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- /*************************************************************************/
- /* performance.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "performance.h"
- #include "core/message_queue.h"
- #include "core/os/os.h"
- #include "scene/main/node.h"
- #include "scene/main/scene_tree.h"
- #include "servers/audio_server.h"
- #include "servers/physics_2d_server.h"
- #include "servers/physics_server.h"
- #include "servers/visual_server.h"
- Performance *Performance::singleton = NULL;
- void Performance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_monitor", "monitor"), &Performance::get_monitor);
- BIND_ENUM_CONSTANT(TIME_FPS);
- BIND_ENUM_CONSTANT(TIME_PROCESS);
- BIND_ENUM_CONSTANT(TIME_PHYSICS_PROCESS);
- BIND_ENUM_CONSTANT(MEMORY_STATIC);
- BIND_ENUM_CONSTANT(MEMORY_DYNAMIC);
- BIND_ENUM_CONSTANT(MEMORY_STATIC_MAX);
- BIND_ENUM_CONSTANT(MEMORY_DYNAMIC_MAX);
- BIND_ENUM_CONSTANT(MEMORY_MESSAGE_BUFFER_MAX);
- BIND_ENUM_CONSTANT(OBJECT_COUNT);
- BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT);
- BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT);
- BIND_ENUM_CONSTANT(OBJECT_ORPHAN_NODE_COUNT);
- BIND_ENUM_CONSTANT(RENDER_OBJECTS_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_VERTICES_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_MATERIAL_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_2D_ITEMS_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_2D_DRAW_CALLS_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED);
- BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED);
- BIND_ENUM_CONSTANT(RENDER_VERTEX_MEM_USED);
- BIND_ENUM_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL);
- BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
- BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
- BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT);
- BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
- BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
- BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
- BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY);
- BIND_ENUM_CONSTANT(MONITOR_MAX);
- }
- float Performance::_get_node_count() const {
- MainLoop *ml = OS::get_singleton()->get_main_loop();
- SceneTree *sml = Object::cast_to<SceneTree>(ml);
- if (!sml)
- return 0;
- return sml->get_node_count();
- }
- String Performance::get_monitor_name(Monitor p_monitor) const {
- ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, String());
- static const char *names[MONITOR_MAX] = {
- "time/fps",
- "time/process",
- "time/physics_process",
- "memory/static",
- "memory/dynamic",
- "memory/static_max",
- "memory/dynamic_max",
- "memory/msg_buf_max",
- "object/objects",
- "object/resources",
- "object/nodes",
- "object/orphan_nodes",
- "raster/objects_drawn",
- "raster/vertices_drawn",
- "raster/mat_changes",
- "raster/shader_changes",
- "raster/surface_changes",
- "raster/draw_calls",
- "2d/items",
- "2d/draw_calls",
- "video/video_mem",
- "video/texture_mem",
- "video/vertex_mem",
- "video/video_mem_max",
- "physics_2d/active_objects",
- "physics_2d/collision_pairs",
- "physics_2d/islands",
- "physics_3d/active_objects",
- "physics_3d/collision_pairs",
- "physics_3d/islands",
- "audio/output_latency",
- };
- return names[p_monitor];
- }
- float Performance::get_monitor(Monitor p_monitor) const {
- switch (p_monitor) {
- case TIME_FPS: return Engine::get_singleton()->get_frames_per_second();
- case TIME_PROCESS: return _process_time;
- case TIME_PHYSICS_PROCESS: return _physics_process_time;
- case MEMORY_STATIC: return Memory::get_mem_usage();
- case MEMORY_DYNAMIC: return MemoryPool::total_memory;
- case MEMORY_STATIC_MAX: return Memory::get_mem_max_usage();
- case MEMORY_DYNAMIC_MAX: return MemoryPool::max_memory;
- case MEMORY_MESSAGE_BUFFER_MAX: return MessageQueue::get_singleton()->get_max_buffer_usage();
- case OBJECT_COUNT: return ObjectDB::get_object_count();
- case OBJECT_RESOURCE_COUNT: return ResourceCache::get_cached_resource_count();
- case OBJECT_NODE_COUNT: return _get_node_count();
- case OBJECT_ORPHAN_NODE_COUNT: return Node::orphan_node_count;
- case RENDER_OBJECTS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_OBJECTS_IN_FRAME);
- case RENDER_VERTICES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_VERTICES_IN_FRAME);
- case RENDER_MATERIAL_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_MATERIAL_CHANGES_IN_FRAME);
- case RENDER_SHADER_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME);
- case RENDER_SURFACE_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
- case RENDER_DRAW_CALLS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
- case RENDER_2D_ITEMS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_2D_ITEMS_IN_FRAME);
- case RENDER_2D_DRAW_CALLS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_2D_DRAW_CALLS_IN_FRAME);
- case RENDER_VIDEO_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VIDEO_MEM_USED);
- case RENDER_TEXTURE_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED);
- case RENDER_VERTEX_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VERTEX_MEM_USED);
- case RENDER_USAGE_VIDEO_MEM_TOTAL: return VS::get_singleton()->get_render_info(VS::INFO_USAGE_VIDEO_MEM_TOTAL);
- case PHYSICS_2D_ACTIVE_OBJECTS: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_ACTIVE_OBJECTS);
- case PHYSICS_2D_COLLISION_PAIRS: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_COLLISION_PAIRS);
- case PHYSICS_2D_ISLAND_COUNT: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_ISLAND_COUNT);
- case PHYSICS_3D_ACTIVE_OBJECTS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ACTIVE_OBJECTS);
- case PHYSICS_3D_COLLISION_PAIRS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_COLLISION_PAIRS);
- case PHYSICS_3D_ISLAND_COUNT: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ISLAND_COUNT);
- case AUDIO_OUTPUT_LATENCY: return AudioServer::get_singleton()->get_output_latency();
- default: {
- }
- }
- return 0;
- }
- Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const {
- ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, MONITOR_TYPE_QUANTITY);
- // ugly
- static const MonitorType types[MONITOR_MAX] = {
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_TIME,
- MONITOR_TYPE_TIME,
- MONITOR_TYPE_MEMORY,
- MONITOR_TYPE_MEMORY,
- MONITOR_TYPE_MEMORY,
- MONITOR_TYPE_MEMORY,
- MONITOR_TYPE_MEMORY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_MEMORY,
- MONITOR_TYPE_MEMORY,
- MONITOR_TYPE_MEMORY,
- MONITOR_TYPE_MEMORY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_TIME,
- };
- return types[p_monitor];
- }
- void Performance::set_process_time(float p_pt) {
- _process_time = p_pt;
- }
- void Performance::set_physics_process_time(float p_pt) {
- _physics_process_time = p_pt;
- }
- Performance::Performance() {
- _process_time = 0;
- _physics_process_time = 0;
- singleton = this;
- }
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