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- /**************************************************************************/
- /* audio_effect_capture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_EFFECT_CAPTURE_H
- #define AUDIO_EFFECT_CAPTURE_H
- #include "core/config/engine.h"
- #include "core/math/audio_frame.h"
- #include "core/object/ref_counted.h"
- #include "core/templates/ring_buffer.h"
- #include "core/templates/vector.h"
- #include "servers/audio/audio_effect.h"
- #include "servers/audio_server.h"
- class AudioEffectCapture;
- class AudioEffectCaptureInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectCaptureInstance, AudioEffectInstance);
- friend class AudioEffectCapture;
- Ref<AudioEffectCapture> base;
- public:
- virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
- virtual bool process_silence() const override;
- };
- class AudioEffectCapture : public AudioEffect {
- GDCLASS(AudioEffectCapture, AudioEffect)
- friend class AudioEffectCaptureInstance;
- RingBuffer<AudioFrame> buffer;
- SafeNumeric<uint64_t> discarded_frames;
- SafeNumeric<uint64_t> pushed_frames;
- float buffer_length_seconds = 0.1f;
- bool buffer_initialized = false;
- protected:
- static void _bind_methods();
- public:
- virtual Ref<AudioEffectInstance> instantiate() override;
- void set_buffer_length(float p_buffer_length_seconds);
- float get_buffer_length();
- bool can_get_buffer(int p_frames) const;
- PackedVector2Array get_buffer(int p_len);
- void clear_buffer();
- int get_frames_available() const;
- int64_t get_discarded_frames() const;
- int get_buffer_length_frames() const;
- int64_t get_pushed_frames() const;
- };
- #endif // AUDIO_EFFECT_CAPTURE_H
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