rasterizer.h 39 KB

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  1. /*************************************************************************/
  2. /* rasterizer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RASTERIZER_H
  31. #define RASTERIZER_H
  32. #include "camera_matrix.h"
  33. #include "servers/visual_server.h"
  34. #include "self_list.h"
  35. class RasterizerScene {
  36. public:
  37. /* SHADOW ATLAS API */
  38. virtual RID shadow_atlas_create() = 0;
  39. virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0;
  40. virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
  41. virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;
  42. virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
  43. virtual void set_directional_shadow_count(int p_count) = 0;
  44. /* ENVIRONMENT API */
  45. virtual RID environment_create() = 0;
  46. virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0;
  47. virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
  48. virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0;
  49. virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
  50. virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
  51. virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
  52. virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0;
  53. virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
  54. virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
  55. virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
  56. virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
  57. virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
  58. virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
  59. virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
  60. virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
  61. virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
  62. virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
  63. virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
  64. virtual bool is_environment(RID p_env) = 0;
  65. virtual VS::EnvironmentBG environment_get_background(RID p_env) = 0;
  66. virtual int environment_get_canvas_max_layer(RID p_env) = 0;
  67. struct InstanceBase : RID_Data {
  68. VS::InstanceType base_type;
  69. RID base;
  70. RID skeleton;
  71. RID material_override;
  72. Transform transform;
  73. int depth_layer;
  74. uint32_t layer_mask;
  75. //RID sampled_light;
  76. Vector<RID> materials;
  77. Vector<RID> light_instances;
  78. Vector<RID> reflection_probe_instances;
  79. Vector<RID> gi_probe_instances;
  80. Vector<float> blend_values;
  81. VS::ShadowCastingSetting cast_shadows;
  82. bool mirror : 8;
  83. bool receive_shadows : 8;
  84. bool visible : 8;
  85. bool baked_light : 8; //this flag is only to know if it actually did use baked light
  86. float depth; //used for sorting
  87. SelfList<InstanceBase> dependency_item;
  88. InstanceBase *lightmap_capture;
  89. RID lightmap;
  90. Vector<Color> lightmap_capture_data; //in a array (12 values) to avoid wasting space if unused. Alpha is unused, but needed to send to shader
  91. virtual void base_removed() = 0;
  92. virtual void base_changed() = 0;
  93. virtual void base_material_changed() = 0;
  94. InstanceBase() :
  95. dependency_item(this) {
  96. base_type = VS::INSTANCE_NONE;
  97. cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
  98. receive_shadows = true;
  99. visible = true;
  100. depth_layer = 0;
  101. layer_mask = 1;
  102. baked_light = false;
  103. lightmap_capture = NULL;
  104. }
  105. };
  106. virtual RID light_instance_create(RID p_light) = 0;
  107. virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
  108. virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0;
  109. virtual void light_instance_mark_visible(RID p_light_instance) = 0;
  110. virtual RID reflection_atlas_create() = 0;
  111. virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size) = 0;
  112. virtual void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) = 0;
  113. virtual RID reflection_probe_instance_create(RID p_probe) = 0;
  114. virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
  115. virtual void reflection_probe_release_atlas_index(RID p_instance) = 0;
  116. virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0;
  117. virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0;
  118. virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
  119. virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
  120. virtual RID gi_probe_instance_create() = 0;
  121. virtual void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) = 0;
  122. virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
  123. virtual void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) = 0;
  124. virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
