123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930 |
- /*************************************************************************/
- /* shader_compiler_gles2.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "shader_compiler_gles2.h"
- #include "print_string.h"
- #include "stdio.h"
- //#define DEBUG_SHADER_ENABLED
- typedef ShaderLanguage SL;
- struct CodeGLSL2 {
- String code;
- };
- static String _mktab(int p_level) {
- String tb;
- for(int i=0;i<p_level;i++) {
- tb+="\t";
- }
- return tb;
- }
- static String _typestr(SL::DataType p_type) {
- switch(p_type) {
- case SL::TYPE_VOID: return "void";
- case SL::TYPE_BOOL: return "bool";
- case SL::TYPE_FLOAT: return "float";
- case SL::TYPE_VEC2: return "vec2";
- case SL::TYPE_VEC3: return "vec3";
- case SL::TYPE_VEC4: return "vec4";
- case SL::TYPE_MAT2: return "mat2";
- case SL::TYPE_MAT3: return "mat3";
- case SL::TYPE_MAT4: return "mat4";
- case SL::TYPE_TEXTURE: return "sampler2D";
- case SL::TYPE_CUBEMAP: return "samplerCube";
- }
- return "";
- }
- static String _mknum(float p_num) {
- return String::num_real(p_num);
- }
- static String _opstr(SL::Operator p_op) {
- switch(p_op) {
- case SL::OP_ASSIGN: return "=";
- case SL::OP_ADD: return "+";
- case SL::OP_SUB: return "-";
- case SL::OP_MUL: return "*";
- case SL::OP_DIV: return "/";
- case SL::OP_ASSIGN_ADD: return "+=";
- case SL::OP_ASSIGN_SUB: return "-=";
- case SL::OP_ASSIGN_MUL: return "*=";
- case SL::OP_ASSIGN_DIV: return "/=";
- case SL::OP_NEG: return "-";
- case SL::OP_NOT: return "!";
- case SL::OP_CMP_EQ: return "==";
- case SL::OP_CMP_NEQ: return "!=";
- case SL::OP_CMP_LEQ: return "<=";
- case SL::OP_CMP_GEQ: return ">=";
- case SL::OP_CMP_LESS: return "<";
- case SL::OP_CMP_GREATER: return ">";
- case SL::OP_CMP_OR: return "||";
- case SL::OP_CMP_AND: return "&&";
- default: return "";
- }
- return "";
- }
- //#ifdef DEBUG_SHADER_ENABLED
- #if 1
- #define ENDL "\n"
- #else
- #define ENDL ""
- #endif
- String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_assign_left) {
- String code;
- switch(p_node->type) {
- case SL::Node::TYPE_PROGRAM: {
- SL::ProgramNode *pnode=(SL::ProgramNode*)p_node;
- code+=dump_node_code(pnode->body,p_level);
- } break;
- case SL::Node::TYPE_FUNCTION: {
- } break;
- case SL::Node::TYPE_BLOCK: {
- SL::BlockNode *bnode=(SL::BlockNode*)p_node;
- //variables
- code+="{"ENDL;
- for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
- code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";"ENDL;
- }
- for(int i=0;i<bnode->statements.size();i++) {
- code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";"ENDL;
- }
- code+="}"ENDL;
- } break;
- case SL::Node::TYPE_VARIABLE: {
- SL::VariableNode *vnode=(SL::VariableNode*)p_node;
- if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX) {
- if (vnode->name==vname_vertex && p_assign_left) {
- vertex_code_writes_vertex=true;
- }
