reverb_sw.h 3.1 KB

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  1. /*************************************************************************/
  2. /* reverb_sw.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef REVERB_SW_H
  31. #define REVERB_SW_H
  32. #include "core/os/memory.h"
  33. #include "core/typedefs.h"
  34. struct ReverbParamsSW;
  35. class ReverbSW {
  36. public:
  37. enum ReverbMode {
  38. REVERB_MODE_ROOM,
  39. REVERB_MODE_STUDIO_SMALL,
  40. REVERB_MODE_STUDIO_MEDIUM,
  41. REVERB_MODE_STUDIO_LARGE,
  42. REVERB_MODE_HALL,
  43. REVERB_MODE_SPACE_ECHO,
  44. REVERB_MODE_ECHO,
  45. REVERB_MODE_DELAY,
  46. REVERB_MODE_HALF_ECHO
  47. };
  48. private:
  49. struct State {
  50. int lwl;
  51. int lwr;
  52. int rwl;
  53. int rwr;
  54. unsigned int Offset;
  55. void reset() {
  56. lwl = 0;
  57. lwr = 0;
  58. rwl = 0;
  59. rwr = 0;
  60. Offset = 0;
  61. }
  62. State() { reset(); }
  63. } state;
  64. ReverbParamsSW *current_params;
  65. int *reverb_buffer;
  66. unsigned int reverb_buffer_size;
  67. ReverbMode mode;
  68. int mix_rate;
  69. void adjust_current_params();
  70. public:
  71. void set_mode(ReverbMode p_mode);
  72. bool process(int *p_input, int *p_output, int p_frames, int p_stereo_stride = 1); // return tru if audio was created
  73. void set_mix_rate(int p_mix_rate);
  74. ReverbSW();
  75. ~ReverbSW();
  76. };
  77. #endif