Commit History

Author SHA1 Message Date
  Juan Linietsky f4caddbc23 -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 9 years ago
  Juan Linietsky 0adca0a7c9 -made normalmaps easier in 2D, fixes #1467 9 years ago
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 years ago
  Juan Linietsky 9fa1698c74 Changes to Light 10 years ago
  Juan Linietsky 91744e9ed3 New Demo, Screen Space Shaders 10 years ago
  Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps 10 years ago
  Juan Linietsky 5ef3f7392f support for light and normal mapping in 2D 10 years ago
  Juan Linietsky c6eabbbec5 fixed world vertex issues in canvas item shader 10 years ago
  Juan Linietsky 11c1756257 Visual Shader Editing for 2D 10 years ago
  sanikoyes ffe53061cd Add missing shader function: refract 10 years ago
  Juan Linietsky 2ef5a342e3 -begin work on unidirectional collision detection 10 years ago
  Juan Linietsky 544ce2a1db -Initial working(?) implementation of shaders for 2D. Lighting still not there though. 10 years ago
  reduz f3dc51fc69 2D shader progress 10 years ago
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 10 years ago
  Juan Linietsky 78f4b93703 Fixes to GraphEdit: 10 years ago
  Juan Linietsky cd218b8c09 Fixes 10 years ago
  Juan Linietsky a84ba9c853 Collada 10 years ago
  Juan Linietsky f00f4b9296 CollisionPolygon (3D) 10 years ago
  Juan Linietsky 2ee4ac183b Little Bits 10 years ago
  Juan Linietsky 678948068b Small Issues & Maintenance 10 years ago
  Juan Linietsky 2af2a84a03 Misc Fixes 10 years ago
  Juan Linietsky 6f0b4678e2 More 3D Improvements 10 years ago
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 years ago