  125. virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
  126. virtual void set_scene_pass(uint64_t p_pass) = 0;
  127. virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) = 0;
  128. virtual bool free(RID p_rid) = 0;
  129. virtual ~RasterizerScene() {}
  130. };
  131. class RasterizerStorage {
  132. public:
  133. /* TEXTURE API */
  134. virtual RID texture_create() = 0;
  135. virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
  136. virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0;
  137. virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0;
  138. virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
  139. virtual uint32_t texture_get_flags(RID p_texture) const = 0;
  140. virtual Image::Format texture_get_format(RID p_texture) const = 0;
  141. virtual uint32_t texture_get_texid(RID p_texture) const = 0;
  142. virtual uint32_t texture_get_width(RID p_texture) const = 0;
  143. virtual uint32_t texture_get_height(RID p_texture) const = 0;
  144. virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
  145. virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
  146. virtual String texture_get_path(RID p_texture) const = 0;
  147. virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0;
  148. virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) = 0;
  149. virtual RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const = 0;
  150. virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
  151. virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
  152. virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
  153. virtual void textures_keep_original(bool p_enable) = 0;
  154. virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
  155. /* SKY API */
  156. virtual RID sky_create() = 0;
  157. virtual void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) = 0;
  158. /* SHADER API */
  159. virtual RID shader_create() = 0;
  160. virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
  161. virtual String shader_get_code(RID p_shader) const = 0;
  162. virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
  163. virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
  164. virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
  165. /* COMMON MATERIAL API */
  166. virtual RID material_create() = 0;
  167. virtual void material_set_render_priority(RID p_material, int priority) = 0;
  168. virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
  169. virtual RID material_get_shader(RID p_shader_material) const = 0;
  170. virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
  171. virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
  172. virtual void material_set_line_width(RID p_material, float p_width) = 0;
  173. virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;
  174. virtual bool material_is_animated(RID p_material) = 0;
  175. virtual bool material_casts_shadows(RID p_material) = 0;
  176. virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
  177. virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
  178. /* MESH API */
  179. virtual RID mesh_create() = 0;
  180. virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
  181. virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
  182. virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
  183. virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0;
  184. virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
  185. virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0;
  186. virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
  187. virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
  188. virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0;
  189. virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0;
  190. virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const = 0;
  191. virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0;
  192. virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
  193. virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
  194. virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
  195. virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
  196. virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
  197. virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
  198. virtual int mesh_get_surface_count(RID p_mesh) const = 0;
  199. virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
  200. virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
  201. virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
  202. virtual void mesh_clear(RID p_mesh) = 0;
  203. /* MULTIMESH API */
  204. virtual RID multimesh_create() = 0;
  205. virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) = 0;
  206. virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
  207. virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
