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Rémi Verschelde f85956e45e Merge pull request #98956 from akien-mga/3.2-ci-sync-with-3.x il y a 2 semaines
.github 742eae5a2e CI: Partially sync workflows and actions with 3.x branch il y a 2 semaines
core 742eae5a2e CI: Partially sync workflows and actions with 3.x branch il y a 2 semaines
doc 742eae5a2e CI: Partially sync workflows and actions with 3.x branch il y a 2 semaines
drivers 172dd99fb2 Fix various Clang -Wunused-but-set-variable warnings il y a 3 semaines
editor 742eae5a2e CI: Partially sync workflows and actions with 3.x branch il y a 2 semaines
main 742eae5a2e CI: Partially sync workflows and actions with 3.x branch il y a 2 semaines
misc 742eae5a2e CI: Partially sync workflows and actions with 3.x branch il y a 2 semaines
modules 742eae5a2e CI: Partially sync workflows and actions with 3.x branch il y a 2 semaines
platform 742eae5a2e CI: Partially sync workflows and actions with 3.x branch il y a 2 semaines
scene 172dd99fb2 Fix various Clang -Wunused-but-set-variable warnings il y a 3 semaines
servers e6cab51ad5 Fix warnings found by Emscripten 3.1.10 il y a 3 semaines
thirdparty b35c7eeebb certs: Sync with Mozilla bundle as of Oct 19, 2024 il y a 3 semaines
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code il y a 4 ans
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk il y a 4 ans
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change il y a 5 ans
.gitignore d38eb29f2e git: Ignore clangd cache folder il y a 4 ans
.mailmap 0eda951512 Update AUTHORS and DONORS list il y a 4 ans
AUTHORS.md 0eda951512 Update AUTHORS and DONORS list il y a 4 ans
CHANGELOG.md f5d6424648 Add changelogs for 3.2.x releases il y a 4 ans
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing il y a 4 ans
COPYRIGHT.txt 1bd51883c0 xatlas: Sync with upstream 470576d il y a 4 ans
DONORS.md ee5971a185 Donors: Add Gamblify, remove Interblock from splash screen il y a 4 ans
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 il y a 4 ans
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets il y a 7 ans
README.md 2407df9870 The 3.2 branch is now unmaintained, superseded by 3.3 and 3.x il y a 3 ans
SConstruct 5d023b5993 SCons: Disable Clang -Wordered-compare-function-pointers warning il y a 3 semaines
compat.py 742eae5a2e CI: Partially sync workflows and actions with 3.x branch il y a 2 semaines
gles_builders.py 742eae5a2e CI: Partially sync workflows and actions with 3.x branch il y a 2 semaines
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` il y a 6 ans
icon.svg 519df0d34d Use new Godot icon consistently everywhere il y a 7 ans
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` il y a 6 ans
logo.svg eda03831d6 Style: Add missing newlines to SVGs il y a 4 ans
methods.py a2e598b47e SCons: Fix Python 3.12 SyntaxError with regex escape sequences il y a 3 semaines
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black il y a 4 ans
version.py 31d0f8ad8d Bump version to 3.2.3-stable il y a 4 ans

README.md

Important: The 3.2 branch is no longer maintained, as what was planned to be released as Godot 3.2.4 has been renamed to Godot 3.3: https://godotengine.org/article/versioning-change-godot-3x

This branch was therefore reset to the 3.2.3-stable state, and will not receive further updates, unless we decide that a hotfix 3.2.3.1 release is needed.

We recommend that all Godot 3.2 users upgrade to Godot 3.3, which has been developed to be a safe and compatible upgrade for Godot 3.2 users.

If you had a custom branch based on 3.2, you should rebase on the stable 3.3 branch which is its continuation, or the 3.x branch which is the new development branch for future 3.x releases. All commits which were in the 3.2 branch prior to the rename are in the 3.3 and 3.x branches.


Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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