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- /*************************************************************************/
- /* physics_2d_server.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PHYSICS_2D_SERVER_H
- #define PHYSICS_2D_SERVER_H
- #include "core/object.h"
- #include "core/reference.h"
- #include "core/resource.h"
- class Physics2DDirectSpaceState;
- class Physics2DDirectBodyState : public Object {
- GDCLASS(Physics2DDirectBodyState, Object);
- protected:
- static void _bind_methods();
- public:
- virtual Vector2 get_total_gravity() const = 0; // get gravity vector working on this body space/area
- virtual float get_total_linear_damp() const = 0; // get density of this body space/area
- virtual float get_total_angular_damp() const = 0; // get density of this body space/area
- virtual float get_inverse_mass() const = 0; // get the mass
- virtual real_t get_inverse_inertia() const = 0; // get density of this body space
- virtual void set_linear_velocity(const Vector2 &p_velocity) = 0;
- virtual Vector2 get_linear_velocity() const = 0;
- virtual void set_angular_velocity(real_t p_velocity) = 0;
- virtual real_t get_angular_velocity() const = 0;
- virtual void set_transform(const Transform2D &p_transform) = 0;
- virtual Transform2D get_transform() const = 0;
- virtual void add_central_force(const Vector2 &p_force) = 0;
- virtual void add_force(const Vector2 &p_offset, const Vector2 &p_force) = 0;
- virtual void add_torque(real_t p_torque) = 0;
- virtual void apply_central_impulse(const Vector2 &p_impulse) = 0;
- virtual void apply_torque_impulse(real_t p_torque) = 0;
- virtual void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) = 0;
- virtual void set_sleep_state(bool p_enable) = 0;
- virtual bool is_sleeping() const = 0;
- virtual int get_contact_count() const = 0;
- virtual Vector2 get_contact_local_position(int p_contact_idx) const = 0;
- virtual Vector2 get_contact_local_normal(int p_contact_idx) const = 0;
- virtual int get_contact_local_shape(int p_contact_idx) const = 0;
- virtual RID get_contact_collider(int p_contact_idx) const = 0;
- virtual Vector2 get_contact_collider_position(int p_contact_idx) const = 0;
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
- virtual Object *get_contact_collider_object(int p_contact_idx) const;
- virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
- virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const = 0;
- virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0;
- virtual real_t get_step() const = 0;
- virtual void integrate_forces();
- virtual Physics2DDirectSpaceState *get_space_state() = 0;
- Physics2DDirectBodyState();
- };
- class Physics2DShapeQueryResult;
- //used for script
- class Physics2DShapeQueryParameters : public Reference {
- GDCLASS(Physics2DShapeQueryParameters, Reference);
- friend class Physics2DDirectSpaceState;
- RID shape;
- Transform2D transform;
- Vector2 motion;
- float margin;
- Set<RID> exclude;
- uint32_t collision_mask;
- bool collide_with_bodies;
- bool collide_with_areas;
- protected:
- static void _bind_methods();
- public:
- void set_shape(const RES &p_shape);
- void set_shape_rid(const RID &p_shape);
- RID get_shape_rid() const;
- void set_transform(const Transform2D &p_transform);
- Transform2D get_transform() const;
- void set_motion(const Vector2 &p_motion);
- Vector2 get_motion() const;
- void set_margin(float p_margin);
- float get_margin() const;
- void set_collision_mask(int p_collision_mask);
- int get_collision_mask() const;
- void set_collide_with_bodies(bool p_enable);
- bool is_collide_with_bodies_enabled() const;
- void set_collide_with_areas(bool p_enable);
- bool is_collide_with_areas_enabled() const;
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
- Physics2DShapeQueryParameters();
- };
- class Physics2DDirectSpaceState : public Object {
- GDCLASS(Physics2DDirectSpaceState, Object);
- Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclud, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = 0);
- Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
- Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
- Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
- Dictionary _get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
- protected:
- static void _bind_methods();
- public:
- struct RayResult {
- Vector2 position;
- Vector2 normal;
- RID rid;
- ObjectID collider_id;
- Object *collider;
- int shape;
- Variant metadata;
- };
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
- struct ShapeResult {
- RID rid;
- ObjectID collider_id;
- Object *collider;
- int shape;
- Variant metadata;
- };
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
- virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
- struct ShapeRestInfo {
- Vector2 point;
- Vector2 normal;
- RID rid;
- ObjectID collider_id;
- int shape;
- Vector2 linear_velocity; //velocity at contact point
- Variant metadata;
- };
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
- Physics2DDirectSpaceState();
- };
- class Physics2DShapeQueryResult : public Reference {
- GDCLASS(Physics2DShapeQueryResult, Reference);