- if (vnode->name==vname_color_interp) {
- flags->use_color_interp=true;
- }
- if (vnode->name==vname_uv_interp) {
- flags->use_uv_interp=true;
- }
- if (vnode->name==vname_uv2_interp) {
- flags->use_uv2_interp=true;
- }
- if (vnode->name==vname_var1_interp) {
- flags->use_var1_interp=true;
- }
- if (vnode->name==vname_var2_interp) {
- flags->use_var2_interp=true;
- }
- if (vnode->name==vname_tangent_interp || vnode->name==vname_binormal_interp) {
- flags->use_tangent_interp=true;
- }
- }
- if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
- if (vnode->name==vname_discard) {
- uses_discard=true;
- }
- if (vnode->name==vname_normalmap) {
- uses_normalmap=true;
- }
- if (vnode->name==vname_screen_uv) {
- uses_screen_uv=true;
- }
- if (vnode->name==vname_diffuse_alpha && p_assign_left) {
- uses_alpha=true;
- }
- if (vnode->name==vname_color_interp) {
- flags->use_color_interp=true;
- }
- if (vnode->name==vname_uv_interp) {
- flags->use_uv_interp=true;
- }
- if (vnode->name==vname_uv2_interp) {
- flags->use_uv2_interp=true;
- }
- if (vnode->name==vname_var1_interp) {
- flags->use_var1_interp=true;
- }
- if (vnode->name==vname_var2_interp) {
- flags->use_var2_interp=true;
- }
- if (vnode->name==vname_tangent_interp || vnode->name==vname_binormal_interp) {
- flags->use_tangent_interp=true;
- }
- }
- if (type==ShaderLanguage::SHADER_MATERIAL_LIGHT) {
- if (vnode->name==vname_light) {
- uses_light=true;
- }
- }
- if (type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) {
- if (vnode->name==vname_var1_interp) {
- flags->use_var1_interp=true;
- }
- if (vnode->name==vname_var2_interp) {
- flags->use_var2_interp=true;
- }
- if (vnode->name==vname_world_vec) {
- uses_worldvec=true;
- }
- }
- if (type==ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) {
- if (vnode->name==vname_texpixel_size) {
- uses_texpixel_size=true;
- }
- if (vnode->name==vname_normal) {
- uses_normal=true;
- }
- if (vnode->name==vname_normalmap || vnode->name==vname_normalmap_depth) {
- uses_normalmap=true;
- uses_normal=true;
- }
- if (vnode->name==vname_screen_uv) {
- uses_screen_uv=true;
- }
- if (vnode->name==vname_var1_interp) {
- flags->use_var1_interp=true;
- }
- if (vnode->name==vname_var2_interp) {
- flags->use_var2_interp=true;
- }
- }
- if (type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) {
- if (vnode->name==vname_light) {
- uses_light=true;
- }
- if (vnode->name==vname_normal) {
- uses_normal=true;
- }
- if (vnode->name==vname_shadow) {
- uses_shadow_color=true;
- }
- }
- if (vnode->name==vname_time) {
- uses_time=true;
- }
- code=replace_string(vnode->name);
- } break;
- case SL::Node::TYPE_CONSTANT: {
- SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
- switch(cnode->datatype) {
- case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break;
- case SL::TYPE_FLOAT: code=_mknum(cnode->value); break; //force zeros, so GLSL doesn't confuse with integer.