  208. virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
  209. virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
  210. virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
  211. virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
  212. virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
  213. virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
  214. virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
  215. virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
  216. virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
  217. virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
  218. /* IMMEDIATE API */
  219. virtual RID immediate_create() = 0;
  220. virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
  221. virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
  222. virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
  223. virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
  224. virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
  225. virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
  226. virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
  227. virtual void immediate_end(RID p_immediate) = 0;
  228. virtual void immediate_clear(RID p_immediate) = 0;
  229. virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
  230. virtual RID immediate_get_material(RID p_immediate) const = 0;
  231. virtual AABB immediate_get_aabb(RID p_immediate) const = 0;
  232. /* SKELETON API */
  233. virtual RID skeleton_create() = 0;
  234. virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
  235. virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
  236. virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
  237. virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
  238. virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
  239. virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
  240. /* Light API */
  241. virtual RID light_create(VS::LightType p_type) = 0;
  242. RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); }
  243. RID omni_light_create() { return light_create(VS::LIGHT_OMNI); }
  244. RID spot_light_create() { return light_create(VS::LIGHT_SPOT); }
  245. virtual void light_set_color(RID p_light, const Color &p_color) = 0;
  246. virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value) = 0;
  247. virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
  248. virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
  249. virtual void light_set_projector(RID p_light, RID p_texture) = 0;
  250. virtual void light_set_negative(RID p_light, bool p_enable) = 0;
  251. virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
  252. virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
  253. virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
  254. virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
  255. virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0;
  256. virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
  257. virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
  258. virtual void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
  259. virtual VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0;
  260. virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
  261. virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
  262. virtual bool light_has_shadow(RID p_light) const = 0;
  263. virtual VS::LightType light_get_type(RID p_light) const = 0;
  264. virtual AABB light_get_aabb(RID p_light) const = 0;
  265. virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
  266. virtual Color light_get_color(RID p_light) = 0;
  267. virtual uint64_t light_get_version(RID p_light) const = 0;
  268. /* PROBE API */
  269. virtual RID reflection_probe_create() = 0;
  270. virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) = 0;
  271. virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
  272. virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) = 0;
  273. virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0;
  274. virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0;
  275. virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
  276. virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
  277. virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
  278. virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
  279. virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
  280. virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
  281. virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
  282. virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
  283. virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
  284. virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
  285. virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
