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- #!/usr/bin/env python
- Import("env")
- from platform_methods import run_in_subprocess
- import main_builders
- env.main_sources = []
- env.add_source_files(env.main_sources, "*.cpp")
- # Order matters here. Higher index controller database files write on top of lower index database files.
- controller_databases = ["#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"]
- env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
- env.CommandNoCache(
- "#main/default_controller_mappings.gen.cpp",
- controller_databases,
- run_in_subprocess(main_builders.make_default_controller_mappings),
- )
- # Don't warn about duplicate entry here, we need it registered manually for first build,
- # even if later builds will pick it up twice due to above *.cpp globbing.
- env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False)
- env.Depends("#main/splash.gen.h", "#main/splash.png")
- env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
- env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
- env.CommandNoCache(
- "#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor)
- )
- env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
- env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
- if env["tools"]:
- SConscript("tests/SCsub")
- lib = env.add_library("main", env.main_sources)
- env.Prepend(LIBS=[lib])
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