CylinderMesh.xml 2.0 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="CylinderMesh" inherits="PrimitiveMesh" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. Class representing a cylindrical [PrimitiveMesh].
  5. </brief_description>
  6. <description>
  7. Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to [code]0.0[/code].
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <methods>
  12. </methods>
  13. <members>
  14. <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0">
  15. Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape.
  16. </member>
  17. <member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
  18. Full height of the cylinder.
  19. </member>
  20. <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
  21. Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
  22. </member>
  23. <member name="rings" type="int" setter="set_rings" getter="get_rings" default="4">
  24. Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value.
  25. </member>
  26. <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0">
  27. Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape.
  28. </member>
  29. </members>
  30. <constants>
  31. </constants>
  32. </class>