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- /**************************************************************************/
- /* editor_scene_tabs.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_scene_tabs.h"
- #include "editor/editor_main_screen.h"
- #include "editor/editor_node.h"
- #include "editor/editor_resource_preview.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/gui/editor_run_bar.h"
- #include "editor/inspector_dock.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/panel.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/popup_menu.h"
- #include "scene/gui/tab_bar.h"
- #include "scene/gui/texture_rect.h"
- EditorSceneTabs *EditorSceneTabs::singleton = nullptr;
- void EditorSceneTabs::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_THEME_CHANGED: {
- tabbar_panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
- scene_tabs->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
- scene_tab_add->set_button_icon(get_editor_theme_icon(SNAME("Add")));
- scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f));
- scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
- } break;
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/scene_tabs")) {
- scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
- scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
- _scene_tabs_resized();
- }
- } break;
- }
- }
- void EditorSceneTabs::_scene_tab_changed(int p_tab) {
- tab_preview_panel->hide();
- emit_signal("tab_changed", p_tab);
- }
- void EditorSceneTabs::_scene_tab_script_edited(int p_tab) {
- Ref<Script> scr = EditorNode::get_editor_data().get_scene_root_script(p_tab);
- if (scr.is_valid()) {
- InspectorDock::get_singleton()->edit_resource(scr);
- }
- }
- void EditorSceneTabs::_scene_tab_closed(int p_tab) {
- emit_signal("tab_closed", p_tab);
- }
- void EditorSceneTabs::_scene_tab_hovered(int p_tab) {
- if (!bool(EDITOR_GET("interface/scene_tabs/show_thumbnail_on_hover"))) {
- return;
- }
- // Currently the tab previews are displayed under the running game process when embed.
- // Right now, the easiest technique to fix that is to prevent displaying the tab preview
- // when the user is in the Game View.
- if (EditorNode::get_singleton()->get_editor_main_screen()->get_selected_index() == EditorMainScreen::EDITOR_GAME && EditorRunBar::get_singleton()->is_playing()) {
- return;
- }
- int current_tab = scene_tabs->get_current_tab();
- if (p_tab == current_tab || p_tab < 0) {
- tab_preview_panel->hide();
- } else {
- String path = EditorNode::get_editor_data().get_scene_path(p_tab);
- if (!path.is_empty()) {
- EditorResourcePreview::get_singleton()->queue_resource_preview(path, this, "_tab_preview_done", p_tab);
- }
- }
- }
- void EditorSceneTabs::_scene_tab_exit() {
- tab_preview_panel->hide();
- }
- void EditorSceneTabs::_scene_tab_input(const Ref<InputEvent> &p_input) {
- int tab_id = scene_tabs->get_hovered_tab();
- Ref<InputEventMouseButton> mb = p_input;
- if (mb.is_valid()) {
- if (tab_id >= 0) {
- if (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed()) {
- _scene_tab_closed(tab_id);
- }
- } else if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) {
- int tab_buttons = 0;
- if (scene_tabs->get_offset_buttons_visible()) {
- tab_buttons = get_theme_icon(SNAME("increment"), SNAME("TabBar"))->get_width() + get_theme_icon(SNAME("decrement"), SNAME("TabBar"))->get_width();
- }
- if ((is_layout_rtl() && mb->get_position().x > tab_buttons) || (!is_layout_rtl() && mb->get_position().x < scene_tabs->get_size().width - tab_buttons)) {
- EditorNode::get_singleton()->trigger_menu_option(EditorNode::FILE_NEW_SCENE, true);
- }
- }
- if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
- // Context menu.