  286. virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
  287. virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
  288. virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
  289. virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
  290. virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
  291. virtual void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
  292. virtual void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
  293. /* GI PROBE API */
  294. virtual RID gi_probe_create() = 0;
  295. virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0;
  296. virtual AABB gi_probe_get_bounds(RID p_probe) const = 0;
  297. virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
  298. virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
  299. virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) = 0;
  300. virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const = 0;
  301. virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) = 0;
  302. virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const = 0;
  303. virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range) = 0;
  304. virtual int gi_probe_get_dynamic_range(RID p_probe) const = 0;
  305. virtual void gi_probe_set_energy(RID p_probe, float p_range) = 0;
  306. virtual float gi_probe_get_energy(RID p_probe) const = 0;
  307. virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0;
  308. virtual float gi_probe_get_bias(RID p_probe) const = 0;
  309. virtual void gi_probe_set_normal_bias(RID p_probe, float p_range) = 0;
  310. virtual float gi_probe_get_normal_bias(RID p_probe) const = 0;
  311. virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0;
  312. virtual float gi_probe_get_propagation(RID p_probe) const = 0;
  313. virtual void gi_probe_set_interior(RID p_probe, bool p_enable) = 0;
  314. virtual bool gi_probe_is_interior(RID p_probe) const = 0;
  315. virtual void gi_probe_set_compress(RID p_probe, bool p_enable) = 0;
  316. virtual bool gi_probe_is_compressed(RID p_probe) const = 0;
  317. virtual uint32_t gi_probe_get_version(RID p_probe) = 0;
  318. enum GIProbeCompression {
  319. GI_PROBE_UNCOMPRESSED,
  320. GI_PROBE_S3TC,
  321. GI_PROBE_ETC2
  322. };
  323. virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const = 0;
  324. virtual RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) = 0;
  325. virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) = 0;
  326. /* LIGHTMAP CAPTURE */
  327. struct LightmapCaptureOctree {
  328. enum {
  329. CHILD_EMPTY = 0xFFFFFFFF
  330. };
  331. uint16_t light[6][3]; //anisotropic light
  332. float alpha;
  333. uint32_t children[8];
  334. };
  335. virtual RID lightmap_capture_create() = 0;
  336. virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) = 0;
  337. virtual AABB lightmap_capture_get_bounds(RID p_capture) const = 0;
  338. virtual void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) = 0;
  339. virtual PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const = 0;
  340. virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) = 0;
  341. virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const = 0;
  342. virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) = 0;
  343. virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const = 0;
  344. virtual void lightmap_capture_set_energy(RID p_capture, float p_energy) = 0;
  345. virtual float lightmap_capture_get_energy(RID p_capture) const = 0;
  346. virtual const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const = 0;
  347. /* PARTICLES */
  348. virtual RID particles_create() = 0;
  349. virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
  350. virtual bool particles_get_emitting(RID p_particles) = 0;
  351. virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
  352. virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
  353. virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
  354. virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
  355. virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
  356. virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
  357. virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
  358. virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
  359. virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
  360. virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
  361. virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
  362. virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
  363. virtual void particles_restart(RID p_particles) = 0;
  364. virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0;
  365. virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
  366. virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
  367. virtual void particles_request_process(RID p_particles) = 0;
