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- /*************************************************************************/
- /* reverb_sw.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef REVERB_SW_H
- #define REVERB_SW_H
- #include "core/os/memory.h"
- #include "core/typedefs.h"
- struct ReverbParamsSW;
- class ReverbSW {
- public:
- enum ReverbMode {
- REVERB_MODE_ROOM,
- REVERB_MODE_STUDIO_SMALL,
- REVERB_MODE_STUDIO_MEDIUM,
- REVERB_MODE_STUDIO_LARGE,
- REVERB_MODE_HALL,
- REVERB_MODE_SPACE_ECHO,
- REVERB_MODE_ECHO,
- REVERB_MODE_DELAY,
- REVERB_MODE_HALF_ECHO
- };
- private:
- struct State {
- int lwl;
- int lwr;
- int rwl;
- int rwr;
- unsigned int Offset;
- void reset() {
- lwl = 0;
- lwr = 0;
- rwl = 0;
- rwr = 0;
- Offset = 0;
- }
- State() { reset(); }
- } state;
- ReverbParamsSW *current_params;
- int *reverb_buffer;
- unsigned int reverb_buffer_size;
- ReverbMode mode;
- int mix_rate;
- void adjust_current_params();
- public:
- void set_mode(ReverbMode p_mode);
- bool process(int *p_input, int *p_output, int p_frames, int p_stereo_stride = 1); // return tru if audio was created
- void set_mix_rate(int p_mix_rate);
- ReverbSW();
- ~ReverbSW();
- };
- #endif
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