framebuffer_cache_rd.cpp 3.9 KB

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  1. /**************************************************************************/
  2. /* framebuffer_cache_rd.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "framebuffer_cache_rd.h"
  31. FramebufferCacheRD *FramebufferCacheRD::singleton = nullptr;
  32. void FramebufferCacheRD::_bind_methods() {
  33. ClassDB::bind_static_method("FramebufferCacheRD", D_METHOD("get_cache_multipass", "textures", "passes", "views"), &FramebufferCacheRD::get_cache_multipass_array);
  34. }
  35. void FramebufferCacheRD::_invalidate(Cache *p_cache) {
  36. if (p_cache->prev) {
  37. p_cache->prev->next = p_cache->next;
  38. } else {
  39. // At beginning of table
  40. uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
  41. hash_table[table_idx] = p_cache->next;
  42. }
  43. if (p_cache->next) {
  44. p_cache->next->prev = p_cache->prev;
  45. }
  46. cache_allocator.free(p_cache);
  47. cache_instances_used--;
  48. }
  49. void FramebufferCacheRD::_framebuffer_invalidation_callback(void *p_userdata) {
  50. singleton->_invalidate(reinterpret_cast<Cache *>(p_userdata));
  51. }
  52. RID FramebufferCacheRD::get_cache_multipass_array(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_views) {
  53. Vector<RID> textures;
  54. Vector<RD::FramebufferPass> passes;
  55. for (int i = 0; i < p_textures.size(); i++) {
  56. RID texture = p_textures[i];
  57. textures.push_back(texture); // store even if NULL
  58. }
  59. for (int i = 0; i < p_passes.size(); i++) {
  60. Ref<RDFramebufferPass> pass = p_passes[i];
  61. if (pass.is_valid()) {
  62. passes.push_back(pass->base);
  63. }
  64. }
  65. return FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, p_views);
  66. }
  67. FramebufferCacheRD::FramebufferCacheRD() {
  68. ERR_FAIL_COND(singleton != nullptr);
  69. singleton = this;
  70. }
  71. FramebufferCacheRD::~FramebufferCacheRD() {
  72. if (cache_instances_used > 0) {
  73. ERR_PRINT("At exit: " + itos(cache_instances_used) + " framebuffer cache instance(s) still in use.");
  74. }
  75. }