- case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+_mknum(v.x)+", "+_mknum(v.y)+")"; } break;
- case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+_mknum(v.x)+", "+_mknum(v.y)+", "+_mknum(v.z)+")"; } break;
- case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+_mknum(v.normal.x)+", "+_mknum(v.normal.y)+", "+_mknum(v.normal.z)+", "+_mknum(v.d)+")"; } break;
- case SL::TYPE_MAT2: { Matrix32 x = cnode->value; code="mat2( vec2("+_mknum(x[0][0])+", "+_mknum(x[0][1])+"), vec2("+_mknum(x[1][0])+", "+_mknum(x[1][1])+"))"; } break;
- case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+_mknum(x.get_axis(0).x)+", "+_mknum(x.get_axis(0).y)+", "+_mknum(x.get_axis(0).z)+"), vec3("+_mknum(x.get_axis(1).x)+", "+_mknum(x.get_axis(1).y)+", "+_mknum(x.get_axis(1).z)+"), vec3("+_mknum(x.get_axis(2).x)+", "+_mknum(x.get_axis(2).y)+", "+_mknum(x.get_axis(2).z)+"))"; } break;
- case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec4("+_mknum(x.basis.get_axis(0).x)+", "+_mknum(x.basis.get_axis(0).y)+", "+_mknum(x.basis.get_axis(0).z)+",0.0), vec4("+_mknum(x.basis.get_axis(1).x)+", "+_mknum(x.basis.get_axis(1).y)+", "+_mknum(x.basis.get_axis(1).z)+",0.0), vec4("+_mknum(x.basis.get_axis(2).x)+", "+_mknum(x.basis.get_axis(2).y)+", "+_mknum(x.basis.get_axis(2).z)+",0.0), vec4("+_mknum(x.origin.x)+", "+_mknum(x.origin.y)+", "+_mknum(x.origin.z)+",1.0))"; } break;
- default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
- }
- } break;
- case SL::Node::TYPE_OPERATOR: {
- SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
- switch(onode->op) {
- case SL::OP_ASSIGN_MUL: {
- if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC3 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
- String mul_l=dump_node_code(onode->arguments[0],p_level,true);
- String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(vec4("+mul_l+",1.0)*("+mul_r+")).xyz";
- break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC3) {
- String mul_l=dump_node_code(onode->arguments[0],p_level,true);
- String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",1.0)).xyz";
- break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
- String mul_l=dump_node_code(onode->arguments[0],p_level,true);
- String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(vec4("+mul_l+",0.0,1.0)*("+mul_r+")).xy";
- break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
- String mul_l=dump_node_code(onode->arguments[0],p_level,true);
- String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",0.0,1.0)).xy";
- break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
- String mul_l=dump_node_code(onode->arguments[0],p_level,true);
- String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(("+mul_l+")*vec3("+mul_r+",1.0)).xy";
- break;
- }
- };
- case SL::OP_ASSIGN:
- case SL::OP_ASSIGN_ADD:
- case SL::OP_ASSIGN_SUB:
- case SL::OP_ASSIGN_DIV:
- code="("+dump_node_code(onode->arguments[0],p_level,true)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
- break;
- case SL::OP_MUL:
- if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC3) {
- code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",1.0)).xyz";
- break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC3 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
- code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xyz";
- break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
- code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",0.0,1.0)).xy";
- break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
- code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",0.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy";
- break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT3 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
- code="("+dump_node_code(onode->arguments[0],p_level)+"*vec3("+dump_node_code(onode->arguments[1],p_level)+",1.0)).xy";
- break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
- code="(vec3("+dump_node_code(onode->arguments[0],p_level)+",1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy";
- break;
- }
- case SL::OP_ADD:
- case SL::OP_SUB:
- case SL::OP_DIV:
- case SL::OP_CMP_EQ:
- case SL::OP_CMP_NEQ:
- case SL::OP_CMP_LEQ:
- case SL::OP_CMP_GEQ:
- case SL::OP_CMP_LESS:
- case SL::OP_CMP_GREATER:
- case SL::OP_CMP_OR:
- case SL::OP_CMP_AND:
- //handle binary
- code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
- break;
- case SL::OP_NEG:
- case SL::OP_NOT:
- //handle unary
- code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level);
- break;
- case SL::OP_CONSTRUCT:
- case SL::OP_CALL: {
- String callfunc=dump_node_code(onode->arguments[0],p_level);
- code=callfunc+"(";
- /*if (callfunc=="mat4") {
- //fix constructor for mat4
- for(int i=1;i<onode->arguments.size();i++) {
- if (i>1)
- code+=", ";
- //transform
- code+="vec4( "+dump_node_code(onode->arguments[i],p_level)+(i==4?",1.0)":",0.0)");
- }
- } else*/ if (callfunc=="tex") {
- code="texture2D( "+dump_node_code(onode->arguments[1],p_level)+","+dump_node_code(onode->arguments[2],p_level)+")";
- break;
- } else if (callfunc=="texcube") {
- code="(textureCube( "+dump_node_code(onode->arguments[1],p_level)+",("+dump_node_code(onode->arguments[2],p_level)+")).xyz";
- break;
- } else if (callfunc=="texscreen") {
- //create the call to sample the screen, and clamp it
- uses_texscreen=true;
- code="(texture2D( texscreen_tex, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
- //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
- break;
- } else if (callfunc=="texpos") {
- //create the call to sample the screen, and clamp it
- uses_texpos=true;
- code="get_texpos("+dump_node_code(onode->arguments[1],p_level)+"";
- // code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)";
- //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
- break;
- } else if (custom_h && callfunc=="cosh_custom") {
- if (!cosh_used) {
- global_code= "float cosh_custom(float val)\n"\
- "{\n"\
- " float tmp = exp(val);\n"\
- " float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\
- " return cosH;\n"\
- "}\n"+global_code;
- cosh_used=true;
- }
- code="cosh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
- } else if (custom_h && callfunc=="sinh_custom") {
- if (!sinh_used) {
- global_code= "float sinh_custom(float val)\n"\
- "{\n"\
- " float tmp = exp(val);\n"\
- " float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\
- " return sinH;\n"\
- "}\n"+global_code;
- sinh_used=true;
- }
- code="sinh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
- } else if (custom_h && callfunc=="tanh_custom") {
- if (!tanh_used) {
- global_code= "float tanh_custom(float val)\n"\
- "{\n"\
- " float tmp = exp(val);\n"\
- " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\
- " return tanH;\n"\
- "}\n"+global_code;
- tanh_used=true;
- }
- code="tanh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
- } else {
- for(int i=1;i<onode->arguments.size();i++) {
- if (i>1)
- code+=", ";
- //transform
- code+=dump_node_code(onode->arguments[i],p_level);
- }
- }
- code+=")";
- break;
- } break;
- default: {}
- }
- } break;
- case SL::Node::TYPE_CONTROL_FLOW: {
- SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
- if (cfnode->flow_op==SL::FLOW_OP_IF) {
- code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {"ENDL;
- code+=dump_node_code(cfnode->statements[1],p_level+1);
- if (cfnode->statements.size()==3) {
- code+="} else {"ENDL;
- code+=dump_node_code(cfnode->statements[2],p_level+1);
- }
- code+="}"ENDL;
- } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
- if (cfnode->statements.size()) {
- code="return "+dump_node_code(cfnode->statements[0],p_level);
- } else {
- code="return";
- }
- }
- } break;
- case SL::Node::TYPE_MEMBER: {
- SL::MemberNode *mnode=(SL::MemberNode*)p_node;
- String m;
- if (mnode->basetype==SL::TYPE_MAT4) {
- if (mnode->name=="x")
- m="[0]";
- else if (mnode->name=="y")
- m="[1]";
- else if (mnode->name=="z")
- m="[2]";
- else if (mnode->name=="w")
- m="[3]";
- } else if (mnode->basetype==SL::TYPE_MAT2) {
- if (mnode->name=="x")
- m="[0]";
- else if (mnode->name=="y")
- m="[1]";
- } else if (mnode->basetype==SL::TYPE_MAT3) {
- if (mnode->name=="x")
- m="[0]";
- else if (mnode->name=="y")
- m="[1]";
- else if (mnode->name=="z")
- m="[2]";
- } else {
- m="."+mnode->name;
- }
- code=dump_node_code(mnode->owner,p_level)+m;
- } break;
- }
- return code;
- }
- Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) {
- // feed the local replace table and global code
- global_code="";
- // uniforms first!
