rasterizer_gles3.cpp 16 KB

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  1. /*************************************************************************/
  2. /* rasterizer_gles3.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_gles3.h"
  31. #include "core/os/os.h"
  32. #include "core/project_settings.h"
  33. RasterizerStorage *RasterizerGLES3::get_storage() {
  34. return storage;
  35. }
  36. RasterizerCanvas *RasterizerGLES3::get_canvas() {
  37. return canvas;
  38. }
  39. RasterizerScene *RasterizerGLES3::get_scene() {
  40. return scene;
  41. }
  42. #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
  43. #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
  44. #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
  45. #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
  46. #define _EXT_DEBUG_SOURCE_API_ARB 0x8246
  47. #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
  48. #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
  49. #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
  50. #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
  51. #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
  52. #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
  53. #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
  54. #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
  55. #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
  56. #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
  57. #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
  58. #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
  59. #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
  60. #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
  61. #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
  62. #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
  63. #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
  64. #define _EXT_DEBUG_OUTPUT 0x92E0
  65. #if defined(MINGW_ENABLED) || defined(_MSC_VER)
  66. #define strcpy strcpy_s
  67. #endif
  68. #ifdef GLAD_ENABLED
  69. // Restricting to GLAD as only used in initialize() with GLAD_GL_ARB_debug_output
  70. static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
  71. if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
  72. return;
  73. if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
  74. return; //these are ultimately annoying, so removing for now
  75. char debSource[256], debType[256], debSev[256];
  76. if (source == _EXT_DEBUG_SOURCE_API_ARB)
  77. strcpy(debSource, "OpenGL");
  78. else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
  79. strcpy(debSource, "Windows");
  80. else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
  81. strcpy(debSource, "Shader Compiler");
  82. else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
  83. strcpy(debSource, "Third Party");
  84. else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
  85. strcpy(debSource, "Application");
  86. else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
  87. strcpy(debSource, "Other");
  88. if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
  89. strcpy(debType, "Error");
  90. else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
  91. strcpy(debType, "Deprecated behavior");
  92. else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
  93. strcpy(debType, "Undefined behavior");
  94. else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
  95. strcpy(debType, "Portability");
  96. else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
  97. strcpy(debType, "Performance");
  98. if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
  99. strcpy(debSev, "High");
  100. else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
  101. strcpy(debSev, "Medium");
  102. else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
  103. strcpy(debSev, "Low");
  104. String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
  105. ERR_PRINTS(output);
  106. }
  107. #endif // GLAD_ENABLED
  108. typedef void (*DEBUGPROCARB)(GLenum source,
  109. GLenum type,
  110. GLuint id,
  111. GLenum severity,
  112. GLsizei length,
  113. const char *message,
  114. const void *userParam);
  115. typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
  116. Error RasterizerGLES3::is_viable() {
  117. #ifdef GLAD_ENABLED
  118. if (!gladLoadGL()) {
  119. ERR_PRINT("Error initializing GLAD");
  120. return ERR_UNAVAILABLE;
  121. }
  122. // GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
  123. #ifdef OPENGL_ENABLED // OpenGL 3.3 Core Profile required
  124. if (GLVersion.major < 3 || (GLVersion.major == 3 && GLVersion.minor < 3)) {
  125. #else // OpenGL ES 3.0
  126. if (GLVersion.major < 3) {
  127. #endif
  128. return ERR_UNAVAILABLE;
  129. }
  130. #endif // GLAD_ENABLED
  131. return OK;
  132. }
  133. void RasterizerGLES3::initialize() {
  134. print_verbose("Using GLES3 video driver");
  135. #ifdef GLAD_ENABLED
  136. if (OS::get_singleton()->is_stdout_verbose()) {
  137. if (GLAD_GL_ARB_debug_output) {
  138. glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
  139. glDebugMessageCallbackARB(_gl_debug_print, NULL);
