editor_scene_tabs.cpp 20 KB

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  1. /**************************************************************************/
  2. /* editor_scene_tabs.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_scene_tabs.h"
  31. #include "editor/editor_main_screen.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_resource_preview.h"
  34. #include "editor/editor_settings.h"
  35. #include "editor/editor_string_names.h"
  36. #include "editor/editor_undo_redo_manager.h"
  37. #include "editor/gui/editor_run_bar.h"
  38. #include "editor/inspector_dock.h"
  39. #include "editor/themes/editor_scale.h"
  40. #include "scene/gui/box_container.h"
  41. #include "scene/gui/button.h"
  42. #include "scene/gui/panel.h"
  43. #include "scene/gui/panel_container.h"
  44. #include "scene/gui/popup_menu.h"
  45. #include "scene/gui/tab_bar.h"
  46. #include "scene/gui/texture_rect.h"
  47. EditorSceneTabs *EditorSceneTabs::singleton = nullptr;
  48. void EditorSceneTabs::_notification(int p_what) {
  49. switch (p_what) {
  50. case NOTIFICATION_THEME_CHANGED: {
  51. tabbar_panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
  52. scene_tabs->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
  53. scene_tab_add->set_button_icon(get_editor_theme_icon(SNAME("Add")));
  54. scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f));
  55. scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
  56. } break;
  57. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  58. if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/scene_tabs")) {
  59. scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
  60. scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
  61. _scene_tabs_resized();
  62. }
  63. } break;
  64. }
  65. }
  66. void EditorSceneTabs::_scene_tab_changed(int p_tab) {
  67. tab_preview_panel->hide();
  68. emit_signal("tab_changed", p_tab);
  69. }
  70. void EditorSceneTabs::_scene_tab_script_edited(int p_tab) {
  71. Ref<Script> scr = EditorNode::get_editor_data().get_scene_root_script(p_tab);
  72. if (scr.is_valid()) {
  73. InspectorDock::get_singleton()->edit_resource(scr);
  74. }
  75. }
  76. void EditorSceneTabs::_scene_tab_closed(int p_tab) {
  77. emit_signal("tab_closed", p_tab);
  78. }
  79. void EditorSceneTabs::_scene_tab_hovered(int p_tab) {
  80. if (!bool(EDITOR_GET("interface/scene_tabs/show_thumbnail_on_hover"))) {
  81. return;
  82. }
  83. // Currently the tab previews are displayed under the running game process when embed.
  84. // Right now, the easiest technique to fix that is to prevent displaying the tab preview
  85. // when the user is in the Game View.
  86. if (EditorNode::get_singleton()->get_editor_main_screen()->get_selected_index() == EditorMainScreen::EDITOR_GAME && EditorRunBar::get_singleton()->is_playing()) {
  87. return;
  88. }
  89. int current_tab = scene_tabs->get_current_tab();
  90. if (p_tab == current_tab || p_tab < 0) {
  91. tab_preview_panel->hide();
  92. } else {
  93. String path = EditorNode::get_editor_data().get_scene_path(p_tab);
  94. if (!path.is_empty()) {
  95. EditorResourcePreview::get_singleton()->queue_resource_preview(path, this, "_tab_preview_done", p_tab);
  96. }
  97. }
  98. }
  99. void EditorSceneTabs::_scene_tab_exit() {
  100. tab_preview_panel->hide();
  101. }
  102. void EditorSceneTabs::_scene_tab_input(const Ref<InputEvent> &p_input) {
  103. int tab_id = scene_tabs->get_hovered_tab();
  104. Ref<InputEventMouseButton> mb = p_input;
  105. if (mb.is_valid()) {
  106. if (tab_id >= 0) {
  107. if (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed()) {
  108. _scene_tab_closed(tab_id);
  109. }
  110. } else if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) {
  111. int tab_buttons = 0;
  112. if (scene_tabs->get_offset_buttons_visible()) {
  113. tab_buttons = get_theme_icon(SNAME("increment"), SNAME("TabBar"))->get_width() + get_theme_icon(SNAME("decrement"), SNAME("TabBar"))->get_width();
  114. }
  115. if ((is_layout_rtl() && mb->get_position().x > tab_buttons) || (!is_layout_rtl() && mb->get_position().x < scene_tabs->get_size().width - tab_buttons)) {
  116. EditorNode::get_singleton()->trigger_menu_option(EditorNode::FILE_NEW_SCENE, true);
  117. }
  118. }
  119. if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
  120. // Context menu.