- Vector<Physics2DDirectSpaceState::ShapeResult> result;
- friend class Physics2DDirectSpaceState;
- protected:
- static void _bind_methods();
- public:
- int get_result_count() const;
- RID get_result_rid(int p_idx) const;
- ObjectID get_result_object_id(int p_idx) const;
- Object *get_result_object(int p_idx) const;
- int get_result_object_shape(int p_idx) const;
- Physics2DShapeQueryResult();
- };
- class Physics2DTestMotionResult;
- class Physics2DServer : public Object {
- GDCLASS(Physics2DServer, Object);
- static Physics2DServer *singleton;
- virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
- protected:
- static void _bind_methods();
- public:
- static Physics2DServer *get_singleton();
- enum ShapeType {
- SHAPE_LINE, ///< plane:"plane"
- SHAPE_RAY, ///< float:"length"
- SHAPE_SEGMENT, ///< float:"length"
- SHAPE_CIRCLE, ///< float:"radius"
- SHAPE_RECTANGLE, ///< vec3:"extents"
- SHAPE_CAPSULE,
- SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
- SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array)
- SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
- };
- virtual RID line_shape_create() = 0;
- virtual RID ray_shape_create() = 0;
- virtual RID segment_shape_create() = 0;
- virtual RID circle_shape_create() = 0;
- virtual RID rectangle_shape_create() = 0;
- virtual RID capsule_shape_create() = 0;
- virtual RID convex_polygon_shape_create() = 0;
- virtual RID concave_polygon_shape_create() = 0;
- virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
- virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
- virtual ShapeType shape_get_type(RID p_shape) const = 0;
- virtual Variant shape_get_data(RID p_shape) const = 0;
- virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
- //these work well, but should be used from the main thread only
- virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
- /* SPACE API */
- virtual RID space_create() = 0;
- virtual void space_set_active(RID p_space, bool p_active) = 0;
- virtual bool space_is_active(RID p_space) const = 0;
- enum SpaceParameter {
- SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
- SPACE_PARAM_CONTACT_MAX_SEPARATION,
- SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
- SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD,
- SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
- SPACE_PARAM_BODY_TIME_TO_SLEEP,
- SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
- SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH,
- };
- virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
- virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
- // this function only works on physics process, errors and returns null otherwise
- virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space) = 0;
- virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
- virtual Vector<Vector2> space_get_contacts(RID p_space) const = 0;
- virtual int space_get_contact_count(RID p_space) const = 0;
- //missing space parameters
- /* AREA API */
- //missing attenuation? missing better override?
- enum AreaParameter {
- AREA_PARAM_GRAVITY,
- AREA_PARAM_GRAVITY_VECTOR,
- AREA_PARAM_GRAVITY_IS_POINT,
- AREA_PARAM_GRAVITY_DISTANCE_SCALE,
- AREA_PARAM_GRAVITY_POINT_ATTENUATION,
- AREA_PARAM_LINEAR_DAMP,
- AREA_PARAM_ANGULAR_DAMP,
- AREA_PARAM_PRIORITY
- };
- virtual RID area_create() = 0;
- virtual void area_set_space(RID p_area, RID p_space) = 0;
- virtual RID area_get_space(RID p_area) const = 0;
- enum AreaSpaceOverrideMode {
- AREA_SPACE_OVERRIDE_DISABLED,
- AREA_SPACE_OVERRIDE_COMBINE,
- AREA_SPACE_OVERRIDE_COMBINE_REPLACE, // Combines, then discards all subsequent calculations
- AREA_SPACE_OVERRIDE_REPLACE,
- AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining
- };
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D()) = 0;
- virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0;
- virtual int area_get_shape_count(RID p_area) const = 0;
- virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
- virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
- virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
- virtual void area_clear_shapes(RID p_area) = 0;
- virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) = 0;
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID) = 0;
- virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
- virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_ID) = 0;
- virtual ObjectID area_get_canvas_instance_id(RID p_area) const = 0;
- virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
- virtual void area_set_transform(RID p_area, const Transform2D &p_transform) = 0;
- virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
- virtual Transform2D area_get_transform(RID p_area) const = 0;
- virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
- virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
- virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
- virtual void area_set_pickable(RID p_area, bool p_pickable) = 0;
- virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
- virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
- /* BODY API */
- //missing ccd?
