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- #!/usr/bin/env python
- EnsureSConsVersion(0, 98, 1)
- # System
- import atexit
- import glob
- import os
- import pickle
- import sys
- import time
- from collections import OrderedDict
- # Local
- import methods
- import gles_builders
- from platform_methods import run_in_subprocess
- # scan possible build platforms
- platform_list = [] # list of platforms
- platform_opts = {} # options for each platform
- platform_flags = {} # flags for each platform
- active_platforms = []
- active_platform_ids = []
- platform_exporters = []
- platform_apis = []
- time_at_start = time.time()
- for x in sorted(glob.glob("platform/*")):
- if not os.path.isdir(x) or not os.path.exists(x + "/detect.py"):
- continue
- tmppath = "./" + x
- sys.path.insert(0, tmppath)
- import detect
- if os.path.exists(x + "/export/export.cpp"):
- platform_exporters.append(x[9:])
- if os.path.exists(x + "/api/api.cpp"):
- platform_apis.append(x[9:])
- if detect.is_active():
- active_platforms.append(detect.get_name())
- active_platform_ids.append(x)
- if detect.can_build():
- x = x.replace("platform/", "") # rest of world
- x = x.replace("platform\\", "") # win32
- platform_list += [x]
- platform_opts[x] = detect.get_opts()
- platform_flags[x] = detect.get_flags()
- sys.path.remove(tmppath)
- sys.modules.pop("detect")
- methods.save_active_platforms(active_platforms, active_platform_ids)
- custom_tools = ["default"]
- platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
- if os.name == "nt" and (platform_arg == "android" or methods.get_cmdline_bool("use_mingw", False)):
- custom_tools = ["mingw"]
- elif platform_arg == "javascript":
- # Use generic POSIX build toolchain for Emscripten.
- custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"]
- # We let SCons build its default ENV as it includes OS-specific things which we don't
- # want to have to pull in manually.
- # Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
- env_base = Environment(tools=custom_tools)
- env_base.PrependENVPath("PATH", os.getenv("PATH"))
- env_base.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
- if "TERM" in os.environ: # Used for colored output.
- env_base["ENV"]["TERM"] = os.environ["TERM"]
- env_base.disabled_modules = []
- env_base.use_ptrcall = False
- env_base.module_version_string = ""
- env_base.msvc = False
- env_base.__class__.disable_module = methods.disable_module
- env_base.__class__.add_module_version_string = methods.add_module_version_string
- env_base.__class__.add_source_files = methods.add_source_files
- env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
- env_base.__class__.split_lib = methods.split_lib
- env_base.__class__.add_shared_library = methods.add_shared_library
- env_base.__class__.add_library = methods.add_library
- env_base.__class__.add_program = methods.add_program
- env_base.__class__.CommandNoCache = methods.CommandNoCache
- env_base.__class__.disable_warnings = methods.disable_warnings
- env_base["x86_libtheora_opt_gcc"] = False
- env_base["x86_libtheora_opt_vc"] = False
- # avoid issues when building with different versions of python out of the same directory
- env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL))
- # Build options
- customs = ["custom.py"]
- profile = ARGUMENTS.get("profile", "")
- if profile:
- if os.path.isfile(profile):
- customs.append(profile)
- elif os.path.isfile(profile + ".py"):
- customs.append(profile + ".py")
- opts = Variables(customs, ARGUMENTS)
- # Target build options
- opts.Add("p", "Platform (alias for 'platform')", "")
- opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "")
- opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
- opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
- opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
- opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
- opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
- opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
- opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
- # Components
- opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
- opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
- opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
- opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
- opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))
- # Advanced options
- opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
- opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False))
- opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
- opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
- opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
- opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
- opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
- opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
- opts.Add(
- BoolVariable(
- "split_libmodules",
- "Split intermediate libmodules.a in smaller chunks to prevent exceeding linker command line size (forced to True when using MinGW)",
- False,
- )
- )
- opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
- opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
- opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True))
- opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
- opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
- # Thirdparty libraries
- opts.Add(BoolVariable("builtin_bullet", "Use the built-in Bullet library", True))
- opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
- opts.Add(BoolVariable("builtin_embree", "Use the built-in Embree library", True))
- opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True))
- opts.Add(BoolVariable("builtin_freetype", "Use the built-in FreeType library", True))
- opts.Add(BoolVariable("builtin_libogg", "Use the built-in libogg library", True))
- opts.Add(BoolVariable("builtin_libpng", "Use the built-in libpng library", True))
- opts.Add(BoolVariable("builtin_libtheora", "Use the built-in libtheora library", True))
- opts.Add(BoolVariable("builtin_libvorbis", "Use the built-in libvorbis library", True))
- opts.Add(BoolVariable("builtin_libvpx", "Use the built-in libvpx library", True))
- opts.Add(BoolVariable("builtin_libwebp", "Use the built-in libwebp library", True))
- opts.Add(BoolVariable("builtin_wslay", "Use the built-in wslay library", True))
- opts.Add(BoolVariable("builtin_mbedtls", "Use the built-in mbedTLS library", True))
- opts.Add(BoolVariable("builtin_miniupnpc", "Use the built-in miniupnpc library", True))
- opts.Add(BoolVariable("builtin_opus", "Use the built-in Opus library", True))
- opts.Add(BoolVariable("builtin_pcre2", "Use the built-in PCRE2 library", True))
- opts.Add(BoolVariable("builtin_pcre2_with_jit", "Use JIT compiler for the built-in PCRE2 library", True))
- opts.Add(BoolVariable("builtin_recast", "Use the built-in Recast library", True))
- opts.Add(BoolVariable("builtin_squish", "Use the built-in squish library", True))
- opts.Add(BoolVariable("builtin_xatlas", "Use the built-in xatlas library", True))
- opts.Add(BoolVariable("builtin_zlib", "Use the built-in zlib library", True))
- opts.Add(BoolVariable("builtin_zstd", "Use the built-in Zstd library", True))
- # Compilation environment setup
- opts.Add("CXX", "C++ compiler")
- opts.Add("CC", "C compiler")
- opts.Add("LINK", "Linker")
- opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
- opts.Add("CFLAGS", "Custom flags for the C compiler")
- opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
- opts.Add("LINKFLAGS", "Custom flags for the linker")
- # Update the environment to have all above options defined
- # in following code (especially platform and custom_modules).
- opts.Update(env_base)
- # Platform selection: validate input, and add options.
- selected_platform = ""
- if env_base["platform"] != "":
- selected_platform = env_base["platform"]
- elif env_base["p"] != "":
- selected_platform = env_base["p"]
- else:
- # Missing `platform` argument, try to detect platform automatically
- if (
- sys.platform.startswith("linux")
- or sys.platform.startswith("dragonfly")
- or sys.platform.startswith("freebsd")
- or sys.platform.startswith("netbsd")
- or sys.platform.startswith("openbsd")
- ):
- selected_platform = "x11"
- elif sys.platform == "darwin":
- selected_platform = "osx"
- elif sys.platform == "win32":
- selected_platform = "windows"
- else:
- print("Could not detect platform automatically. Supported platforms:")
- for x in platform_list:
- print("\t" + x)
- print("\nPlease run SCons again and select a valid platform: platform=<string>")
- if selected_platform != "":
- print("Automatically detected platform: " + selected_platform)
- if selected_platform in ["linux", "bsd", "linuxbsd"]:
- if selected_platform == "linuxbsd":
- # Alias for forward compatibility.
- print('Platform "linuxbsd" is still called "x11" in Godot 3.x. Building for platform "x11".')
- # Alias for convenience.
- selected_platform = "x11"
- # Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
- # It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
- env_base["platform"] = selected_platform
- # Add platform-specific options.
- if selected_platform in platform_opts:
- for opt in platform_opts[selected_platform]:
- opts.Add(opt)
- # Update the environment to take platform-specific options into account.
- opts.Update(env_base)
- env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
- # Detect modules.
- modules_detected = OrderedDict()
- module_search_paths = ["modules"] # Built-in path.