  121. _update_context_menu();
  122. scene_tabs_context_menu->set_position(scene_tabs->get_screen_position() + mb->get_position());
  123. scene_tabs_context_menu->reset_size();
  124. scene_tabs_context_menu->popup();
  125. }
  126. }
  127. }
  128. void EditorSceneTabs::unhandled_key_input(const Ref<InputEvent> &p_event) {
  129. if (!tab_preview_panel->is_visible()) {
  130. return;
  131. }
  132. Ref<InputEventKey> k = p_event;
  133. if (k.is_valid() && k->is_action_pressed(SNAME("ui_cancel"), false, true)) {
  134. tab_preview_panel->hide();
  135. }
  136. }
  137. void EditorSceneTabs::_reposition_active_tab(int p_to_index) {
  138. EditorNode::get_editor_data().move_edited_scene_to_index(p_to_index);
  139. update_scene_tabs();
  140. }
  141. void EditorSceneTabs::_update_context_menu() {
  142. scene_tabs_context_menu->clear();
  143. scene_tabs_context_menu->reset_size();
  144. int tab_id = scene_tabs->get_hovered_tab();
  145. bool no_root_node = !EditorNode::get_editor_data().get_edited_scene_root(tab_id);
  146. scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/new_scene"), EditorNode::FILE_NEW_SCENE);
  147. if (tab_id >= 0) {
  148. scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene"), EditorNode::FILE_SAVE_SCENE);
  149. _disable_menu_option_if(EditorNode::FILE_SAVE_SCENE, no_root_node);
  150. scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene_as"), EditorNode::FILE_SAVE_AS_SCENE);
  151. _disable_menu_option_if(EditorNode::FILE_SAVE_AS_SCENE, no_root_node);
  152. }
  153. scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_all_scenes"), EditorNode::FILE_SAVE_ALL_SCENES);
  154. bool can_save_all_scenes = false;
  155. for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
  156. if (!EditorNode::get_editor_data().get_scene_path(i).is_empty() && EditorNode::get_editor_data().get_edited_scene_root(i)) {
  157. can_save_all_scenes = true;
  158. break;
  159. }
  160. }
  161. _disable_menu_option_if(EditorNode::FILE_SAVE_ALL_SCENES, !can_save_all_scenes);
  162. if (tab_id >= 0) {
  163. scene_tabs_context_menu->add_separator();
  164. scene_tabs_context_menu->add_item(TTR("Show in FileSystem"), EditorNode::FILE_SHOW_IN_FILESYSTEM);
  165. _disable_menu_option_if(EditorNode::FILE_SHOW_IN_FILESYSTEM, !ResourceLoader::exists(EditorNode::get_editor_data().get_scene_path(tab_id)));
  166. scene_tabs_context_menu->add_item(TTR("Play This Scene"), EditorNode::FILE_RUN_SCENE);
  167. _disable_menu_option_if(EditorNode::FILE_RUN_SCENE, no_root_node);
  168. scene_tabs_context_menu->add_separator();
  169. scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/close_scene"), EditorNode::FILE_CLOSE);
  170. scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(EditorNode::FILE_CLOSE), TTR("Close Tab"));
  171. scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/reopen_closed_scene"), EditorNode::FILE_OPEN_PREV);
  172. scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(EditorNode::FILE_OPEN_PREV), TTR("Undo Close Tab"));
  173. _disable_menu_option_if(EditorNode::FILE_OPEN_PREV, !EditorNode::get_singleton()->has_previous_scenes());
  174. scene_tabs_context_menu->add_item(TTR("Close Other Tabs"), EditorNode::FILE_CLOSE_OTHERS);
  175. _disable_menu_option_if(EditorNode::FILE_CLOSE_OTHERS, EditorNode::get_editor_data().get_edited_scene_count() <= 1);
  176. scene_tabs_context_menu->add_item(TTR("Close Tabs to the Right"), EditorNode::FILE_CLOSE_RIGHT);
  177. _disable_menu_option_if(EditorNode::FILE_CLOSE_RIGHT, EditorNode::get_editor_data().get_edited_scene_count() == tab_id + 1);
  178. scene_tabs_context_menu->add_item(TTR("Close All Tabs"), EditorNode::FILE_CLOSE_ALL);