  368. virtual AABB particles_get_current_aabb(RID p_particles) = 0;
  369. virtual AABB particles_get_aabb(RID p_particles) const = 0;
  370. virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;
  371. virtual int particles_get_draw_passes(RID p_particles) const = 0;
  372. virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
  373. /* RENDER TARGET */
  374. enum RenderTargetFlags {
  375. RENDER_TARGET_VFLIP,
  376. RENDER_TARGET_TRANSPARENT,
  377. RENDER_TARGET_NO_3D_EFFECTS,
  378. RENDER_TARGET_NO_3D,
  379. RENDER_TARGET_NO_SAMPLING,
  380. RENDER_TARGET_HDR,
  381. RENDER_TARGET_FLAG_MAX
  382. };
  383. virtual RID render_target_create() = 0;
  384. virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
  385. virtual RID render_target_get_texture(RID p_render_target) const = 0;
  386. virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
  387. virtual bool render_target_was_used(RID p_render_target) = 0;
  388. virtual void render_target_clear_used(RID p_render_target) = 0;
  389. virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) = 0;
  390. /* CANVAS SHADOW */
  391. virtual RID canvas_light_shadow_buffer_create(int p_width) = 0;
  392. /* LIGHT SHADOW MAPPING */
  393. virtual RID canvas_light_occluder_create() = 0;
  394. virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) = 0;
  395. virtual VS::InstanceType get_base_type(RID p_rid) const = 0;
  396. virtual bool free(RID p_rid) = 0;
  397. virtual bool has_os_feature(const String &p_feature) const = 0;
  398. virtual void update_dirty_resources() = 0;
  399. virtual void set_debug_generate_wireframes(bool p_generate) = 0;
  400. virtual void render_info_begin_capture() = 0;
  401. virtual void render_info_end_capture() = 0;
  402. virtual int get_captured_render_info(VS::RenderInfo p_info) = 0;
  403. virtual int get_render_info(VS::RenderInfo p_info) = 0;
  404. static RasterizerStorage *base_singleton;
  405. RasterizerStorage();
  406. virtual ~RasterizerStorage() {}
  407. };
  408. class RasterizerCanvas {
  409. public:
  410. enum CanvasRectFlags {
  411. CANVAS_RECT_REGION = 1,
  412. CANVAS_RECT_TILE = 2,
  413. CANVAS_RECT_FLIP_H = 4,
  414. CANVAS_RECT_FLIP_V = 8,
  415. CANVAS_RECT_TRANSPOSE = 16,
  416. CANVAS_RECT_CLIP_UV = 32
  417. };
  418. struct Light : public RID_Data {
  419. bool enabled;
  420. Color color;
  421. Transform2D xform;
  422. float height;
  423. float energy;
  424. float scale;
  425. int z_min;
  426. int z_max;
  427. int layer_min;
  428. int layer_max;
  429. int item_mask;
  430. int item_shadow_mask;
  431. VS::CanvasLightMode mode;
  432. RID texture;
  433. Vector2 texture_offset;
  434. RID canvas;
  435. RID shadow_buffer;
  436. int shadow_buffer_size;
  437. float shadow_gradient_length;
  438. VS::CanvasLightShadowFilter shadow_filter;
  439. Color shadow_color;
  440. float shadow_smooth;
  441. void *texture_cache; // implementation dependent
  442. Rect2 rect_cache;
  443. Transform2D xform_cache;
  444. float radius_cache; //used for shadow far plane
  445. CameraMatrix shadow_matrix_cache;
  446. Transform2D light_shader_xform;
  447. Vector2 light_shader_pos;
  448. Light *shadows_next_ptr;
  449. Light *filter_next_ptr;
  450. Light *next_ptr;
  451. Light *mask_next_ptr;
  452. RID light_internal;
  453. Light() {
  454. enabled = true;
  455. color = Color(1, 1, 1);
  456. shadow_color = Color(0, 0, 0, 0);
  457. height = 0;
  458. z_min = -1024;
  459. z_max = 1024;
  460. layer_min = 0;
  461. layer_max = 0;
  462. item_mask = 1;
  463. scale = 1.0;
  464. energy = 1.0;
  465. item_shadow_mask = -1;
  466. mode = VS::CANVAS_LIGHT_MODE_ADD;
  467. texture_cache = NULL;
  468. next_ptr = NULL;
  469. mask_next_ptr = NULL;
  470. filter_next_ptr = NULL;
  471. shadow_buffer_size = 256;
  472. shadow_gradient_length = 0;
  473. shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE;
  474. shadow_smooth = 0.0;
  475. }
  476. };
  477. virtual RID light_internal_create() = 0;
  478. virtual void light_internal_update(RID p_rid, Light *p_light) = 0;
  479. virtual void light_internal_free(RID p_rid) = 0;
  480. struct Item : public RID_Data {
  481. struct Command {
  482. enum Type {
  483. TYPE_LINE,
  484. TYPE_POLYLINE,
  485. TYPE_RECT,
  486. TYPE_NINEPATCH,
  487. TYPE_PRIMITIVE,
  488. TYPE_POLYGON,
  489. TYPE_MESH,
  490. TYPE_MULTIMESH,
  491. TYPE_PARTICLES,
  492. TYPE_CIRCLE,
  493. TYPE_TRANSFORM,
  494. TYPE_CLIP_IGNORE,
  495. };
  496. Type type;
  497. virtual ~Command() {}
  498. };
  499. struct CommandLine : public Command {
  500. Point2 from, to;
  501. Color color;
  502. float width;
  503. bool antialiased;
  504. CommandLine() { type = TYPE_LINE; }
  505. };
  506. struct CommandPolyLine : public Command {
  507. bool antialiased;
  508. bool multiline;
  509. Vector<Point2> triangles;
  510. Vector<Color> triangle_colors;
