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- /**************************************************************************/
- /* visual_shader_particle_nodes.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VISUAL_SHADER_PARTICLE_NODES_H
- #define VISUAL_SHADER_PARTICLE_NODES_H
- #include "scene/resources/visual_shader.h"
- class ImageTexture;
- // Emit nodes
- class VisualShaderNodeParticleEmitter : public VisualShaderNode {
- GDCLASS(VisualShaderNodeParticleEmitter, VisualShaderNode);
- protected:
- bool mode_2d = false;
- static void _bind_methods();
- public:
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool has_output_port_preview(int p_port) const override;
- virtual void set_mode_2d(bool p_enabled);
- bool is_mode_2d() const;
- Vector<StringName> get_editable_properties() const override;
- virtual HashMap<StringName, String> get_editable_properties_names() const override;
- bool is_show_prop_names() const override;
- virtual Category get_category() const override { return CATEGORY_PARTICLE; }
- VisualShaderNodeParticleEmitter();
- };
- class VisualShaderNodeParticleSphereEmitter : public VisualShaderNodeParticleEmitter {
- GDCLASS(VisualShaderNodeParticleSphereEmitter, VisualShaderNodeParticleEmitter);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeParticleSphereEmitter();
- };
- class VisualShaderNodeParticleBoxEmitter : public VisualShaderNodeParticleEmitter {
- GDCLASS(VisualShaderNodeParticleBoxEmitter, VisualShaderNodeParticleEmitter);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual void set_mode_2d(bool p_enabled) override;
- virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeParticleBoxEmitter();
- };
- class VisualShaderNodeParticleRingEmitter : public VisualShaderNodeParticleEmitter {
- GDCLASS(VisualShaderNodeParticleRingEmitter, VisualShaderNodeParticleEmitter);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeParticleRingEmitter();
- };
- class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitter {
- GDCLASS(VisualShaderNodeParticleMeshEmitter, VisualShaderNodeParticleEmitter);
- Ref<Mesh> mesh;
- bool use_all_surfaces = true;
- int surface_index = 0;
- Ref<ImageTexture> position_texture;
- Ref<ImageTexture> normal_texture;
- Ref<ImageTexture> color_texture;
- Ref<ImageTexture> uv_texture;
- Ref<ImageTexture> uv2_texture;
- String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const;
- void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture);
- void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture);
- void _update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture);
- void _update_textures();
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_mesh(Ref<Mesh> p_mesh);
- Ref<Mesh> get_mesh() const;
- void set_use_all_surfaces(bool p_enabled);
- bool is_use_all_surfaces() const;
- void set_surface_index(int p_surface_index);
- int get_surface_index() const;
- Vector<StringName> get_editable_properties() const override;
- HashMap<StringName, String> get_editable_properties_names() const override;
- Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
- VisualShaderNodeParticleMeshEmitter();
- };
- class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode {
- GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode);
- bool degrees_mode = true;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual bool is_show_prop_names() const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool has_output_port_preview(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_degrees_mode(bool p_enabled);
- bool is_degrees_mode() const;
- Vector<StringName> get_editable_properties() const override;
- virtual Category get_category() const override { return CATEGORY_PARTICLE; }
- VisualShaderNodeParticleMultiplyByAxisAngle();
- };
- class VisualShaderNodeParticleConeVelocity : public VisualShaderNode {
- GDCLASS(VisualShaderNodeParticleConeVelocity, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool has_output_port_preview(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual Category get_category() const override { return CATEGORY_PARTICLE; }
- VisualShaderNodeParticleConeVelocity();
- };
- class VisualShaderNodeParticleRandomness : public VisualShaderNode {
- GDCLASS(VisualShaderNodeParticleRandomness, VisualShaderNode);
- public:
- enum OpType {
- OP_TYPE_SCALAR,
- OP_TYPE_VECTOR_2D,
- OP_TYPE_VECTOR_3D,
- OP_TYPE_VECTOR_4D,
- OP_TYPE_MAX,
- };
- private:
- OpType op_type = OP_TYPE_SCALAR;
- protected:
- static void _bind_methods();
- public:
- Vector<StringName> get_editable_properties() const override;
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool has_output_port_preview(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_op_type(OpType p_type);
- OpType get_op_type() const;
- virtual Category get_category() const override { return CATEGORY_PARTICLE; }
- VisualShaderNodeParticleRandomness();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType)
- // Process nodes
- class VisualShaderNodeParticleAccelerator : public VisualShaderNode {
- GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode);
- public:
- enum Mode {
- MODE_LINEAR,
- MODE_RADIAL,
- MODE_TANGENTIAL,
- MODE_MAX,
- };
- private:
- Mode mode = MODE_LINEAR;
- protected:
- static void _bind_methods();
- public:
- Vector<StringName> get_editable_properties() const override;
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool has_output_port_preview(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_mode(Mode p_mode);
- Mode get_mode() const;
- virtual Category get_category() const override { return CATEGORY_PARTICLE; }
- VisualShaderNodeParticleAccelerator();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeParticleAccelerator::Mode)
- // Common nodes
- class VisualShaderNodeParticleOutput : public VisualShaderNodeOutput {
- GDCLASS(VisualShaderNodeParticleOutput, VisualShaderNodeOutput);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual bool is_port_separator(int p_index) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeParticleOutput();
- };
- class VisualShaderNodeParticleEmit : public VisualShaderNode {
- GDCLASS(VisualShaderNodeParticleEmit, VisualShaderNode);
- public:
- enum EmitFlags {
- EMIT_FLAG_POSITION = 1,
- EMIT_FLAG_ROT_SCALE = 2,
- EMIT_FLAG_VELOCITY = 4,
- EMIT_FLAG_COLOR = 8,
- EMIT_FLAG_CUSTOM = 16,
- };
- protected:
- int flags = EMIT_FLAG_POSITION | EMIT_FLAG_ROT_SCALE | EMIT_FLAG_VELOCITY | EMIT_FLAG_COLOR | EMIT_FLAG_CUSTOM;
- static void _bind_methods();
- public:
- Vector<StringName> get_editable_properties() const override;
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- void add_flag(EmitFlags p_flag);
- bool has_flag(EmitFlags p_flag) const;
- void set_flags(EmitFlags p_flags);
- EmitFlags get_flags() const;
- virtual bool is_show_prop_names() const override;
- virtual bool is_generate_input_var(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual Category get_category() const override { return CATEGORY_PARTICLE; }
- VisualShaderNodeParticleEmit();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeParticleEmit::EmitFlags)
- #endif // VISUAL_SHADER_PARTICLE_NODES_H
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