  140. glEnable(_EXT_DEBUG_OUTPUT);
  141. } else {
  142. print_line("OpenGL debugging not supported!");
  143. }
  144. }
  145. #endif // GLAD_ENABLED
  146. /* // For debugging
  147. if (GLAD_GL_ARB_debug_output) {
  148. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  149. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  150. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  151. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  152. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  153. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  154. glDebugMessageInsertARB(
  155. GL_DEBUG_SOURCE_API_ARB,
  156. GL_DEBUG_TYPE_OTHER_ARB, 1,
  157. GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello");
  158. }
  159. */
  160. print_line("OpenGL ES 3.0 Renderer: " + VisualServer::get_singleton()->get_video_adapter_name());
  161. storage->initialize();
  162. canvas->initialize();
  163. scene->initialize();
  164. }
  165. void RasterizerGLES3::begin_frame(double frame_step) {
  166. time_total += frame_step * time_scale;
  167. if (frame_step == 0) {
  168. //to avoid hiccups
  169. frame_step = 0.001;
  170. }
  171. double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
  172. time_total = Math::fmod(time_total, time_roll_over);
  173. storage->frame.time[0] = time_total;
  174. storage->frame.time[1] = Math::fmod(time_total, 3600);
  175. storage->frame.time[2] = Math::fmod(time_total, 900);
  176. storage->frame.time[3] = Math::fmod(time_total, 60);
  177. storage->frame.count++;
  178. storage->frame.delta = frame_step;
  179. storage->update_dirty_resources();
  180. storage->info.render_final = storage->info.render;
  181. storage->info.render.reset();
  182. scene->iteration();
  183. }
  184. void RasterizerGLES3::set_current_render_target(RID p_render_target) {
  185. if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
  186. //handle pending clear request, if the framebuffer was not cleared
  187. glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
  188. glClearColor(
  189. storage->frame.clear_request_color.r,
  190. storage->frame.clear_request_color.g,
  191. storage->frame.clear_request_color.b,
  192. storage->frame.clear_request_color.a);
  193. glClear(GL_COLOR_BUFFER_BIT);
  194. }
  195. if (p_render_target.is_valid()) {
  196. RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  197. storage->frame.current_rt = rt;
  198. ERR_FAIL_COND(!rt);
  199. storage->frame.clear_request = false;
  200. glViewport(0, 0, rt->width, rt->height);
  201. } else {
  202. storage->frame.current_rt = NULL;
  203. storage->frame.clear_request = false;
  204. glViewport(0, 0, OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
  205. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
  206. }
  207. }
  208. void RasterizerGLES3::restore_render_target(bool p_3d_was_drawn) {
  209. ERR_FAIL_COND(storage->frame.current_rt == NULL);
  210. RasterizerStorageGLES3::RenderTarget *rt = storage->frame.current_rt;
  211. if (p_3d_was_drawn && rt->external.fbo != 0) {
  212. // our external render buffer is now leading, render 2d into that.
  213. glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
  214. } else {
  215. glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
  216. }
  217. glViewport(0, 0, rt->width, rt->height);
  218. }
  219. void RasterizerGLES3::clear_render_target(const Color &p_color) {
  220. ERR_FAIL_COND(!storage->frame.current_rt);
  221. storage->frame.clear_request = true;
  222. storage->frame.clear_request_color = p_color;
  223. }
  224. void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
  225. if (p_image.is_null() || p_image->empty())
  226. return;
  227. begin_frame(0.0);
  228. int window_w = OS::get_singleton()->get_video_mode(0).width;
  229. int window_h = OS::get_singleton()->get_video_mode(0).height;
  230. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
  231. glViewport(0, 0, window_w, window_h);
  232. glDisable(GL_BLEND);
  233. glDepthMask(GL_FALSE);
  234. if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
  235. glClearColor(0.0, 0.0, 0.0, 0.0);
  236. } else {
  237. glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
  238. }
  239. glClear(GL_COLOR_BUFFER_BIT);
  240. canvas->canvas_begin();
  241. RID texture = storage->texture_create();
  242. storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? (uint32_t)VS::TEXTURE_FLAG_FILTER : 0);
  243. storage->texture_set_data(texture, p_image);
  244. Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
  245. Rect2 screenrect;
  246. if (p_scale) {
  247. if (window_w > window_h) {
  248. //scale horizontally
  249. screenrect.size.y = window_h;
  250. screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
  251. screenrect.position.x = (window_w - screenrect.size.x) / 2;
  252. } else {
  253. //scale vertically
  254. screenrect.size.x = window_w;
  255. screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
  256. screenrect.position.y = (window_h - screenrect.size.y) / 2;
  257. }
  258. } else {
  259. screenrect = imgrect;
  260. screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
