1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationNodeTransition" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A generic animation transition node for [AnimationTree].
- </brief_description>
- <description>
- Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
- </description>
- <tutorials>
- <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
- <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <methods>
- <method name="get_input_caption" qualifiers="const">
- <return type="String" />
- <argument index="0" name="input" type="int" />
- <description>
- </description>
- </method>
- <method name="is_input_set_as_auto_advance" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="input" type="int" />
- <description>
- </description>
- </method>
- <method name="set_input_as_auto_advance">
- <return type="void" />
- <argument index="0" name="input" type="int" />
- <argument index="1" name="enable" type="bool" />
- <description>
- </description>
- </method>
- <method name="set_input_caption">
- <return type="void" />
- <argument index="0" name="input" type="int" />
- <argument index="1" name="caption" type="String" />
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
- The number of available input ports for this node.
- </member>
- <member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
- Cross-fading time (in seconds) between each animation connected to the inputs.
- </member>
- </members>
- <constants>
- </constants>
- </class>
|