- _update_context_menu();
- scene_tabs_context_menu->set_position(scene_tabs->get_screen_position() + mb->get_position());
- scene_tabs_context_menu->reset_size();
- scene_tabs_context_menu->popup();
- }
- }
- }
- void EditorSceneTabs::unhandled_key_input(const Ref<InputEvent> &p_event) {
- if (!tab_preview_panel->is_visible()) {
- return;
- }
- Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_action_pressed(SNAME("ui_cancel"), false, true)) {
- tab_preview_panel->hide();
- }
- }
- void EditorSceneTabs::_reposition_active_tab(int p_to_index) {
- EditorNode::get_editor_data().move_edited_scene_to_index(p_to_index);
- update_scene_tabs();
- }
- void EditorSceneTabs::_update_context_menu() {
- scene_tabs_context_menu->clear();
- scene_tabs_context_menu->reset_size();
- int tab_id = scene_tabs->get_hovered_tab();
- bool no_root_node = !EditorNode::get_editor_data().get_edited_scene_root(tab_id);
- scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/new_scene"), EditorNode::FILE_NEW_SCENE);
- if (tab_id >= 0) {
- scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene"), EditorNode::FILE_SAVE_SCENE);
- _disable_menu_option_if(EditorNode::FILE_SAVE_SCENE, no_root_node);
- scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene_as"), EditorNode::FILE_SAVE_AS_SCENE);
- _disable_menu_option_if(EditorNode::FILE_SAVE_AS_SCENE, no_root_node);
- }
- scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_all_scenes"), EditorNode::FILE_SAVE_ALL_SCENES);
- bool can_save_all_scenes = false;
- for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
- if (!EditorNode::get_editor_data().get_scene_path(i).is_empty() && EditorNode::get_editor_data().get_edited_scene_root(i)) {
- can_save_all_scenes = true;
- break;
- }
- }
- _disable_menu_option_if(EditorNode::FILE_SAVE_ALL_SCENES, !can_save_all_scenes);
- if (tab_id >= 0) {
- scene_tabs_context_menu->add_separator();
- scene_tabs_context_menu->add_item(TTR("Show in FileSystem"), EditorNode::FILE_SHOW_IN_FILESYSTEM);
- _disable_menu_option_if(EditorNode::FILE_SHOW_IN_FILESYSTEM, !ResourceLoader::exists(EditorNode::get_editor_data().get_scene_path(tab_id)));
- scene_tabs_context_menu->add_item(TTR("Play This Scene"), EditorNode::FILE_RUN_SCENE);
- _disable_menu_option_if(EditorNode::FILE_RUN_SCENE, no_root_node);
- scene_tabs_context_menu->add_separator();
- scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/close_scene"), EditorNode::FILE_CLOSE);
- scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(EditorNode::FILE_CLOSE), TTR("Close Tab"));
- scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/reopen_closed_scene"), EditorNode::FILE_OPEN_PREV);
- scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(EditorNode::FILE_OPEN_PREV), TTR("Undo Close Tab"));
- _disable_menu_option_if(EditorNode::FILE_OPEN_PREV, !EditorNode::get_singleton()->has_previous_scenes());
- scene_tabs_context_menu->add_item(TTR("Close Other Tabs"), EditorNode::FILE_CLOSE_OTHERS);
- _disable_menu_option_if(EditorNode::FILE_CLOSE_OTHERS, EditorNode::get_editor_data().get_edited_scene_count() <= 1);
- scene_tabs_context_menu->add_item(TTR("Close Tabs to the Right"), EditorNode::FILE_CLOSE_RIGHT);
- _disable_menu_option_if(EditorNode::FILE_CLOSE_RIGHT, EditorNode::get_editor_data().get_edited_scene_count() == tab_id + 1);
- scene_tabs_context_menu->add_item(TTR("Close All Tabs"), EditorNode::FILE_CLOSE_ALL);
- }
- }
- void EditorSceneTabs::_disable_menu_option_if(int p_option, bool p_condition) {
- if (p_condition) {
- scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(p_option), true);
- }
- }
- void EditorSceneTabs::update_scene_tabs() {
- static bool menu_initialized = false;
- tab_preview_panel->hide();
- if (menu_initialized && scene_tabs->get_tab_count() == EditorNode::get_editor_data().get_edited_scene_count()) {
- _update_tab_titles();
- return;
- }
- menu_initialized = true;
- if (NativeMenu::get_singleton()->has_feature(NativeMenu::FEATURE_GLOBAL_MENU)) {
- RID dock_rid = NativeMenu::get_singleton()->get_system_menu(NativeMenu::DOCK_MENU_ID);
- NativeMenu::get_singleton()->clear(dock_rid);
- }
- scene_tabs->set_block_signals(true);
- scene_tabs->set_tab_count(EditorNode::get_editor_data().get_edited_scene_count());
- scene_tabs->set_block_signals(false);
- if (NativeMenu::get_singleton()->has_feature(NativeMenu::FEATURE_GLOBAL_MENU)) {
- RID dock_rid = NativeMenu::get_singleton()->get_system_menu(NativeMenu::DOCK_MENU_ID);
- for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
- int global_menu_index = NativeMenu::get_singleton()->add_item(dock_rid, EditorNode::get_editor_data().get_scene_title(i), callable_mp(this, &EditorSceneTabs::_global_menu_scene), Callable(), i);
- scene_tabs->set_tab_metadata(i, global_menu_index);
- }
- NativeMenu::get_singleton()->add_separator(dock_rid);
- NativeMenu::get_singleton()->add_item(dock_rid, TTR("New Window"), callable_mp(this, &EditorSceneTabs::_global_menu_new_window));
- }
- _update_tab_titles();
- }
- void EditorSceneTabs::_update_tab_titles() {
- bool show_rb = EDITOR_GET("interface/scene_tabs/show_script_button");
- // Get all scene names, which may be ambiguous.