  261. }
  262. RasterizerStorageGLES3::Texture *t = storage->texture_owner.get(texture);
  263. glActiveTexture(GL_TEXTURE0);
  264. glBindTexture(GL_TEXTURE_2D, t->tex_id);
  265. canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
  266. glBindTexture(GL_TEXTURE_2D, 0);
  267. canvas->canvas_end();
  268. storage->free(texture); // free since it's only one frame that stays there
  269. end_frame(true);
  270. }
  271. void RasterizerGLES3::set_shader_time_scale(float p_scale) {
  272. time_scale = p_scale;
  273. }
  274. void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
  275. ERR_FAIL_COND(storage->frame.current_rt);
  276. RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  277. ERR_FAIL_COND(!rt);
  278. Size2 win_size = OS::get_singleton()->get_window_size();
  279. if (rt->external.fbo != 0) {
  280. glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo);
  281. } else {
  282. glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo);
  283. }
  284. glReadBuffer(GL_COLOR_ATTACHMENT0);
  285. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
  286. glBlitFramebuffer(0, 0, rt->width, rt->height, p_screen_rect.position.x, win_size.height - p_screen_rect.position.y - p_screen_rect.size.height, p_screen_rect.position.x + p_screen_rect.size.width, win_size.height - p_screen_rect.position.y, GL_COLOR_BUFFER_BIT, GL_NEAREST);
  287. }
  288. void RasterizerGLES3::output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {
  289. ERR_FAIL_COND(storage->frame.current_rt);
  290. RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  291. ERR_FAIL_COND(!rt);
  292. glDisable(GL_BLEND);
  293. // render to our framebuffer
  294. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
  295. // output our texture
  296. glActiveTexture(GL_TEXTURE0);
  297. glBindTexture(GL_TEXTURE_2D, rt->color);
  298. canvas->draw_lens_distortion_rect(p_screen_rect, p_k1, p_k2, p_eye_center, p_oversample);
  299. glBindTexture(GL_TEXTURE_2D, 0);
  300. }
  301. void RasterizerGLES3::end_frame(bool p_swap_buffers) {
  302. if (OS::get_singleton()->is_layered_allowed()) {
  303. if (!OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
  304. //clear alpha
  305. glColorMask(false, false, false, true);
  306. glClearColor(0, 0, 0, 1);
  307. glClear(GL_COLOR_BUFFER_BIT);
  308. glColorMask(true, true, true, true);
  309. }
  310. }
  311. if (p_swap_buffers)
  312. OS::get_singleton()->swap_buffers();
  313. else
  314. glFinish();
  315. }
  316. void RasterizerGLES3::finalize() {
  317. storage->finalize();
  318. canvas->finalize();
  319. }
  320. Rasterizer *RasterizerGLES3::_create_current() {
  321. return memnew(RasterizerGLES3);
  322. }
  323. void RasterizerGLES3::make_current() {
  324. _create_func = _create_current;
  325. }
  326. void RasterizerGLES3::register_config() {
  327. }
  328. bool RasterizerGLES3::gl_check_errors() {
  329. bool error_found = false;
  330. GLenum error = glGetError();
  331. while (error != GL_NO_ERROR) {
  332. switch (error) {
  333. #ifdef DEBUG_ENABLED
  334. case GL_INVALID_ENUM: {
  335. WARN_PRINT("GL_INVALID_ENUM: An unacceptable value is specified for an enumerated argument.");
  336. } break;
  337. case GL_INVALID_VALUE: {
  338. WARN_PRINT("GL_INVALID_VALUE: A numeric argument is out of range.");
  339. } break;
  340. case GL_INVALID_OPERATION: {
  341. WARN_PRINT("GL_INVALID_OPERATION: The specified operation is not allowed in the current state.");
  342. } break;
  343. case GL_INVALID_FRAMEBUFFER_OPERATION: {
  344. WARN_PRINT("GL_INVALID_FRAMEBUFFER_OPERATION: The framebuffer object is not complete.");
  345. } break;
  346. #endif // DEBUG_ENABLED
  347. case GL_OUT_OF_MEMORY: {
  348. ERR_PRINT("GL_OUT_OF_MEMORY: There is not enough memory left to execute the command. The state of the GL is undefined.");
  349. } break;
  350. // GL_STACK_UNDERFLOW and GL_STACK_OVERFLOW are undefined in GLES2/gl2.h, which is used when not using GLAD.
  351. //case GL_STACK_UNDERFLOW: {
  352. // ERR_PRINT("GL_STACK_UNDERFLOW: An attempt has been made to perform an operation that would cause an internal stack to underflow.");
  353. //} break;
  354. //case GL_STACK_OVERFLOW: {
  355. // ERR_PRINT("GL_STACK_OVERFLOW: An attempt has been made to perform an operation that would cause an internal stack to overflow.");
  356. //} break;
  357. default: {
  358. #ifdef DEBUG_ENABLED
  359. ERR_PRINT("Unrecognized GLError");
  360. #endif // DEBUG_ENABLED
  361. } break;
  362. }
  363. error_found = true;
  364. error = glGetError();
  365. }
  366. return error_found;
  367. }
  368. RasterizerGLES3::RasterizerGLES3() {
  369. storage = memnew(RasterizerStorageGLES3);
  370. canvas = memnew(RasterizerCanvasGLES3);
  371. scene = memnew(RasterizerSceneGLES3);
  372. canvas->storage = storage;
  373. canvas->scene_render = scene;
  374. storage->canvas = canvas;
  375. scene->storage = storage;
  376. storage->scene = scene;
  377. time_total = 0;
  378. time_scale = 1;
  379. }
  380. RasterizerGLES3::~RasterizerGLES3() {
  381. memdelete(storage);
  382. memdelete(canvas);
  383. memdelete(scene);
  384. }