  511. Vector<Point2> lines;
  512. Vector<Color> line_colors;
  513. CommandPolyLine() {
  514. type = TYPE_POLYLINE;
  515. antialiased = false;
  516. multiline = false;
  517. }
  518. };
  519. struct CommandRect : public Command {
  520. Rect2 rect;
  521. RID texture;
  522. RID normal_map;
  523. Color modulate;
  524. Rect2 source;
  525. uint8_t flags;
  526. CommandRect() {
  527. flags = 0;
  528. type = TYPE_RECT;
  529. }
  530. };
  531. struct CommandNinePatch : public Command {
  532. Rect2 rect;
  533. Rect2 source;
  534. RID texture;
  535. RID normal_map;
  536. float margin[4];
  537. bool draw_center;
  538. Color color;
  539. VS::NinePatchAxisMode axis_x;
  540. VS::NinePatchAxisMode axis_y;
  541. CommandNinePatch() {
  542. draw_center = true;
  543. type = TYPE_NINEPATCH;
  544. }
  545. };
  546. struct CommandPrimitive : public Command {
  547. Vector<Point2> points;
  548. Vector<Point2> uvs;
  549. Vector<Color> colors;
  550. RID texture;
  551. RID normal_map;
  552. float width;
  553. CommandPrimitive() {
  554. type = TYPE_PRIMITIVE;
  555. width = 1;
  556. }
  557. };
  558. struct CommandPolygon : public Command {
  559. Vector<int> indices;
  560. Vector<Point2> points;
  561. Vector<Point2> uvs;
  562. Vector<Color> colors;
  563. RID texture;
  564. RID normal_map;
  565. int count;
  566. bool antialiased;
  567. CommandPolygon() {
  568. type = TYPE_POLYGON;
  569. count = 0;
  570. }
  571. };
  572. struct CommandMesh : public Command {
  573. RID mesh;
  574. RID skeleton;
  575. CommandMesh() { type = TYPE_MESH; }
  576. };
  577. struct CommandMultiMesh : public Command {
  578. RID multimesh;
  579. RID skeleton;
  580. CommandMultiMesh() { type = TYPE_MULTIMESH; }
  581. };
  582. struct CommandParticles : public Command {
  583. RID particles;
  584. RID texture;
  585. RID normal_map;
  586. int h_frames;
  587. int v_frames;
  588. CommandParticles() { type = TYPE_PARTICLES; }
  589. };
  590. struct CommandCircle : public Command {
  591. Point2 pos;
  592. float radius;
  593. Color color;
  594. CommandCircle() { type = TYPE_CIRCLE; }
  595. };
  596. struct CommandTransform : public Command {
  597. Transform2D xform;
  598. CommandTransform() { type = TYPE_TRANSFORM; }
  599. };
  600. struct CommandClipIgnore : public Command {
  601. bool ignore;
  602. CommandClipIgnore() {
  603. type = TYPE_CLIP_IGNORE;
  604. ignore = false;
  605. }
  606. };
  607. struct ViewportRender {
  608. VisualServer *owner;
  609. void *udata;
  610. Rect2 rect;
  611. };
  612. Transform2D xform;
  613. bool clip;
  614. bool visible;
  615. bool behind;
  616. //VS::MaterialBlendMode blend_mode;
  617. int light_mask;
  618. Vector<Command *> commands;
  619. mutable bool custom_rect;
  620. mutable bool rect_dirty;
  621. mutable Rect2 rect;
  622. RID material;
  623. Item *next;
  624. struct CopyBackBuffer {
  625. Rect2 rect;
  626. Rect2 screen_rect;
  627. bool full;
  628. };
  629. CopyBackBuffer *copy_back_buffer;
  630. Color final_modulate;
  631. Transform2D final_transform;
  632. Rect2 final_clip_rect;
  633. Item *final_clip_owner;
  634. Item *material_owner;
  635. ViewportRender *vp_render;
  636. bool distance_field;
  637. bool light_masked;
  638. Rect2 global_rect_cache;
  639. const Rect2 &get_rect() const {
  640. if (custom_rect || !rect_dirty)
  641. return rect;
  642. //must update rect
  643. int s = commands.size();
  644. if (s == 0) {
  645. rect = Rect2();
  646. rect_dirty = false;
  647. return rect;
  648. }
  649. Transform2D xf;
  650. bool found_xform = false;
  651. bool first = true;
  652. const Item::Command *const *cmd = &commands[0];
  653. for (int i = 0; i < s; i++) {
  654. const Item::Command *c = cmd[i];
  655. Rect2 r;
  656. switch (c->type) {
  657. case Item::Command::TYPE_LINE: {
  658. const Item::CommandLine *line = static_cast<const Item::CommandLine *>(c);
  659. r.position = line->from;
  660. r.expand_to(line->to);
  661. } break;
  662. case Item::Command::TYPE_POLYLINE: {
  663. const Item::CommandPolyLine *pline = static_cast<const Item::CommandPolyLine *>(c);
  664. if (pline->triangles.size()) {
  665. for (int j = 0; j < pline->triangles.size(); j++) {
  666. if (j == 0) {
  667. r.position = pline->triangles[j];
  668. } else {
  669. r.expand_to(pline->triangles[j]);
  670. }
  671. }
  672. } else {
  673. for (int j = 0; j < pline->lines.size(); j++) {
  674. if (j == 0) {
  675. r.position = pline->lines[j];
  676. } else {
  677. r.expand_to(pline->lines[j]);
  678. }
  679. }
  680. }
  681. } break;
  682. case Item::Command::TYPE_RECT: {
  683. const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c);
  684. r = crect->rect;
  685. } break;
  686. case Item::Command::TYPE_NINEPATCH: {
  687. const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c);
