button_array.h 3.9 KB

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  1. /*************************************************************************/
  2. /* button_array.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef BUTTON_ARRAY_H
  30. #define BUTTON_ARRAY_H
  31. #include "scene/gui/control.h"
  32. class ButtonArray : public Control {
  33. OBJ_TYPE(ButtonArray, Control);
  34. public:
  35. enum Align {
  36. ALIGN_BEGIN,
  37. ALIGN_CENTER,
  38. ALIGN_END,
  39. ALIGN_FILL,
  40. ALIGN_EXPAND_FILL
  41. };
  42. private:
  43. Orientation orientation;
  44. Align align;
  45. struct Button {
  46. String text;
  47. Ref<Texture> icon;
  48. mutable int _ms_cache;
  49. mutable int _pos_cache;
  50. mutable int _size_cache;
  51. };
  52. int selected;
  53. int hover;
  54. double min_button_size;
  55. Vector<Button> buttons;
  56. protected:
  57. bool _set(const StringName& p_name, const Variant& p_value);
  58. bool _get(const StringName& p_name,Variant &r_ret) const;
  59. void _get_property_list( List<PropertyInfo> *p_list) const;
  60. void _notification(int p_what);
  61. static void _bind_methods();
  62. public:
  63. void _input_event(const InputEvent& p_event);
  64. void set_align(Align p_align);
  65. Align get_align() const;
  66. void add_button(const String& p_button);
  67. void add_icon_button(const Ref<Texture>& p_icon,const String& p_button="");
  68. void set_button_text(int p_button, const String& p_text);
  69. void set_button_icon(int p_button, const Ref<Texture>& p_icon);
  70. String get_button_text(int p_button) const;
  71. Ref<Texture> get_button_icon(int p_button) const;
  72. int get_selected() const;
  73. int get_hovered() const;
  74. void set_selected(int p_selected);
  75. int get_button_count() const;
  76. void erase_button(int p_button);
  77. void clear();
  78. virtual Size2 get_minimum_size() const;
  79. virtual void get_translatable_strings(List<String> *p_strings) const;
  80. ButtonArray(Orientation p_orientation=HORIZONTAL);
  81. };
  82. class HButtonArray : public ButtonArray {
  83. OBJ_TYPE(HButtonArray,ButtonArray);
  84. public:
  85. HButtonArray() : ButtonArray(HORIZONTAL) {};
  86. };
  87. class VButtonArray : public ButtonArray {
  88. OBJ_TYPE(VButtonArray,ButtonArray);
  89. public:
  90. VButtonArray() : ButtonArray(VERTICAL) {};
  91. };
  92. #endif // BUTTON_ARRAY_H