Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde 820dd1d001 Version 2.0.4.1, hotfix for #5620 %!s(int64=8) %!d(string=hai) anos
bin 424a104666 remove trailing whitespace %!s(int64=8) %!d(string=hai) anos
core 75cc8dc6b4 corrently parse utf8 from zip_io open, closes #1708 %!s(int64=8) %!d(string=hai) anos
demos 3efe43fb8b Switched the space shooter demo from none fixed process to fixed process %!s(int64=8) %!d(string=hai) anos
doc 106199dfa7 classref: Add docs for InputEvent* and InputMap %!s(int64=8) %!d(string=hai) anos
drivers 78883ea57d Fix builtin OpenSSL configuration %!s(int64=8) %!d(string=hai) anos
main 5184b215a9 Revert "update EditorDirDialog on external change, closes #4629" %!s(int64=8) %!d(string=hai) anos
modules de0b7b871b Fix bug in inner class reference, closes #1411 %!s(int64=8) %!d(string=hai) anos
platform 8a615b27ad fixes #5464 windows_joystick close_joystick bug %!s(int64=8) %!d(string=hai) anos
scene 192688e7eb classref: Fix arg name for is_action_pressed/released %!s(int64=8) %!d(string=hai) anos
servers 8df46cddcb Fixed fractional offset not being reset in ringbuffer resamples, closes #4764 %!s(int64=8) %!d(string=hai) anos
tools 9cc9b45948 Finally fixes the infamous bug #4444, hoping to never see you again. %!s(int64=8) %!d(string=hai) anos
.editorconfig 956e0a8564 Add .editorconfig %!s(int64=9) %!d(string=hai) anos
.gitattributes 3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor %!s(int64=9) %!d(string=hai) anos
.gitignore 673ef0cf88 Ignore some 2.1-specific files %!s(int64=8) %!d(string=hai) anos
.travis.yml 3a1e69f45c Travis: Install android *DKs in verbose mode %!s(int64=8) %!d(string=hai) anos
CONTRIBUTING.md c7ca6f31f7 Enhance instructions for contributors %!s(int64=8) %!d(string=hai) anos
ISSUE_TEMPLATE 6a25a647b7 Remove some extraneous newlines %!s(int64=8) %!d(string=hai) anos
LICENSE.md 1d04d55ac0 Fix license markdown formatting %!s(int64=8) %!d(string=hai) anos
LOGO_LICENSE.md f0681d3632 logo in svg curves & license %!s(int64=9) %!d(string=hai) anos
README.md a5007d0e7a README.md docs are not wiki (#4770) %!s(int64=8) %!d(string=hai) anos
SConstruct 687248bbf4 added "arch" parameter, made iphone use it to build isim %!s(int64=8) %!d(string=hai) anos
icon.png 1af2e1101d Remove grey capsule on official logo %!s(int64=8) %!d(string=hai) anos
icon.svg 1af2e1101d Remove grey capsule on official logo %!s(int64=8) %!d(string=hai) anos
logo.png 03fd40149f logo.png %!s(int64=10) %!d(string=hai) anos
logo.svg 1af2e1101d Remove grey capsule on official logo %!s(int64=8) %!d(string=hai) anos
methods.py 0b8cf7946e Fix javascript build in Windows %!s(int64=8) %!d(string=hai) anos
version.py 820dd1d001 Version 2.0.4.1, hotfix for #5620 %!s(int64=8) %!d(string=hai) anos

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status