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- /*************************************************************************/
- /* button_array.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef BUTTON_ARRAY_H
- #define BUTTON_ARRAY_H
- #include "scene/gui/control.h"
- class ButtonArray : public Control {
- OBJ_TYPE(ButtonArray, Control);
- public:
- enum Align {
- ALIGN_BEGIN,
- ALIGN_CENTER,
- ALIGN_END,
- ALIGN_FILL,
- ALIGN_EXPAND_FILL
- };
- private:
- Orientation orientation;
- Align align;
- struct Button {
- String text;
- Ref<Texture> icon;
- mutable int _ms_cache;
- mutable int _pos_cache;
- mutable int _size_cache;
- };
- int selected;
- int hover;
- double min_button_size;
- Vector<Button> buttons;
- protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void _input_event(const InputEvent& p_event);
- void set_align(Align p_align);
- Align get_align() const;
- void add_button(const String& p_button);
- void add_icon_button(const Ref<Texture>& p_icon,const String& p_button="");
- void set_button_text(int p_button, const String& p_text);
- void set_button_icon(int p_button, const Ref<Texture>& p_icon);
- String get_button_text(int p_button) const;
- Ref<Texture> get_button_icon(int p_button) const;
- int get_selected() const;
- int get_hovered() const;
- void set_selected(int p_selected);
- int get_button_count() const;
- void erase_button(int p_button);
- void clear();
- virtual Size2 get_minimum_size() const;
- virtual void get_translatable_strings(List<String> *p_strings) const;
- ButtonArray(Orientation p_orientation=HORIZONTAL);
- };
- class HButtonArray : public ButtonArray {
- OBJ_TYPE(HButtonArray,ButtonArray);
- public:
- HButtonArray() : ButtonArray(HORIZONTAL) {};
- };
- class VButtonArray : public ButtonArray {
- OBJ_TYPE(VButtonArray,ButtonArray);
- public:
- VButtonArray() : ButtonArray(VERTICAL) {};
- };
- #endif // BUTTON_ARRAY_H
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