Commit History

Author SHA1 Message Date
  marxin c33a924c28 Fix new GCC 9 warnings: -Wdeprecated-copy. 5 years ago
  Juan Linietsky ee464f56c4 Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 5 years ago
  Juan Linietsky f439b786ea Allow kinematic bodies without shapes to still move, fixes #24775 5 years ago
  Juan Linietsky d8b702b566 -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 5 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 5 years ago
  Juan Linietsky 0b1e93ccd4 -Make sure monitorable cant be flipped while flushing queries, fixes #17330 6 years ago
  Juan Linietsky daa1686772 Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers 6 years ago
  Rémi Verschelde 7b081a7fc8 Fix warnings about unhandled enum value in switch [-Wswitch] 6 years ago
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 years ago
  Pedro J. Estébanez 6d0f4a4ad7 Fix picking in CanvasLayer 6 years ago
  Juan Linietsky ee07fb5ebe Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 6 years ago
  Juan Linietsky 14fd797c53 Merge pull request #20381 from AndreaCatania/phymat_2 6 years ago
  Andrea Catania 5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 6 years ago
  Tiger Caldwell 40c7716586 Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 6 years ago
  Juan Linietsky 1ad20dc2f1 Merge pull request #12403 from AndreaCatania/phymat 6 years ago
  Juan Linietsky 063a22851a -Added support for raycast in KinematicBody2D 6 years ago
  AndreaCatania 5f66734d2d Implemented physics material 7 years ago
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 6 years ago
  Andrea Catania a42765dada Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 6 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 6 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 6 years ago
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 7 years ago
  AndreaCatania d6e413bb9c Removed type_mask and fixed some variable name 7 years ago
  Juan Linietsky 192a4d7de5 Reworked how servers preallocate RIDs, should fix #10970 7 years ago
  AndreaCatania 7a9ca08f16 Implemented physics plug 7 years ago
  AndreaCatania c56c67db39 Added new API to get body direct state 7 years ago
  letheed 5ad9be4c24 Rename pos to position in user facing methods and variables 7 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 years ago
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 7 years ago
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 7 years ago