526. return err;
  527. }
  528. // This is directory, let's erase its contents
  529. err = da_ref->erase_contents_recursive();
  530. if (err) {
  531. return err;
  532. }
  533. // Remove the top directory
  534. return da_ref->remove(p_path);
  535. } else if (da_ref->file_exists(p_path)) {
  536. // This is a file, let's remove it.
  537. return da_ref->remove(p_path);
  538. } else {
  539. return FAILED;
  540. }
  541. }
  542. void OS_Android::set_offscreen_gl_available(bool p_available) {
  543. secondary_gl_available = p_available;
  544. }
  545. bool OS_Android::is_offscreen_gl_available() const {
  546. return secondary_gl_available;
  547. }
  548. void OS_Android::set_offscreen_gl_current(bool p_current) {
  549. if (secondary_gl_available) {
  550. godot_java->set_offscreen_gl_current(nullptr, p_current);
  551. }
  552. }
  553. bool OS_Android::is_joy_known(int p_device) {
  554. return input->is_joy_mapped(p_device);
  555. }
  556. String OS_Android::get_joy_guid(int p_device) const {
  557. return input->get_joy_guid_remapped(p_device);
  558. }
  559. void OS_Android::vibrate_handheld(int p_duration_ms) {
  560. godot_java->vibrate(p_duration_ms);
  561. }
  562. String OS_Android::get_config_path() const {
  563. return get_user_data_dir().plus_file("config");
  564. }
  565. void OS_Android::benchmark_begin_measure(const String &p_what) {
  566. #ifdef TOOLS_ENABLED
  567. godot_java->begin_benchmark_measure(p_what);
  568. #endif
  569. }
  570. void OS_Android::benchmark_end_measure(const String &p_what) {
  571. #ifdef TOOLS_ENABLED
  572. godot_java->end_benchmark_measure(p_what);
  573. #endif
  574. }
  575. void OS_Android::benchmark_dump() {
  576. #ifdef TOOLS_ENABLED
  577. if (!is_use_benchmark_set()) {
  578. return;
  579. }
  580. godot_java->dump_benchmark(get_benchmark_file());
  581. #endif
  582. }
  583. bool OS_Android::_check_internal_feature_support(const String &p_feature) {
  584. if (p_feature == "mobile") {
  585. //TODO support etc2 only if GLES3 driver is selected
  586. return true;
  587. }
  588. #if defined(__aarch64__)
  589. if (p_feature == "arm64-v8a") {
  590. return true;
  591. }
  592. #elif defined(__ARM_ARCH_7A__)
  593. if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
  594. return true;
  595. }
  596. #elif defined(__arm__)
  597. if (p_feature == "armeabi") {
  598. return true;
  599. }
  600. #endif
  601. return false;
  602. }
  603. OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
  604. use_apk_expansion = p_use_apk_expansion;
  605. default_videomode.width = DEFAULT_WINDOW_WIDTH;
  606. default_videomode.height = DEFAULT_WINDOW_HEIGHT;
  607. default_videomode.fullscreen = true;
  608. default_videomode.resizable = false;
  609. godot_java = p_godot_java;
  610. godot_io_java = p_godot_io_java;
  611. Vector<Logger *> loggers;
  612. loggers.push_back(memnew(AndroidLogger));
  613. _set_logger(memnew(CompositeLogger(loggers)));
  614. AudioDriverManager::add_driver(&audio_driver_android);
  615. }
  616. Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
  617. if (p_path == ANDROID_EXEC_PATH) {
  618. return create_instance(p_arguments, r_child_id);
  619. } else {
  620. return OS_Unix::execute(p_path, p_arguments, p_blocking, r_child_id, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console);
  621. }
  622. }
  623. Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
  624. int instance_id = godot_java->create_new_godot_instance(p_arguments);
  625. if (r_child_id) {
  626. *r_child_id = instance_id;
  627. }
  628. return OK;
  629. }
  630. Error OS_Android::kill(const ProcessID &p_pid) {
  631. if (godot_java->force_quit(nullptr, p_pid)) {
  632. return OK;
  633. }
  634. return OS_Unix::kill(p_pid);
  635. }
  636. OS_Android::~OS_Android() {
  637. }