- int ubase=0;
- if (uniforms)
- ubase=uniforms->size();
- for(Map<StringName,SL::Uniform>::Element *E=p_program->uniforms.front();E;E=E->next()) {
- String uline="uniform "+_typestr(E->get().type)+" _"+E->key().operator String()+";"ENDL;
- global_code+=uline;
- if (uniforms) {
- //if (uniforms->has(E->key())) {
- // //repeated uniform, error
- // ERR_EXPLAIN("Uniform already exists from other shader: "+String(E->key()));
- // ERR_FAIL_COND_V(uniforms->has(E->key()),ERR_ALREADY_EXISTS);
- //
- // }
- SL::Uniform u = E->get();
- u.order+=ubase;
- uniforms->insert(E->key(),u);
- }
- }
- for(int i=0;i<p_program->functions.size();i++) {
- SL::FunctionNode *fnode=p_program->functions[i].function;
- StringName funcname=fnode->name;
- String newfuncname=replace_string(funcname);
- String header;
- header=_typestr(fnode->return_type)+" "+newfuncname+"(";
- for(int i=0;i<fnode->arguments.size();i++) {
- if (i>0)
- header+=", ";
- header+=_typestr(fnode->arguments[i].type)+" "+replace_string(fnode->arguments[i].name);
- }
- header+=") {"ENDL;
- String fcode=header;
- fcode+=dump_node_code(fnode->body,1);
- fcode+="}"ENDL;
- global_code+=fcode;
- }
- /* for(Map<StringName,SL::DataType>::Element *E=p_program->preexisting_variables.front();E;E=E->next()) {
- StringName varname=E->key();
- String newvarname=replace_string(varname);
- global_code+="uniform "+_typestr(E->get())+" "+newvarname+";"ENDL;
- }*/
- code=dump_node_code(p_program,0);
- #ifdef DEBUG_SHADER_ENABLED
- print_line("GLOBAL CODE:\n\n");
- print_line(global_code);
- global_code=global_code.replace("\n","");
- print_line("CODE:\n\n");
- print_line(code);
- code=code.replace("\n","");
- #endif
- return OK;
- }
- Error ShaderCompilerGLES2::create_glsl_120_code(void *p_str,SL::ProgramNode *p_program) {
- ShaderCompilerGLES2 *compiler=(ShaderCompilerGLES2*)p_str;
- return compiler->compile_node(p_program);
- }
- String ShaderCompilerGLES2::replace_string(const StringName& p_string) {
- Map<StringName,StringName>::Element *E=NULL;
- E=replace_table.find(p_string);
- if (E)
- return E->get();
- E=mode_replace_table[type].find(p_string);
- if (E)
- return E->get();
- return "_"+p_string.operator String();
- }
- Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms) {
- uses_texscreen=false;
- uses_texpos=false;
- uses_alpha=false;
- uses_discard=false;
- uses_screen_uv=false;
- uses_light=false;
- uses_time=false;
- uses_normalmap=false;
- uses_normal=false;
- uses_texpixel_size=false;
- uses_worldvec=false;
- vertex_code_writes_vertex=false;
- uses_shadow_color=false;
- uniforms=r_uniforms;
- flags=&r_flags;
- r_flags.use_color_interp=false;
- r_flags.use_uv_interp=false;
- r_flags.use_uv2_interp=false;
- r_flags.use_tangent_interp=false;
- r_flags.use_var1_interp=false;
- r_flags.use_var2_interp=false;
- r_flags.uses_normalmap=false;
- r_flags.uses_normal=false;
- sinh_used=false;
- tanh_used=false;
- cosh_used=false;
- String error;
- int errline,errcol;
- type=p_type;
- Error err = SL::compile(p_code,p_type,create_glsl_120_code,this,&error,&errline,&errcol);
- if (err) {