  179. }
  180. }
  181. void EditorSceneTabs::_disable_menu_option_if(int p_option, bool p_condition) {
  182. if (p_condition) {
  183. scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(p_option), true);
  184. }
  185. }
  186. void EditorSceneTabs::update_scene_tabs() {
  187. static bool menu_initialized = false;
  188. tab_preview_panel->hide();
  189. if (menu_initialized && scene_tabs->get_tab_count() == EditorNode::get_editor_data().get_edited_scene_count()) {
  190. _update_tab_titles();
  191. return;
  192. }
  193. menu_initialized = true;
  194. if (NativeMenu::get_singleton()->has_feature(NativeMenu::FEATURE_GLOBAL_MENU)) {
  195. RID dock_rid = NativeMenu::get_singleton()->get_system_menu(NativeMenu::DOCK_MENU_ID);
  196. NativeMenu::get_singleton()->clear(dock_rid);
  197. }
  198. scene_tabs->set_block_signals(true);
  199. scene_tabs->set_tab_count(EditorNode::get_editor_data().get_edited_scene_count());
  200. scene_tabs->set_block_signals(false);
  201. if (NativeMenu::get_singleton()->has_feature(NativeMenu::FEATURE_GLOBAL_MENU)) {
  202. RID dock_rid = NativeMenu::get_singleton()->get_system_menu(NativeMenu::DOCK_MENU_ID);
  203. for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
  204. int global_menu_index = NativeMenu::get_singleton()->add_item(dock_rid, EditorNode::get_editor_data().get_scene_title(i), callable_mp(this, &EditorSceneTabs::_global_menu_scene), Callable(), i);
  205. scene_tabs->set_tab_metadata(i, global_menu_index);
  206. }
  207. NativeMenu::get_singleton()->add_separator(dock_rid);
  208. NativeMenu::get_singleton()->add_item(dock_rid, TTR("New Window"), callable_mp(this, &EditorSceneTabs::_global_menu_new_window));
  209. }
  210. _update_tab_titles();
  211. }
  212. void EditorSceneTabs::_update_tab_titles() {
  213. bool show_rb = EDITOR_GET("interface/scene_tabs/show_script_button");
  214. // Get all scene names, which may be ambiguous.
  215. Vector<String> disambiguated_scene_names;
  216. Vector<String> full_path_names;
  217. for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
  218. disambiguated_scene_names.append(EditorNode::get_editor_data().get_scene_title(i));
  219. full_path_names.append(EditorNode::get_editor_data().get_scene_path(i));
  220. }
  221. EditorNode::disambiguate_filenames(full_path_names, disambiguated_scene_names);
  222. Ref<Texture2D> script_icon = get_editor_theme_icon(SNAME("Script"));
  223. for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
  224. Node *type_node = EditorNode::get_editor_data().get_edited_scene_root(i);
  225. Ref<Texture2D> icon;
  226. if (type_node) {
  227. icon = EditorNode::get_singleton()->get_object_icon(type_node, "Node");
  228. }
  229. scene_tabs->set_tab_icon(i, icon);
  230. bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorNode::get_editor_data().get_scene_history_id(i));
  231. scene_tabs->set_tab_title(i, disambiguated_scene_names[i] + (unsaved ? "(*)" : ""));
  232. if (NativeMenu::get_singleton()->has_feature(NativeMenu::FEATURE_GLOBAL_MENU)) {
  233. RID dock_rid = NativeMenu::get_singleton()->get_system_menu(NativeMenu::DOCK_MENU_ID);
  234. int global_menu_index = scene_tabs->get_tab_metadata(i);
  235. NativeMenu::get_singleton()->set_item_text(dock_rid, global_menu_index, EditorNode::get_editor_data().get_scene_title(i) + (unsaved ? "(*)" : ""));
  236. NativeMenu::get_singleton()->set_item_tag(dock_rid, global_menu_index, i);
  237. }
  238. if (show_rb && EditorNode::get_editor_data().get_scene_root_script(i).is_valid()) {
  239. scene_tabs->set_tab_button_icon(i, script_icon);
  240. } else {