- enum BodyMode {
- BODY_MODE_STATIC,
- BODY_MODE_KINEMATIC,
- BODY_MODE_RIGID,
- BODY_MODE_CHARACTER
- };
- virtual RID body_create() = 0;
- virtual void body_set_space(RID p_body, RID p_space) = 0;
- virtual RID body_get_space(RID p_body) const = 0;
- virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
- virtual BodyMode body_get_mode(RID p_body) const = 0;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D()) = 0;
- virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0;
- virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) = 0;
- virtual int body_get_shape_count(RID p_body) const = 0;
- virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
- virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
- virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0;
- virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0;
- virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, float p_margin = 0) = 0;
- virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
- virtual void body_clear_shapes(RID p_body) = 0;
- virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID) = 0;
- virtual uint32_t body_get_object_instance_id(RID p_body) const = 0;
- virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_ID) = 0;
- virtual uint32_t body_get_canvas_instance_id(RID p_body) const = 0;
- enum CCDMode {
- CCD_MODE_DISABLED,
- CCD_MODE_CAST_RAY,
- CCD_MODE_CAST_SHAPE,
- };
- virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) = 0;
- virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const = 0;
- virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
- virtual uint32_t body_get_collision_layer(RID p_body) const = 0;
- virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
- virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
- // common body variables
- enum BodyParameter {
- BODY_PARAM_BOUNCE,
- BODY_PARAM_FRICTION,
- BODY_PARAM_MASS, ///< unused for static, always infinite
- BODY_PARAM_INERTIA, // read-only: computed from mass & shapes
- BODY_PARAM_GRAVITY_SCALE,
- BODY_PARAM_LINEAR_DAMP,
- BODY_PARAM_ANGULAR_DAMP,
- BODY_PARAM_MAX,
- };
- virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
- virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
- //state
- enum BodyState {
- BODY_STATE_TRANSFORM,
- BODY_STATE_LINEAR_VELOCITY,
- BODY_STATE_ANGULAR_VELOCITY,
- BODY_STATE_SLEEPING,
- BODY_STATE_CAN_SLEEP,
- };
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
- virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
- //do something about it
- virtual void body_set_applied_force(RID p_body, const Vector2 &p_force) = 0;
- virtual Vector2 body_get_applied_force(RID p_body) const = 0;
- virtual void body_set_applied_torque(RID p_body, float p_torque) = 0;
- virtual float body_get_applied_torque(RID p_body) const = 0;
- virtual void body_add_central_force(RID p_body, const Vector2 &p_force) = 0;
- virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) = 0;
- virtual void body_add_torque(RID p_body, float p_torque) = 0;
- virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0;
- virtual void body_apply_torque_impulse(RID p_body, float p_torque) = 0;
- virtual void body_apply_impulse(RID p_body, const Vector2 &p_offset, const Vector2 &p_impulse) = 0;
- virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0;
- //fix
- virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
- virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
- virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
- virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
- virtual int body_get_max_contacts_reported(RID p_body) const = 0;
- //missing remove
- virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) = 0;
- virtual float body_get_contacts_reported_depth_threshold(RID p_body) const = 0;
- virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
- virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
- virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
- virtual void body_set_pickable(RID p_body, bool p_pickable) = 0;
- // this function only works on physics process, errors and returns null otherwise
- virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body) = 0;
- struct MotionResult {
- Vector2 motion;
- Vector2 remainder;
- Vector2 collision_point;
- Vector2 collision_normal;
- Vector2 collider_velocity;
- int collision_local_shape;
- ObjectID collider_id;
- RID collider;
- int collider_shape;
- Variant collider_metadata;
- MotionResult() {
- collision_local_shape = 0;
- collider_shape = 0;
- collider_id = 0;
- }
- };
- virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true) = 0;
- struct SeparationResult {
- float collision_depth;
- Vector2 collision_point;
- Vector2 collision_normal;