- print_line("***Error precompiling shader: "+error);
- print_line("error "+itos(errline)+":"+itos(errcol));
- return err;
- }
- r_flags.uses_alpha=uses_alpha;
- r_flags.uses_texscreen=uses_texscreen;
- r_flags.uses_texpos=uses_texpos;
- r_flags.vertex_code_writes_vertex=vertex_code_writes_vertex;
- r_flags.uses_discard=uses_discard;
- r_flags.uses_screen_uv=uses_screen_uv;
- r_flags.uses_light=uses_light;
- r_flags.uses_time=uses_time;
- r_flags.uses_normalmap=uses_normalmap;
- r_flags.uses_normal=uses_normal;
- r_flags.uses_texpixel_size=uses_texpixel_size;
- r_flags.uses_worldvec=uses_worldvec;
- r_flags.uses_shadow_color=uses_shadow_color;
- r_code_line=code;
- r_globals_line=global_code;
- return OK;
- }
- ShaderCompilerGLES2::ShaderCompilerGLES2() {
- #ifdef GLEW_ENABLED
- //use custom functions because they are not supported in GLSL120
- custom_h=true;
- #else
- custom_h=false;
- #endif
- replace_table["bool"]= "bool";
- replace_table["float" ]= "float";
- replace_table["vec2" ]= "vec2";
- replace_table["vec3" ]= "vec3";
- replace_table["vec4" ]= "vec4";
- replace_table["mat2" ]= "mat2";
- replace_table["mat3" ]= "mat3";
- replace_table["mat4" ]= "mat4";
- replace_table["texture" ]= "sampler2D";
- replace_table["cubemap" ]= "samplerCube";
- replace_table["sin"]= "sin";
- replace_table["cos" ]= "cos";
- replace_table["tan" ]= "tan";
- replace_table["asin" ]= "asin";
- replace_table["acos" ]= "acos";
- replace_table["atan" ]= "atan";
- replace_table["atan2"]= "atan";
- if (custom_h) {
- replace_table["sinh" ]= "sinh_custom";
- replace_table["cosh" ]= "cosh_custom";
- replace_table["tanh" ]= "tanh_custom";
- } else {
- replace_table["sinh" ]= "sinh";
- replace_table["cosh" ]= "cosh";
- replace_table["tanh" ]= "tanh";
- }
- replace_table["pow" ]= "pow";
- replace_table["exp" ]= "exp";
- replace_table["log" ]= "log";
- replace_table["sqrt"]= "sqrt";
- replace_table["abs" ]= "abs";
- replace_table["sign"]= "sign";
- replace_table["floor"]= "floor";
- replace_table["trunc"]= "trunc";
- #ifdef GLEW_ENABLED
- replace_table["round"]= "roundfix";
- #else
- replace_table["round"]= "round";
- #endif
- replace_table["ceil" ]= "ceil";
- replace_table["fract"]= "fract";
- replace_table["mod" ]= "mod";
- replace_table["min" ]= "min";
- replace_table["max"]= "max";
- replace_table["clamp"]= "clamp";
- replace_table["mix" ]= "mix";
- replace_table["step" ]= "step";
- replace_table["smoothstep" ]= "smoothstep";
- replace_table["length"]= "length";
- replace_table["distance"]= "distance";
- replace_table["dot" ]= "dot";
- replace_table["cross" ]="cross";
- replace_table["normalize"]= "normalize";
- replace_table["reflect"]= "reflect";
- replace_table["refract"]= "refract";
- replace_table["tex"]= "tex";
- replace_table["texa"]= "texa";
- replace_table["tex2"]= "tex2";
- replace_table["texcube"]= "textureCube";
- replace_table["texscreen"]= "texscreen";
- replace_table["texpos"]= "texpos";
- mode_replace_table[0]["SRC_VERTEX"]="vertex_in.xyz";
- mode_replace_table[0]["SRC_NORMAL"]="normal_in";
- mode_replace_table[0]["SRC_TANGENT"]="tangent_in";