- if env_base["custom_modules"]:
- paths = env_base["custom_modules"].split(",")
- for p in paths:
- try:
- module_search_paths.append(methods.convert_custom_modules_path(p))
- except ValueError as e:
- print(e)
- sys.exit(255)
- for path in module_search_paths:
- if path == "modules":
- # Built-in modules don't have nested modules,
- # so save the time it takes to parse directories.
- modules = methods.detect_modules(path, recursive=False)
- else: # Custom.
- modules = methods.detect_modules(path, env_base["custom_modules_recursive"])
- # Provide default include path for both the custom module search `path`
- # and the base directory containing custom modules, as it may be different
- # from the built-in "modules" name (e.g. "custom_modules/summator/summator.h"),
- # so it can be referenced simply as `#include "summator/summator.h"`
- # independently of where a module is located on user's filesystem.
- env_base.Prepend(CPPPATH=[path, os.path.dirname(path)])
- # Note: custom modules can override built-in ones.
- modules_detected.update(modules)
- # Add module options
- for name, path in modules_detected.items():
- enabled = True
- sys.path.insert(0, path)
- import config
- try:
- enabled = config.is_enabled()
- except AttributeError:
- pass
- sys.path.remove(path)
- sys.modules.pop("config")
- opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled))
- methods.write_modules(modules_detected)
- # Update the environment again after all the module options are added.
- opts.Update(env_base)
- env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
- Help(opts.GenerateHelpText(env_base))
- # add default include paths
- env_base.Prepend(CPPPATH=["#"])
- # configure ENV for platform
- env_base.platform_exporters = platform_exporters
- env_base.platform_apis = platform_apis
- # Build type defines - more platform-specific ones can be in detect.py.
- if env_base["target"] == "release_debug" or env_base["target"] == "debug":
- # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
- # to give *users* extra debugging information for their game development.
- env_base.Append(CPPDEFINES=["DEBUG_ENABLED"])
- if env_base["target"] == "debug":
- # DEV_ENABLED enables *engine developer* code which should only be compiled for those
- # working on the engine itself.
- env_base.Append(CPPDEFINES=["DEV_ENABLED"])
- # SCons speed optimization controlled by the `fast_unsafe` option, which provide
- # more than 10 s speed up for incremental rebuilds.
- # Unsafe as they reduce the certainty of rebuilding all changed files, so it's
- # enabled by default for `debug` builds, and can be overridden from command line.
- # Ref: https://github.com/SCons/scons/wiki/GoFastButton
- if methods.get_cmdline_bool("fast_unsafe", env_base["target"] == "debug"):
- # Renamed to `content-timestamp` in SCons >= 4.2, keeping MD5 for compat.
- env_base.Decider("MD5-timestamp")
- env_base.SetOption("implicit_cache", 1)
- env_base.SetOption("max_drift", 60)
- if env_base["use_precise_math_checks"]:
- env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
- if not env_base.File("#main/splash_editor.png").exists():
- # Force disabling editor splash if missing.
- env_base["no_editor_splash"] = True
- if env_base["no_editor_splash"]:
- env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
- if not env_base["deprecated"]:
- env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
- if selected_platform in platform_list:
- tmppath = "./platform/" + selected_platform
- sys.path.insert(0, tmppath)
- import detect
- if "create" in dir(detect):
- env = detect.create(env_base)
- else:
- env = env_base.Clone()
- # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
- from SCons import __version__ as scons_raw_version
- scons_ver = env._get_major_minor_revision(scons_raw_version)
- if scons_ver >= (4, 0, 0):
- env.Tool("compilation_db")
- env.Alias("compiledb", env.CompilationDatabase())
- # 'dev' and 'production' are aliases to set default options if they haven't been set
- # manually by the user.
- if env["dev"]:
- env["verbose"] = methods.get_cmdline_bool("verbose", True)
- env["warnings"] = ARGUMENTS.get("warnings", "extra")
- env["werror"] = methods.get_cmdline_bool("werror", True)
- if env["production"]:
- env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
- env["use_lto"] = methods.get_cmdline_bool("use_lto", True)
- print("use_lto is: " + str(env["use_lto"]))
- env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
- if not env["tools"] and env["target"] == "debug":
- print(
- "WARNING: Requested `production` build with `tools=no target=debug`, "
- "this will give you a full debug template (use `target=release_debug` "
- "for an optimized template with debug features)."
