Rémi Verschelde 41e7f676ea Fix -Wextra warnings from GCC 11 3 anni fa
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shaders 5da2675856 Clamp negative colors regardless of the tonemapper to avoid artifacts 3 anni fa
SCsub 7bf9787921 SCons: Format buildsystem files with psf/black 4 anni fa
rasterizer_canvas_base_gles3.cpp ba6d8153af Fix buffer creation in light_internal_create() 3 anni fa
rasterizer_canvas_base_gles3.h 49646383f1 Update copyright statements to 2021 4 anni fa
rasterizer_canvas_gles3.cpp a384ffa2b0 Fix multimesh being colored by other nodes GLES3 3 anni fa
rasterizer_canvas_gles3.h 288ce3c4b1 Clear glErrors instead of crashing when initializing GLES3 3 anni fa
rasterizer_gles3.cpp 41e7f676ea Fix -Wextra warnings from GCC 11 3 anni fa
rasterizer_gles3.h 288ce3c4b1 Clear glErrors instead of crashing when initializing GLES3 3 anni fa
rasterizer_scene_gles3.cpp 0546c8760a Add setting for shadow cubemap max size 3 anni fa
rasterizer_scene_gles3.h f24f582ba5 Various light culling fixes 4 anni fa
rasterizer_storage_gles3.cpp 1b585634f1 Properly clear cubemap filter state when texture array environment disabled 3 anni fa
rasterizer_storage_gles3.h acbd1e8b02 Merge pull request #46781 from BastiaanOlij/gdn_set_interface 3 anni fa
shader_compiler_gles3.cpp 5ed0fd067d Batching - use FINAL_MODULATE_ALIAS in shaders 4 anni fa
shader_compiler_gles3.h 49646383f1 Update copyright statements to 2021 4 anni fa
shader_gles3.cpp 49646383f1 Update copyright statements to 2021 4 anni fa
shader_gles3.h 49646383f1 Update copyright statements to 2021 4 anni fa