- mode_replace_table[0]["SRC_BINORMALF"]="binormalf";
- mode_replace_table[0]["VERTEX"]="vertex_interp";
- mode_replace_table[0]["NORMAL"]="normal_interp";
- mode_replace_table[0]["TANGENT"]="tangent_interp";
- mode_replace_table[0]["BINORMAL"]="binormal_interp";
- mode_replace_table[0]["UV"]="uv_interp.xy";
- mode_replace_table[0]["UV2"]="uv_interp.zw";
- mode_replace_table[0]["COLOR"]="color_interp";
- //@TODO convert to glsl stuff
- mode_replace_table[0]["SPEC_EXP"]="vertex_specular_exp";
- mode_replace_table[0]["WORLD_MATRIX"]="world_transform";
- mode_replace_table[0]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
- mode_replace_table[0]["PROJECTION_MATRIX"]="projection_transform";
- mode_replace_table[0]["MODELVIEW_MATRIX"]="modelview";
- mode_replace_table[0]["POINT_SIZE"]="gl_PointSize";
- mode_replace_table[0]["VAR1"]="var1_interp";
- mode_replace_table[0]["VAR2"]="var2_interp";
- // mode_replace_table[0]["SCREEN_POS"]="SCREEN_POS";
- // mode_replace_table[0]["SCREEN_SIZE"]="SCREEN_SIZE";
- mode_replace_table[0]["INSTANCE_ID"]="instance_id";
- mode_replace_table[0]["TIME"]="time";
- mode_replace_table[1]["VERTEX"]="vertex";
- //mode_replace_table[1]["POSITION"]="IN_POSITION";
- mode_replace_table[1]["NORMAL"]="normal";
- mode_replace_table[1]["TANGENT"]="tangent";
- mode_replace_table[1]["POSITION"]="gl_Position";
- mode_replace_table[1]["BINORMAL"]="binormal";
- mode_replace_table[1]["NORMALMAP"]="normalmap";
- mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth";
- mode_replace_table[1]["VAR1"]="var1_interp";
- mode_replace_table[1]["VAR2"]="var2_interp";
- mode_replace_table[1]["UV"]="uv";
- mode_replace_table[1]["UV2"]="uv2";
- mode_replace_table[1]["SCREEN_UV"]="screen_uv";
- mode_replace_table[1]["VAR1"]="var1_interp";
- mode_replace_table[1]["VAR2"]="var2_interp";
- mode_replace_table[1]["COLOR"]="color";
- mode_replace_table[1]["DIFFUSE"]="diffuse.rgb";
- mode_replace_table[1]["DIFFUSE_ALPHA"]="diffuse";
- mode_replace_table[1]["SPECULAR"]="specular";
- mode_replace_table[1]["EMISSION"]="emission";
- mode_replace_table[1]["SHADE_PARAM"]="shade_param";
- mode_replace_table[1]["SPEC_EXP"]="specular_exp";
- mode_replace_table[1]["GLOW"]="glow";
- mode_replace_table[1]["DISCARD"]="discard_";
- mode_replace_table[1]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[1]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
- //mode_replace_table[1]["SCREEN_POS"]="SCREEN_POS";
- //mode_replace_table[1]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
- mode_replace_table[1]["TIME"]="time";
- //////////////
- mode_replace_table[2]["NORMAL"]="normal";
- //mode_replace_table[2]["POSITION"]="IN_POSITION";
- mode_replace_table[2]["LIGHT_DIR"]="light_dir";
- mode_replace_table[2]["LIGHT_DIFFUSE"]="light_diffuse";
- mode_replace_table[2]["LIGHT_SPECULAR"]="light_specular";
- mode_replace_table[2]["EYE_VEC"]="eye_vec";
- mode_replace_table[2]["DIFFUSE"]="mdiffuse";
- mode_replace_table[2]["SPECULAR"]="specular";
- mode_replace_table[2]["SPECULAR_EXP"]="specular_exp";