- )
- if env.msvc:
- print(
- "WARNING: For `production` Windows builds, you should use MinGW with GCC "
- "or Clang instead of Visual Studio, as they can better optimize the "
- "GDScript VM in a very significant way. MSVC LTO also doesn't work "
- "reliably for our use case."
- "If you want to use MSVC nevertheless for production builds, set "
- "`debug_symbols=no use_lto=no` instead of the `production=yes` option."
- )
- Exit(255)
- env.extra_suffix = ""
- if env["extra_suffix"] != "":
- env.extra_suffix += "." + env["extra_suffix"]
- # Environment flags
- CCFLAGS = env.get("CCFLAGS", "")
- env["CCFLAGS"] = ""
- env.Append(CCFLAGS=str(CCFLAGS).split())
- CFLAGS = env.get("CFLAGS", "")
- env["CFLAGS"] = ""
- env.Append(CFLAGS=str(CFLAGS).split())
- CXXFLAGS = env.get("CXXFLAGS", "")
- env["CXXFLAGS"] = ""
- env.Append(CXXFLAGS=str(CXXFLAGS).split())
- LINKFLAGS = env.get("LINKFLAGS", "")
- env["LINKFLAGS"] = ""
- env.Append(LINKFLAGS=str(LINKFLAGS).split())
- # Platform specific flags
- flag_list = platform_flags[selected_platform]
- for f in flag_list:
- if not (f[0] in ARGUMENTS): # allow command line to override platform flags
- env[f[0]] = f[1]
- # Must happen after the flags definition, so that they can be used by platform detect
- detect.configure(env)
- # Set our C and C++ standard requirements.
- # Prepending to make it possible to override
- # This needs to come after `configure`, otherwise we don't have env.msvc.
- if not env.msvc:
- # Specifying GNU extensions support explicitly, which are supported by
- # both GCC and Clang. This mirrors GCC and Clang's current default
- # compile flags if no -std is specified.
- env.Prepend(CFLAGS=["-std=gnu11"])
- env.Prepend(CXXFLAGS=["-std=gnu++14"])
- else:
- # MSVC doesn't have clear C standard support, /std only covers C++.
- # We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
- env.Prepend(CCFLAGS=["/std:c++14"])
- # Configure compiler warnings
- if env.msvc: # MSVC
- # Truncations, narrowing conversions, signed/unsigned comparisons...
- disable_nonessential_warnings = ["/wd4267", "/wd4244", "/wd4305", "/wd4018", "/wd4800"]
- if env["warnings"] == "extra":
- env.Append(CCFLAGS=["/Wall"]) # Implies /W4
- elif env["warnings"] == "all":
- env.Append(CCFLAGS=["/W3"] + disable_nonessential_warnings)
- elif env["warnings"] == "moderate":
- env.Append(CCFLAGS=["/W2"] + disable_nonessential_warnings)
- else: # 'no'
- env.Append(CCFLAGS=["/w"])
- # Set exception handling model to avoid warnings caused by Windows system headers.
- env.Append(CCFLAGS=["/EHsc"])
- if env["werror"]:
- env.Append(CCFLAGS=["/WX"])
- else: # GCC, Clang
- version = methods.get_compiler_version(env) or [-1, -1]
- common_warnings = []
- if methods.using_gcc(env):
- common_warnings += ["-Wno-misleading-indentation"]
- if version[0] >= 7:
- common_warnings += ["-Wshadow-local"]
- elif methods.using_clang(env) or methods.using_emcc(env):
- # We often implement `operator<` for structs of pointers as a requirement
- # for putting them in `Set` or `Map`. We don't mind about unreliable ordering.
- common_warnings += ["-Wno-ordered-compare-function-pointers"]
- if env["warnings"] == "extra":
- # Note: enable -Wimplicit-fallthrough for Clang (already part of -Wextra for GCC)
- # once we switch to C++11 or later (necessary for our FALLTHROUGH macro).