  241. scene_tabs->set_tab_button_icon(i, nullptr);
  242. }
  243. }
  244. int current_tab = EditorNode::get_editor_data().get_edited_scene();
  245. if (scene_tabs->get_tab_count() > 0 && scene_tabs->get_current_tab() != current_tab) {
  246. scene_tabs->set_block_signals(true);
  247. scene_tabs->set_current_tab(current_tab);
  248. scene_tabs->set_block_signals(false);
  249. }
  250. _scene_tabs_resized();
  251. }
  252. void EditorSceneTabs::_scene_tabs_resized() {
  253. const Size2 add_button_size = Size2(scene_tab_add->get_size().x, scene_tabs->get_size().y);
  254. if (scene_tabs->get_offset_buttons_visible()) {
  255. // Move the add button to a fixed position.
  256. if (scene_tab_add->get_parent() == scene_tabs) {
  257. scene_tabs->remove_child(scene_tab_add);
  258. scene_tab_add_ph->add_child(scene_tab_add);
  259. scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
  260. }
  261. } else {
  262. // Move the add button to be after the last tab.
  263. if (scene_tab_add->get_parent() == scene_tab_add_ph) {
  264. scene_tab_add_ph->remove_child(scene_tab_add);
  265. scene_tabs->add_child(scene_tab_add);
  266. }
  267. if (scene_tabs->get_tab_count() == 0) {
  268. scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
  269. return;
  270. }
  271. Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
  272. int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
  273. if (scene_tabs->is_layout_rtl()) {
  274. scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x - add_button_size.x - hsep, last_tab.position.y), add_button_size));
  275. } else {
  276. scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y), add_button_size));
  277. }
  278. }
  279. }
  280. void EditorSceneTabs::_tab_preview_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
  281. int p_tab = p_udata;
  282. if (p_preview.is_valid()) {
  283. tab_preview->set_texture(p_preview);
  284. Rect2 rect = scene_tabs->get_tab_rect(p_tab);
  285. rect.position += scene_tabs->get_global_position();
  286. tab_preview_panel->set_global_position(rect.position + Vector2(0, rect.size.height));
  287. tab_preview_panel->show();
  288. }
  289. }
  290. void EditorSceneTabs::_global_menu_scene(const Variant &p_tag) {
  291. int idx = (int)p_tag;
  292. scene_tabs->set_current_tab(idx);
  293. }
  294. void EditorSceneTabs::_global_menu_new_window(const Variant &p_tag) {
  295. if (OS::get_singleton()->get_main_loop()) {
  296. List<String> args;
  297. args.push_back("-p");
  298. OS::get_singleton()->create_instance(args);
  299. }
  300. }
  301. void EditorSceneTabs::shortcut_input(const Ref<InputEvent> &p_event) {
  302. ERR_FAIL_COND(p_event.is_null());
  303. Ref<InputEventKey> k = p_event;
  304. if ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) {
  305. if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
  306. int next_tab = EditorNode::get_editor_data().get_edited_scene() + 1;
  307. next_tab %= EditorNode::get_editor_data().get_edited_scene_count();
  308. _scene_tab_changed(next_tab);
  309. }
  310. if (ED_IS_SHORTCUT("editor/prev_tab", p_event)) {
  311. int next_tab = EditorNode::get_editor_data().get_edited_scene() - 1;
  312. next_tab = next_tab >= 0 ? next_tab : EditorNode::get_editor_data().get_edited_scene_count() - 1;
  313. _scene_tab_changed(next_tab);
  314. }
  315. }
  316. }
  317. void EditorSceneTabs::add_extra_button(Button *p_button) {
  318. tabbar_container->add_child(p_button);
  319. }
  320. void EditorSceneTabs::set_current_tab(int p_tab) {
  321. scene_tabs->set_current_tab(p_tab);
  322. }
  323. int EditorSceneTabs::get_current_tab() const {
