audio_effect_capture.h 3.7 KB

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  1. /**************************************************************************/
  2. /* audio_effect_capture.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef AUDIO_EFFECT_CAPTURE_H
  31. #define AUDIO_EFFECT_CAPTURE_H
  32. #include "core/config/engine.h"
  33. #include "core/math/audio_frame.h"
  34. #include "core/object/ref_counted.h"
  35. #include "core/templates/ring_buffer.h"
  36. #include "core/templates/vector.h"
  37. #include "servers/audio/audio_effect.h"
  38. #include "servers/audio_server.h"
  39. class AudioEffectCapture;
  40. class AudioEffectCaptureInstance : public AudioEffectInstance {
  41. GDCLASS(AudioEffectCaptureInstance, AudioEffectInstance);
  42. friend class AudioEffectCapture;
  43. Ref<AudioEffectCapture> base;
  44. public:
  45. virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
  46. virtual bool process_silence() const override;
  47. };
  48. class AudioEffectCapture : public AudioEffect {
  49. GDCLASS(AudioEffectCapture, AudioEffect)
  50. friend class AudioEffectCaptureInstance;
  51. RingBuffer<AudioFrame> buffer;
  52. SafeNumeric<uint64_t> discarded_frames;
  53. SafeNumeric<uint64_t> pushed_frames;
  54. float buffer_length_seconds = 0.1f;
  55. bool buffer_initialized = false;
  56. protected:
  57. static void _bind_methods();
  58. public:
  59. virtual Ref<AudioEffectInstance> instantiate() override;
  60. void set_buffer_length(float p_buffer_length_seconds);
  61. float get_buffer_length();
  62. bool can_get_buffer(int p_frames) const;
  63. PackedVector2Array get_buffer(int p_len);
  64. void clear_buffer();
  65. int get_frames_available() const;
  66. int64_t get_discarded_frames() const;
  67. int get_buffer_length_frames() const;
  68. int64_t get_pushed_frames() const;
  69. };
  70. #endif // AUDIO_EFFECT_CAPTURE_H