- env.Append(CCFLAGS=["-Wall", "-Wextra", "-Wwrite-strings", "-Wno-unused-parameter"] + common_warnings)
- env.Append(CXXFLAGS=["-Wctor-dtor-privacy", "-Wnon-virtual-dtor"])
- if methods.using_gcc(env):
- env.Append(
- CCFLAGS=[
- "-Walloc-zero",
- "-Wduplicated-branches",
- "-Wduplicated-cond",
- "-Wstringop-overflow=4",
- "-Wlogical-op",
- ]
- )
- env.Append(CXXFLAGS=["-Wnoexcept", "-Wplacement-new=1"])
- if version[0] >= 9:
- env.Append(CCFLAGS=["-Wattribute-alias=2"])
- elif env["warnings"] == "all":
- env.Append(CCFLAGS=["-Wall"] + common_warnings)
- elif env["warnings"] == "moderate":
- env.Append(CCFLAGS=["-Wall", "-Wno-unused"] + common_warnings)
- else: # 'no'
- env.Append(CCFLAGS=["-w"])
- if env["werror"]:
- env.Append(CCFLAGS=["-Werror"])
- if methods.using_gcc(env) and version[0] >= 12: # False positives in our error macros, see GH-58747.
- env.Append(CCFLAGS=["-Wno-error=return-type"])
- if hasattr(detect, "get_program_suffix"):
- suffix = "." + detect.get_program_suffix()
- else:
- suffix = "." + selected_platform
- if env["target"] == "release":
- if env["tools"]:
- print("Tools can only be built with targets 'debug' and 'release_debug'.")
- sys.exit(255)
- suffix += ".opt"
- env.Append(CPPDEFINES=["NDEBUG"])
- elif env["target"] == "release_debug":
- if env["tools"]:
- suffix += ".opt.tools"
- else:
- suffix += ".opt.debug"
- else:
- if env["tools"]:
- suffix += ".tools"
- else:
- suffix += ".debug"
- if env["arch"] != "":
- suffix += "." + env["arch"]
- elif env["bits"] == "32":
- suffix += ".32"
- elif env["bits"] == "64":
- suffix += ".64"
- suffix += env.extra_suffix
- sys.path.remove(tmppath)
- sys.modules.pop("detect")
- modules_enabled = OrderedDict()
- env.module_icons_paths = []
- env.doc_class_path = {}
- for name, path in modules_detected.items():
- if not env["module_" + name + "_enabled"]:
- continue
- sys.path.insert(0, path)
- env.current_module = name
- import config
- # can_build changed number of arguments between 3.0 (1) and 3.1 (2),
- # so try both to preserve compatibility for 3.0 modules
- can_build = False
- try:
- can_build = config.can_build(env, selected_platform)
- except TypeError:
- print(
- "Warning: module '%s' uses a deprecated `can_build` "
- "signature in its config.py file, it should be "
- "`can_build(env, platform)`." % x
- )
- can_build = config.can_build(selected_platform)
- if can_build:
- config.configure(env)
- # Get doc classes paths (if present)
- try:
- doc_classes = config.get_doc_classes()
- doc_path = config.get_doc_path()
- for c in doc_classes:
- env.doc_class_path[c] = path + "/" + doc_path
- except Exception:
- pass
- # Get icon paths (if present)
- try:
- icons_path = config.get_icons_path()
- env.module_icons_paths.append(path + "/" + icons_path)
- except Exception:
- # Default path for module icons
- env.module_icons_paths.append(path + "/" + "icons")
- modules_enabled[name] = path
- sys.path.remove(path)
- sys.modules.pop("config")
- env.module_list = modules_enabled
- methods.update_version(env.module_version_string)
- env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
- env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
- # (SH)LIBSUFFIX will be used for our own built libraries
- # LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
- # so we need to append the default suffixes to keep the ability
- # to link against thirdparty libraries (.a, .so, .lib, etc.).