- Vector2 collider_velocity;
- int collision_local_shape;
- ObjectID collider_id;
- RID collider;
- int collider_shape;
- Variant collider_metadata;
- };
- virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) = 0;
- /* JOINT API */
- enum JointType {
- JOINT_PIN,
- JOINT_GROOVE,
- JOINT_DAMPED_SPRING
- };
- enum JointParam {
- JOINT_PARAM_BIAS,
- JOINT_PARAM_MAX_BIAS,
- JOINT_PARAM_MAX_FORCE,
- };
- virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0;
- virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0;
- virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
- virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
- virtual RID pin_joint_create(const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0;
- virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0;
- virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0;
- enum PinJointParam {
- PIN_JOINT_SOFTNESS
- };
- virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0;
- virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
- enum DampedStringParam {
- DAMPED_STRING_REST_LENGTH,
- DAMPED_STRING_STIFFNESS,
- DAMPED_STRING_DAMPING
- };
- virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) = 0;
- virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const = 0;
- virtual JointType joint_get_type(RID p_joint) const = 0;
- /* QUERY API */
- enum AreaBodyStatus {
- AREA_BODY_ADDED,
- AREA_BODY_REMOVED
- };
- /* MISC */
- virtual void free(RID p_rid) = 0;
- virtual void set_active(bool p_active) = 0;
- virtual void init() = 0;
- virtual void step(float p_step) = 0;
- virtual void sync() = 0;
- virtual void flush_queries() = 0;
- virtual void end_sync() = 0;
- virtual void finish() = 0;
- virtual bool is_flushing_queries() const = 0;
- enum ProcessInfo {
- INFO_ACTIVE_OBJECTS,
- INFO_COLLISION_PAIRS,
- INFO_ISLAND_COUNT
- };
- virtual int get_process_info(ProcessInfo p_info) = 0;
- Physics2DServer();
- ~Physics2DServer();
- };
- class Physics2DTestMotionResult : public Reference {
- GDCLASS(Physics2DTestMotionResult, Reference);
- Physics2DServer::MotionResult result;
- bool colliding;
- friend class Physics2DServer;
- protected:
- static void _bind_methods();
- public:
- Physics2DServer::MotionResult *get_result_ptr() const { return const_cast<Physics2DServer::MotionResult *>(&result); }
- //bool is_colliding() const;
- Vector2 get_motion() const;
- Vector2 get_motion_remainder() const;
- Vector2 get_collision_point() const;
- Vector2 get_collision_normal() const;
- Vector2 get_collider_velocity() const;
- ObjectID get_collider_id() const;
- RID get_collider_rid() const;
- Object *get_collider() const;
- int get_collider_shape() const;
- Physics2DTestMotionResult();
- };
- typedef Physics2DServer *(*CreatePhysics2DServerCallback)();
- class Physics2DServerManager {
- struct ClassInfo {
- String name;
- CreatePhysics2DServerCallback create_callback;
- ClassInfo() :
- name(""),
- create_callback(NULL) {}
- ClassInfo(String p_name, CreatePhysics2DServerCallback p_create_callback) :
- name(p_name),
- create_callback(p_create_callback) {}
- ClassInfo(const ClassInfo &p_ci) :
- name(p_ci.name),
- create_callback(p_ci.create_callback) {}
- ClassInfo operator=(const ClassInfo &p_ci) {
- name = p_ci.name;
- create_callback = p_ci.create_callback;
- return *this;
- }
- };
- static Vector<ClassInfo> physics_2d_servers;
- static int default_server_id;
- static int default_server_priority;
- public:
- static const String setting_property_name;
- private:
- static void on_servers_changed();
- public:
- static void register_server(const String &p_name, CreatePhysics2DServerCallback p_creat_callback);
- static void set_default_server(const String &p_name, int p_priority = 0);
- static int find_server_id(const String &p_name);
- static int get_servers_count();
- static String get_server_name(int p_id);
- static Physics2DServer *new_default_server();
- static Physics2DServer *new_server(const String &p_name);
- };
- VARIANT_ENUM_CAST(Physics2DServer::ShapeType);
- VARIANT_ENUM_CAST(Physics2DServer::SpaceParameter);
- VARIANT_ENUM_CAST(Physics2DServer::AreaParameter);
- VARIANT_ENUM_CAST(Physics2DServer::AreaSpaceOverrideMode);
- VARIANT_ENUM_CAST(Physics2DServer::BodyMode);
- VARIANT_ENUM_CAST(Physics2DServer::BodyParameter);
- VARIANT_ENUM_CAST(Physics2DServer::BodyState);
- VARIANT_ENUM_CAST(Physics2DServer::CCDMode);
- VARIANT_ENUM_CAST(Physics2DServer::JointParam);
- VARIANT_ENUM_CAST(Physics2DServer::JointType);
- VARIANT_ENUM_CAST(Physics2DServer::DampedStringParam);
- //VARIANT_ENUM_CAST( Physics2DServer::ObjectType );
- VARIANT_ENUM_CAST(Physics2DServer::AreaBodyStatus);
- VARIANT_ENUM_CAST(Physics2DServer::ProcessInfo);
- #endif
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