- mode_replace_table[2]["SHADE_PARAM"]="shade_param";
- mode_replace_table[2]["LIGHT"]="light";
- mode_replace_table[2]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[2]["TIME"]="time";
- mode_replace_table[3]["SRC_VERTEX"]="src_vtx";
- mode_replace_table[3]["VERTEX"]="outvec.xy";
- mode_replace_table[3]["WORLD_VERTEX"]="outvec.xy";
- mode_replace_table[3]["UV"]="uv_interp";
- mode_replace_table[3]["COLOR"]="color_interp";
- mode_replace_table[3]["VAR1"]="var1_interp";
- mode_replace_table[3]["VAR2"]="var2_interp";
- mode_replace_table[3]["POINT_SIZE"]="gl_PointSize";
- mode_replace_table[3]["WORLD_MATRIX"]="modelview_matrix";
- mode_replace_table[3]["PROJECTION_MATRIX"]="projection_matrix";
- mode_replace_table[3]["EXTRA_MATRIX"]="extra_matrix";
- mode_replace_table[3]["TIME"]="time";
- mode_replace_table[4]["POSITION"]="gl_Position";
- mode_replace_table[4]["NORMAL"]="normal";
- mode_replace_table[4]["NORMALMAP"]="normal_map";
- mode_replace_table[4]["NORMALMAP_DEPTH"]="normal_depth";
- mode_replace_table[4]["UV"]="uv_interp";
- mode_replace_table[4]["SRC_COLOR"]="color_interp";
- mode_replace_table[4]["COLOR"]="color";
- mode_replace_table[4]["TEXTURE"]="texture";
- mode_replace_table[4]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
- mode_replace_table[4]["VAR1"]="var1_interp";
- mode_replace_table[4]["VAR2"]="var2_interp";
- mode_replace_table[4]["SCREEN_UV"]="screen_uv";
- mode_replace_table[4]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[4]["TIME"]="time";
- mode_replace_table[5]["POSITION"]="gl_Position";
- mode_replace_table[5]["NORMAL"]="normal";
- mode_replace_table[5]["UV"]="uv_interp";
- mode_replace_table[5]["COLOR"]="color";
- mode_replace_table[5]["TEXTURE"]="texture";
- mode_replace_table[5]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
- mode_replace_table[5]["VAR1"]="var1_interp";
- mode_replace_table[5]["VAR2"]="var2_interp";
- mode_replace_table[5]["LIGHT_VEC"]="light_vec";
- mode_replace_table[5]["LIGHT_HEIGHT"]="light_height";
- mode_replace_table[5]["LIGHT_COLOR"]="light";
- mode_replace_table[5]["LIGHT_UV"]="light_uv";
- mode_replace_table[5]["LIGHT"]="light_out";
- mode_replace_table[5]["SHADOW"]="shadow_color";
- mode_replace_table[5]["SCREEN_UV"]="screen_uv";
- mode_replace_table[5]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[5]["TIME"]="time";
- //mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS";
- //mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
- out_vertex_name="VERTEX";
- vname_discard="DISCARD";
- vname_screen_uv="SCREEN_UV";
- vname_diffuse_alpha="DIFFUSE_ALPHA";
- vname_color_interp="COLOR";
- vname_uv_interp="UV";
- vname_uv2_interp="UV2";
- vname_tangent_interp="TANGENT";
- vname_binormal_interp="BINORMAL";
- vname_var1_interp="VAR1";
- vname_var2_interp="VAR2";
- vname_vertex="VERTEX";
- vname_light="LIGHT";
- vname_time="TIME";
- vname_normalmap="NORMALMAP";
- vname_normalmap_depth="NORMALMAP_DEPTH";
- vname_normal="NORMAL";
- vname_texpixel_size="TEXTURE_PIXEL_SIZE";
- vname_world_vec="WORLD_VERTEX";
- vname_shadow="SHADOW";
- }
|