  688. r = style->rect;
  689. } break;
  690. case Item::Command::TYPE_PRIMITIVE: {
  691. const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
  692. r.position = primitive->points[0];
  693. for (int i = 1; i < primitive->points.size(); i++) {
  694. r.expand_to(primitive->points[i]);
  695. }
  696. } break;
  697. case Item::Command::TYPE_POLYGON: {
  698. const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
  699. int l = polygon->points.size();
  700. const Point2 *pp = &polygon->points[0];
  701. r.position = pp[0];
  702. for (int i = 1; i < l; i++) {
  703. r.expand_to(pp[i]);
  704. }
  705. } break;
  706. case Item::Command::TYPE_MESH: {
  707. const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
  708. AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
  709. r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
  710. } break;
  711. case Item::Command::TYPE_MULTIMESH: {
  712. const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
  713. AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
  714. r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
  715. } break;
  716. case Item::Command::TYPE_PARTICLES: {
  717. const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
  718. if (particles_cmd->particles.is_valid()) {
  719. AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
  720. r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
  721. }
  722. } break;
  723. case Item::Command::TYPE_CIRCLE: {
  724. const Item::CommandCircle *circle = static_cast<const Item::CommandCircle *>(c);
  725. r.position = Point2(-circle->radius, -circle->radius) + circle->pos;
  726. r.size = Point2(circle->radius * 2.0, circle->radius * 2.0);
  727. } break;
  728. case Item::Command::TYPE_TRANSFORM: {
  729. const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
  730. xf = transform->xform;
  731. found_xform = true;
  732. continue;
  733. } break;
  734. case Item::Command::TYPE_CLIP_IGNORE: {
  735. } break;
  736. }
  737. if (found_xform) {
  738. r = xf.xform(r);
  739. found_xform = false;
  740. }
  741. if (first) {
  742. rect = r;
  743. first = false;
  744. } else
  745. rect = rect.merge(r);
  746. }
  747. rect_dirty = false;
  748. return rect;
  749. }
  750. void clear() {
  751. for (int i = 0; i < commands.size(); i++)
  752. memdelete(commands[i]);
  753. commands.clear();
  754. clip = false;
  755. rect_dirty = true;
  756. final_clip_owner = NULL;
  757. material_owner = NULL;
  758. light_masked = false;
  759. }
  760. Item() {
  761. light_mask = 1;
  762. vp_render = NULL;
  763. next = NULL;
  764. final_clip_owner = NULL;
  765. clip = false;
  766. final_modulate = Color(1, 1, 1, 1);
  767. visible = true;
  768. rect_dirty = true;
  769. custom_rect = false;
  770. behind = false;
  771. material_owner = NULL;
  772. copy_back_buffer = NULL;
  773. distance_field = false;
  774. light_masked = false;
  775. }
  776. virtual ~Item() {
  777. clear();
  778. if (copy_back_buffer) memdelete(copy_back_buffer);
  779. }
  780. };
  781. virtual void canvas_begin() = 0;
  782. virtual void canvas_end() = 0;
  783. virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) = 0;
  784. virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;
  785. struct LightOccluderInstance : public RID_Data {
  786. bool enabled;
  787. RID canvas;
  788. RID polygon;
  789. RID polygon_buffer;
  790. Rect2 aabb_cache;
  791. Transform2D xform;
  792. Transform2D xform_cache;
  793. int light_mask;
  794. VS::CanvasOccluderPolygonCullMode cull_cache;
  795. LightOccluderInstance *next;
  796. LightOccluderInstance() {
  797. enabled = true;
  798. next = NULL;
  799. light_mask = 1;
  800. cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
  801. }
  802. };
  803. virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) = 0;
  804. virtual void reset_canvas() = 0;
  805. virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0;
  806. virtual ~RasterizerCanvas() {}
  807. };
  808. class Rasterizer {
  809. protected:
  810. static Rasterizer *(*_create_func)();
  811. public:
  812. static Rasterizer *create();
  813. virtual RasterizerStorage *get_storage() = 0;
  814. virtual RasterizerCanvas *get_canvas() = 0;
  815. virtual RasterizerScene *get_scene() = 0;
  816. virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0;
  817. virtual void initialize() = 0;
  818. virtual void begin_frame() = 0;
  819. virtual void set_current_render_target(RID p_render_target) = 0;
  820. virtual void restore_render_target() = 0;
  821. virtual void clear_render_target(const Color &p_color) = 0;
  822. virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
  823. virtual void end_frame(bool p_swap_buffers) = 0;
  824. virtual void finalize() = 0;
  825. virtual ~Rasterizer() {}
  826. };
  827. #endif // RASTERIZER_H