- Vector<String> disambiguated_scene_names;
- Vector<String> full_path_names;
- for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
- disambiguated_scene_names.append(EditorNode::get_editor_data().get_scene_title(i));
- full_path_names.append(EditorNode::get_editor_data().get_scene_path(i));
- }
- EditorNode::disambiguate_filenames(full_path_names, disambiguated_scene_names);
- Ref<Texture2D> script_icon = get_editor_theme_icon(SNAME("Script"));
- for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
- Node *type_node = EditorNode::get_editor_data().get_edited_scene_root(i);
- Ref<Texture2D> icon;
- if (type_node) {
- icon = EditorNode::get_singleton()->get_object_icon(type_node, "Node");
- }
- scene_tabs->set_tab_icon(i, icon);
- bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorNode::get_editor_data().get_scene_history_id(i));
- scene_tabs->set_tab_title(i, disambiguated_scene_names[i] + (unsaved ? "(*)" : ""));
- if (NativeMenu::get_singleton()->has_feature(NativeMenu::FEATURE_GLOBAL_MENU)) {
- RID dock_rid = NativeMenu::get_singleton()->get_system_menu(NativeMenu::DOCK_MENU_ID);
- int global_menu_index = scene_tabs->get_tab_metadata(i);
- NativeMenu::get_singleton()->set_item_text(dock_rid, global_menu_index, EditorNode::get_editor_data().get_scene_title(i) + (unsaved ? "(*)" : ""));
- NativeMenu::get_singleton()->set_item_tag(dock_rid, global_menu_index, i);
- }
- if (show_rb && EditorNode::get_editor_data().get_scene_root_script(i).is_valid()) {
- scene_tabs->set_tab_button_icon(i, script_icon);
- } else {
- scene_tabs->set_tab_button_icon(i, nullptr);
- }
- }
- int current_tab = EditorNode::get_editor_data().get_edited_scene();
- if (scene_tabs->get_tab_count() > 0 && scene_tabs->get_current_tab() != current_tab) {
- scene_tabs->set_block_signals(true);
- scene_tabs->set_current_tab(current_tab);
- scene_tabs->set_block_signals(false);
- }
- _scene_tabs_resized();
- }
- void EditorSceneTabs::_scene_tabs_resized() {
- const Size2 add_button_size = Size2(scene_tab_add->get_size().x, scene_tabs->get_size().y);
- if (scene_tabs->get_offset_buttons_visible()) {
- // Move the add button to a fixed position.
- if (scene_tab_add->get_parent() == scene_tabs) {
- scene_tabs->remove_child(scene_tab_add);
- scene_tab_add_ph->add_child(scene_tab_add);
- scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
- }
- } else {
- // Move the add button to be after the last tab.
- if (scene_tab_add->get_parent() == scene_tab_add_ph) {
- scene_tab_add_ph->remove_child(scene_tab_add);
- scene_tabs->add_child(scene_tab_add);
- }
- if (scene_tabs->get_tab_count() == 0) {
- scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
- return;
- }
- Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
- int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
- if (scene_tabs->is_layout_rtl()) {
- scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x - add_button_size.x - hsep, last_tab.position.y), add_button_size));
- } else {
- scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y), add_button_size));
- }
- }
- }
- void EditorSceneTabs::_tab_preview_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
- int p_tab = p_udata;
- if (p_preview.is_valid()) {
- tab_preview->set_texture(p_preview);
- Rect2 rect = scene_tabs->get_tab_rect(p_tab);
- rect.position += scene_tabs->get_global_position();
- tab_preview_panel->set_global_position(rect.position + Vector2(0, rect.size.height));
- tab_preview_panel->show();
- }
- }
- void EditorSceneTabs::_global_menu_scene(const Variant &p_tag) {
- int idx = (int)p_tag;
- scene_tabs->set_current_tab(idx);
- }
- void EditorSceneTabs::_global_menu_new_window(const Variant &p_tag) {
- if (OS::get_singleton()->get_main_loop()) {
- List<String> args;
- args.push_back("-p");
- OS::get_singleton()->create_instance(args);
- }
- }
- void EditorSceneTabs::shortcut_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
- Ref<InputEventKey> k = p_event;
- if ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) {
- if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