- if os.name == "nt":
- # On Windows, only static libraries and import libraries can be
- # statically linked - both using .lib extension
- env["LIBSUFFIXES"] += [env["LIBSUFFIX"]]
- else:
- env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]]
- env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
- env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
- if env.use_ptrcall:
- env.Append(CPPDEFINES=["PTRCALL_ENABLED"])
- if env["tools"]:
- env.Append(CPPDEFINES=["TOOLS_ENABLED"])
- if env["disable_3d"]:
- if env["tools"]:
- print(
- "Build option 'disable_3d=yes' cannot be used with 'tools=yes' (editor), "
- "only with 'tools=no' (export template)."
- )
- sys.exit(255)
- else:
- env.Append(CPPDEFINES=["_3D_DISABLED"])
- if env["disable_advanced_gui"]:
- if env["tools"]:
- print(
- "Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), "
- "only with 'tools=no' (export template)."
- )
- sys.exit(255)
- else:
- env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
- if env["minizip"]:
- env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
- editor_module_list = ["freetype"]
- for x in editor_module_list:
- if not env["module_" + x + "_enabled"]:
- if env["tools"]:
- print(
- "Build option 'module_" + x + "_enabled=no' cannot be used with 'tools=yes' (editor), "
- "only with 'tools=no' (export template)."
- )
- sys.exit(255)
- if not env["verbose"]:
- methods.no_verbose(sys, env)
- if not env["platform"] == "server": # FIXME: detect GLES3
- env.Append(
- BUILDERS={
- "GLES3_GLSL": env.Builder(
- action=run_in_subprocess(gles_builders.build_gles3_headers), suffix="glsl.gen.h", src_suffix=".glsl"
- )
- }
- )
- env.Append(
- BUILDERS={
- "GLES2_GLSL": env.Builder(
- action=run_in_subprocess(gles_builders.build_gles2_headers), suffix="glsl.gen.h", src_suffix=".glsl"
- )
- }
- )
- scons_cache_path = os.environ.get("SCONS_CACHE")
- if scons_cache_path != None:
- CacheDir(scons_cache_path)
- print("Scons cache enabled... (path: '" + scons_cache_path + "')")
- if env["vsproj"]:
- env.vs_incs = []
- env.vs_srcs = []
- Export("env")
- # build subdirs, the build order is dependent on link order.
- SConscript("core/SCsub")
- SConscript("servers/SCsub")
- SConscript("scene/SCsub")
- SConscript("editor/SCsub")
- SConscript("drivers/SCsub")
- SConscript("platform/SCsub")
- SConscript("modules/SCsub")
- SConscript("main/SCsub")
- SConscript("platform/" + selected_platform + "/SCsub") # build selected platform
- # Microsoft Visual Studio Project Generation
- if env["vsproj"]:
- if os.name != "nt":
- print("Error: The `vsproj` option is only usable on Windows with Visual Studio.")
- Exit(255)
- env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
- methods.generate_vs_project(env, GetOption("num_jobs"))
- methods.generate_cpp_hint_file("cpp.hint")
- # Check for the existence of headers
- conf = Configure(env)
- if "check_c_headers" in env:
- for header in env["check_c_headers"]:
- if conf.CheckCHeader(header[0]):
- env.AppendUnique(CPPDEFINES=[header[1]])
- elif selected_platform != "":
- if selected_platform == "list":
- print("The following platforms are available:\n")
- else:
- print('Invalid target platform "' + selected_platform + '".')
- print("The following platforms were detected:\n")
- for x in platform_list:
- print("\t" + x)
- print("\nPlease run SCons again and select a valid platform: platform=<string>")
- if selected_platform == "list":
- # Exit early to suppress the rest of the built-in SCons messages
- sys.exit(0)
- else:
- sys.exit(255)
- # The following only makes sense when the 'env' is defined, and assumes it is.
- if "env" in locals():
- methods.show_progress(env)
- # TODO: replace this with `env.Dump(format="json")`
- # once we start requiring SCons 4.0 as min version.
- methods.dump(env)
- def print_elapsed_time():
- elapsed_time_sec = round(time.time() - time_at_start, 3)
- time_ms = round((elapsed_time_sec % 1) * 1000)
- print("[Time elapsed: {}.{:03}]".format(time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)), time_ms))
- atexit.register(print_elapsed_time)
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