Juan Linietsky
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f4caddbc23
-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775
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9 years ago |
Juan Linietsky
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0adca0a7c9
-made normalmaps easier in 2D, fixes #1467
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9 years ago |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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10 years ago |
Juan Linietsky
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9fa1698c74
Changes to Light
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10 years ago |
Juan Linietsky
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91744e9ed3
New Demo, Screen Space Shaders
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10 years ago |
Juan Linietsky
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09489e3a78
lot of work on 2D lighting and isometric maps
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10 years ago |
Juan Linietsky
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5ef3f7392f
support for light and normal mapping in 2D
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10 years ago |
Juan Linietsky
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c6eabbbec5
fixed world vertex issues in canvas item shader
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10 years ago |
Juan Linietsky
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11c1756257
Visual Shader Editing for 2D
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10 years ago |
sanikoyes
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ffe53061cd
Add missing shader function: refract
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10 years ago |
Juan Linietsky
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2ef5a342e3
-begin work on unidirectional collision detection
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10 years ago |
Juan Linietsky
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544ce2a1db
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
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10 years ago |
reduz
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f3dc51fc69
2D shader progress
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10 years ago |
Juan Linietsky
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66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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10 years ago |
Juan Linietsky
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78f4b93703
Fixes to GraphEdit:
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10 years ago |
Juan Linietsky
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cd218b8c09
Fixes
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10 years ago |
Juan Linietsky
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a84ba9c853
Collada
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10 years ago |
Juan Linietsky
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f00f4b9296
CollisionPolygon (3D)
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10 years ago |
Juan Linietsky
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2ee4ac183b
Little Bits
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10 years ago |
Juan Linietsky
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678948068b
Small Issues & Maintenance
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10 years ago |
Juan Linietsky
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2af2a84a03
Misc Fixes
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10 years ago |
Juan Linietsky
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6f0b4678e2
More 3D Improvements
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10 years ago |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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11 years ago |