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- /**************************************************************************/
- /* placeholder_textures.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PLACEHOLDER_TEXTURES_H
- #define PLACEHOLDER_TEXTURES_H
- #include "scene/resources/texture.h"
- class PlaceholderTexture2D : public Texture2D {
- GDCLASS(PlaceholderTexture2D, Texture2D)
- mutable RID rid;
- Size2 size = Size2(1, 1);
- protected:
- static void _bind_methods();
- public:
- void set_size(Size2 p_size);
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual RID get_rid() const override;
- virtual bool has_alpha() const override;
- virtual Ref<Image> get_image() const override;
- PlaceholderTexture2D();
- ~PlaceholderTexture2D();
- };
- class PlaceholderTexture3D : public Texture3D {
- GDCLASS(PlaceholderTexture3D, Texture3D)
- mutable RID rid;
- Vector3i size = Vector3i(1, 1, 1);
- protected:
- static void _bind_methods();
- public:
- void set_size(const Vector3i &p_size);
- Vector3i get_size() const;
- virtual Image::Format get_format() const override;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual int get_depth() const override;
- virtual bool has_mipmaps() const override;
- virtual Vector<Ref<Image>> get_data() const override;
- virtual RID get_rid() const override;
- PlaceholderTexture3D();
- ~PlaceholderTexture3D();
- };
- class PlaceholderTextureLayered : public TextureLayered {
- GDCLASS(PlaceholderTextureLayered, TextureLayered)
- mutable RID rid;
- Size2i size = Size2i(1, 1);
- int layers = 1;
- LayeredType layered_type = LAYERED_TYPE_2D_ARRAY;
- protected:
- static void _bind_methods();
- public:
- void set_size(const Size2i &p_size);
- Size2i get_size() const;
- void set_layers(int p_layers);
- virtual Image::Format get_format() const override;
- virtual LayeredType get_layered_type() const override;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual int get_layers() const override;
- virtual bool has_mipmaps() const override;
- virtual Ref<Image> get_layer_data(int p_layer) const override;
- virtual RID get_rid() const override;
- PlaceholderTextureLayered(LayeredType p_type);
- ~PlaceholderTextureLayered();
- };
- class PlaceholderTexture2DArray : public PlaceholderTextureLayered {
- GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered)
- public:
- PlaceholderTexture2DArray() :
- PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
- };
- class PlaceholderCubemap : public PlaceholderTextureLayered {
- GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered)
- public:
- PlaceholderCubemap() :
- PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {}
- };
- class PlaceholderCubemapArray : public PlaceholderTextureLayered {
- GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered)
- public:
- PlaceholderCubemapArray() :
- PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
- };
- #endif // PLACEHOLDER_TEXTURES_H
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