  324. return scene_tabs->get_current_tab();
  325. }
  326. void EditorSceneTabs::_bind_methods() {
  327. ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab_index")));
  328. ADD_SIGNAL(MethodInfo("tab_closed", PropertyInfo(Variant::INT, "tab_index")));
  329. ClassDB::bind_method("_tab_preview_done", &EditorSceneTabs::_tab_preview_done);
  330. }
  331. EditorSceneTabs::EditorSceneTabs() {
  332. singleton = this;
  333. set_process_shortcut_input(true);
  334. set_process_unhandled_key_input(true);
  335. tabbar_panel = memnew(PanelContainer);
  336. add_child(tabbar_panel);
  337. tabbar_container = memnew(HBoxContainer);
  338. tabbar_panel->add_child(tabbar_container);
  339. scene_tabs = memnew(TabBar);
  340. scene_tabs->set_select_with_rmb(true);
  341. scene_tabs->add_tab("unsaved");
  342. scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
  343. scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
  344. scene_tabs->set_drag_to_rearrange_enabled(true);
  345. scene_tabs->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  346. scene_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  347. tabbar_container->add_child(scene_tabs);
  348. scene_tabs->connect("tab_changed", callable_mp(this, &EditorSceneTabs::_scene_tab_changed));
  349. scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorSceneTabs::_scene_tab_script_edited));
  350. scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorSceneTabs::_scene_tab_closed));
  351. scene_tabs->connect("tab_hovered", callable_mp(this, &EditorSceneTabs::_scene_tab_hovered));
  352. scene_tabs->connect(SceneStringName(mouse_exited), callable_mp(this, &EditorSceneTabs::_scene_tab_exit));
  353. scene_tabs->connect(SceneStringName(gui_input), callable_mp(this, &EditorSceneTabs::_scene_tab_input));
  354. scene_tabs->connect("active_tab_rearranged", callable_mp(this, &EditorSceneTabs::_reposition_active_tab));
  355. scene_tabs->connect(SceneStringName(resized), callable_mp(this, &EditorSceneTabs::_scene_tabs_resized), CONNECT_DEFERRED);
  356. scene_tabs_context_menu = memnew(PopupMenu);
  357. tabbar_container->add_child(scene_tabs_context_menu);
  358. scene_tabs_context_menu->connect(SceneStringName(id_pressed), callable_mp(EditorNode::get_singleton(), &EditorNode::trigger_menu_option).bind(false));
  359. scene_tab_add = memnew(Button);
  360. scene_tab_add->set_flat(true);
  361. scene_tab_add->set_tooltip_text(TTR("Add a new scene."));
  362. scene_tabs->add_child(scene_tab_add);
  363. scene_tab_add->connect(SceneStringName(pressed), callable_mp(EditorNode::get_singleton(), &EditorNode::trigger_menu_option).bind(EditorNode::FILE_NEW_SCENE, false));
  364. scene_tab_add_ph = memnew(Control);
  365. scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
  366. scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
  367. tabbar_container->add_child(scene_tab_add_ph);
  368. // On-hover tab preview.
  369. Control *tab_preview_anchor = memnew(Control);
  370. tab_preview_anchor->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
  371. add_child(tab_preview_anchor);
  372. tab_preview_panel = memnew(Panel);
  373. tab_preview_panel->set_size(Size2(100, 100) * EDSCALE);
  374. tab_preview_panel->hide();
  375. tab_preview_panel->set_self_modulate(Color(1, 1, 1, 0.7));
  376. tab_preview_anchor->add_child(tab_preview_panel);
  377. tab_preview = memnew(TextureRect);
  378. tab_preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
  379. tab_preview->set_size(Size2(96, 96) * EDSCALE);
  380. tab_preview->set_position(Point2(2, 2) * EDSCALE);
  381. tab_preview_panel->add_child(tab_preview);
  382. }