- int next_tab = EditorNode::get_editor_data().get_edited_scene() + 1;
- next_tab %= EditorNode::get_editor_data().get_edited_scene_count();
- _scene_tab_changed(next_tab);
- }
- if (ED_IS_SHORTCUT("editor/prev_tab", p_event)) {
- int next_tab = EditorNode::get_editor_data().get_edited_scene() - 1;
- next_tab = next_tab >= 0 ? next_tab : EditorNode::get_editor_data().get_edited_scene_count() - 1;
- _scene_tab_changed(next_tab);
- }
- }
- }
- void EditorSceneTabs::add_extra_button(Button *p_button) {
- tabbar_container->add_child(p_button);
- }
- void EditorSceneTabs::set_current_tab(int p_tab) {
- scene_tabs->set_current_tab(p_tab);
- }
- int EditorSceneTabs::get_current_tab() const {
- return scene_tabs->get_current_tab();
- }
- void EditorSceneTabs::_bind_methods() {
- ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab_index")));
- ADD_SIGNAL(MethodInfo("tab_closed", PropertyInfo(Variant::INT, "tab_index")));
- ClassDB::bind_method("_tab_preview_done", &EditorSceneTabs::_tab_preview_done);
- }
- EditorSceneTabs::EditorSceneTabs() {
- singleton = this;
- set_process_shortcut_input(true);
- set_process_unhandled_key_input(true);
- tabbar_panel = memnew(PanelContainer);
- add_child(tabbar_panel);
- tabbar_container = memnew(HBoxContainer);
- tabbar_panel->add_child(tabbar_container);
- scene_tabs = memnew(TabBar);
- scene_tabs->set_select_with_rmb(true);
- scene_tabs->add_tab("unsaved");
- scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
- scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
- scene_tabs->set_drag_to_rearrange_enabled(true);
- scene_tabs->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- scene_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- tabbar_container->add_child(scene_tabs);
- scene_tabs->connect("tab_changed", callable_mp(this, &EditorSceneTabs::_scene_tab_changed));
- scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorSceneTabs::_scene_tab_script_edited));
- scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorSceneTabs::_scene_tab_closed));
- scene_tabs->connect("tab_hovered", callable_mp(this, &EditorSceneTabs::_scene_tab_hovered));
- scene_tabs->connect(SceneStringName(mouse_exited), callable_mp(this, &EditorSceneTabs::_scene_tab_exit));
- scene_tabs->connect(SceneStringName(gui_input), callable_mp(this, &EditorSceneTabs::_scene_tab_input));
- scene_tabs->connect("active_tab_rearranged", callable_mp(this, &EditorSceneTabs::_reposition_active_tab));
- scene_tabs->connect(SceneStringName(resized), callable_mp(this, &EditorSceneTabs::_scene_tabs_resized), CONNECT_DEFERRED);
- scene_tabs_context_menu = memnew(PopupMenu);
- tabbar_container->add_child(scene_tabs_context_menu);
- scene_tabs_context_menu->connect(SceneStringName(id_pressed), callable_mp(EditorNode::get_singleton(), &EditorNode::trigger_menu_option).bind(false));
- scene_tab_add = memnew(Button);
- scene_tab_add->set_flat(true);
- scene_tab_add->set_tooltip_text(TTR("Add a new scene."));
- scene_tabs->add_child(scene_tab_add);
- scene_tab_add->connect(SceneStringName(pressed), callable_mp(EditorNode::get_singleton(), &EditorNode::trigger_menu_option).bind(EditorNode::FILE_NEW_SCENE, false));
- scene_tab_add_ph = memnew(Control);
- scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
- tabbar_container->add_child(scene_tab_add_ph);
- // On-hover tab preview.
- Control *tab_preview_anchor = memnew(Control);
- tab_preview_anchor->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- add_child(tab_preview_anchor);
- tab_preview_panel = memnew(Panel);
- tab_preview_panel->set_size(Size2(100, 100) * EDSCALE);
- tab_preview_panel->hide();
- tab_preview_panel->set_self_modulate(Color(1, 1, 1, 0.7));
- tab_preview_anchor->add_child(tab_preview_panel);
- tab_preview = memnew(TextureRect);
- tab_preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- tab_preview->set_size(Size2(96, 96) * EDSCALE);
- tab_preview->set_position(Point2(2, 2) * EDSCALE);
- tab_preview_panel->add_child(tab_preview);
- }
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