AnimationNodeTransition.xml 2.0 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AnimationNodeTransition" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. A generic animation transition node for [AnimationTree].
  5. </brief_description>
  6. <description>
  7. Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
  8. </description>
  9. <tutorials>
  10. <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
  11. <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
  12. <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
  13. </tutorials>
  14. <methods>
  15. <method name="get_input_caption" qualifiers="const">
  16. <return type="String" />
  17. <argument index="0" name="input" type="int" />
  18. <description>
  19. </description>
  20. </method>
  21. <method name="is_input_set_as_auto_advance" qualifiers="const">
  22. <return type="bool" />
  23. <argument index="0" name="input" type="int" />
  24. <description>
  25. </description>
  26. </method>
  27. <method name="set_input_as_auto_advance">
  28. <return type="void" />
  29. <argument index="0" name="input" type="int" />
  30. <argument index="1" name="enable" type="bool" />
  31. <description>
  32. </description>
  33. </method>
  34. <method name="set_input_caption">
  35. <return type="void" />
  36. <argument index="0" name="input" type="int" />
  37. <argument index="1" name="caption" type="String" />
  38. <description>
  39. </description>
  40. </method>
  41. </methods>
  42. <members>
  43. <member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
  44. The number of available input ports for this node.
  45. </member>
  46. <member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
  47. Cross-fading time (in seconds) between each animation connected to the inputs.
  48. </member>
  49. </members>
  50. <constants>
  51. </constants>
  52. </class>