marxin
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c33a924c28
Fix new GCC 9 warnings: -Wdeprecated-copy.
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5 years ago |
Juan Linietsky
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ee464f56c4
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
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5 years ago |
Juan Linietsky
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f439b786ea
Allow kinematic bodies without shapes to still move, fixes #24775
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5 years ago |
Juan Linietsky
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d8b702b566
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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5 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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5 years ago |
Juan Linietsky
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0b1e93ccd4
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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6 years ago |
Juan Linietsky
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daa1686772
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
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6 years ago |
Rémi Verschelde
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7b081a7fc8
Fix warnings about unhandled enum value in switch [-Wswitch]
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6 years ago |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 years ago |
Pedro J. Estébanez
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6d0f4a4ad7
Fix picking in CanvasLayer
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6 years ago |
Juan Linietsky
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ee07fb5ebe
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
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6 years ago |
Juan Linietsky
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14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
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6 years ago |
Andrea Catania
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5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
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6 years ago |
Tiger Caldwell
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40c7716586
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
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6 years ago |
Juan Linietsky
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1ad20dc2f1
Merge pull request #12403 from AndreaCatania/phymat
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6 years ago |
Juan Linietsky
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063a22851a
-Added support for raycast in KinematicBody2D
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6 years ago |
AndreaCatania
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5f66734d2d
Implemented physics material
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7 years ago |
Andrea Catania
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6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
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6 years ago |
Andrea Catania
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a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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6 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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6 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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6 years ago |
Rémi Verschelde
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13c2ff9320
Style: Apply new clang-format 5.0 style to all files
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7 years ago |
AndreaCatania
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d6e413bb9c
Removed type_mask and fixed some variable name
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7 years ago |
Juan Linietsky
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192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
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7 years ago |
AndreaCatania
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7a9ca08f16
Implemented physics plug
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7 years ago |
AndreaCatania
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c56c67db39
Added new API to get body direct state
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7 years ago |
letheed
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5ad9be4c24
Rename pos to position in user facing methods and variables
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7 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 years ago |
Ignacio Etcheverry
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32dd9a9f66
ClassDB: Provide the enum name of integer constants
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7 years ago |
Indah Sylvia
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5ae78fdf6a
Makes all Godot API's methods Lower Case
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7 years ago |