123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 |
- /**************************************************************************/
- /* portable_compressed_texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PORTABLE_COMPRESSED_TEXTURE_H
- #define PORTABLE_COMPRESSED_TEXTURE_H
- #include "scene/resources/texture.h"
- class BitMap;
- class PortableCompressedTexture2D : public Texture2D {
- GDCLASS(PortableCompressedTexture2D, Texture2D);
- public:
- enum DataFormat {
- DATA_FORMAT_UNDEFINED,
- DATA_FORMAT_IMAGE,
- DATA_FORMAT_PNG,
- DATA_FORMAT_WEBP,
- DATA_FORMAT_BASIS_UNIVERSAL,
- };
- enum CompressionMode {
- COMPRESSION_MODE_LOSSLESS,
- COMPRESSION_MODE_LOSSY,
- COMPRESSION_MODE_BASIS_UNIVERSAL,
- COMPRESSION_MODE_S3TC,
- COMPRESSION_MODE_ETC2,
- COMPRESSION_MODE_BPTC,
- };
- private:
- CompressionMode compression_mode = COMPRESSION_MODE_LOSSLESS;
- static bool keep_all_compressed_buffers;
- bool keep_compressed_buffer = false;
- Vector<uint8_t> compressed_buffer;
- Size2 size;
- Size2 size_override;
- bool mipmaps = false;
- Image::Format format = Image::FORMAT_L8;
- mutable RID texture;
- mutable Ref<BitMap> alpha_cache;
- bool image_stored = false;
- protected:
- Vector<uint8_t> _get_data() const;
- void _set_data(const Vector<uint8_t> &p_data);
- static void _bind_methods();
- public:
- CompressionMode get_compression_mode() const;
- void create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map = false, float p_lossy_quality = 0.8);
- Image::Format get_format() const;
- void update(const Ref<Image> &p_image);
- Ref<Image> get_image() const override;
- int get_width() const override;
- int get_height() const override;
- virtual RID get_rid() const override;
- bool has_alpha() const override;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
- bool is_pixel_opaque(int p_x, int p_y) const override;
- virtual void set_path(const String &p_path, bool p_take_over = false) override;
- void set_size_override(const Size2 &p_size);
- Size2 get_size_override() const;
- void set_keep_compressed_buffer(bool p_keep);
- bool is_keeping_compressed_buffer() const;
- static void set_keep_all_compressed_buffers(bool p_keep);
- static bool is_keeping_all_compressed_buffers();
- PortableCompressedTexture2D();
- ~PortableCompressedTexture2D();
- };
- VARIANT_ENUM_CAST(PortableCompressedTexture2D::CompressionMode)
- #endif // PORTABLE_COMPRESSED_TEXTURE_H
|