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- /**************************************************************************/
- /* environment.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ENVIRONMENT_H
- #define ENVIRONMENT_H
- #include "core/io/resource.h"
- #include "scene/resources/sky.h"
- #include "scene/resources/texture.h"
- class Environment : public Resource {
- GDCLASS(Environment, Resource);
- public:
- enum BGMode {
- BG_CLEAR_COLOR,
- BG_COLOR,
- BG_SKY,
- BG_CANVAS,
- BG_KEEP,
- BG_CAMERA_FEED,
- BG_MAX
- };
- enum AmbientSource {
- AMBIENT_SOURCE_BG,
- AMBIENT_SOURCE_DISABLED,
- AMBIENT_SOURCE_COLOR,
- AMBIENT_SOURCE_SKY,
- };
- enum ReflectionSource {
- REFLECTION_SOURCE_BG,
- REFLECTION_SOURCE_DISABLED,
- REFLECTION_SOURCE_SKY,
- };
- enum ToneMapper {
- TONE_MAPPER_LINEAR,
- TONE_MAPPER_REINHARDT,
- TONE_MAPPER_FILMIC,
- TONE_MAPPER_ACES,
- };
- enum SDFGIYScale {
- SDFGI_Y_SCALE_50_PERCENT,
- SDFGI_Y_SCALE_75_PERCENT,
- SDFGI_Y_SCALE_100_PERCENT,
- };
- enum FogMode {
- FOG_MODE_EXPONENTIAL,
- FOG_MODE_DEPTH,
- };
- enum GlowBlendMode {
- GLOW_BLEND_MODE_ADDITIVE,
- GLOW_BLEND_MODE_SCREEN,
- GLOW_BLEND_MODE_SOFTLIGHT,
- GLOW_BLEND_MODE_REPLACE,
- GLOW_BLEND_MODE_MIX,
- };
- private:
- RID environment;
- // Background
- BGMode bg_mode = BG_CLEAR_COLOR;
- Ref<Sky> bg_sky;
- float bg_sky_custom_fov = 0.0;
- Vector3 bg_sky_rotation;
- Color bg_color;
- int bg_canvas_max_layer = 0;
- int bg_camera_feed_id = 1;
- float bg_energy_multiplier = 1.0;
- float bg_intensity = 30000.0; // Measured in nits or candela/m^2
- void _update_bg_energy();
- // Ambient light
- Color ambient_color;
- AmbientSource ambient_source = AMBIENT_SOURCE_BG;
- float ambient_energy = 1.0;
- float ambient_sky_contribution = 1.0;
- ReflectionSource reflection_source = REFLECTION_SOURCE_BG;
- void _update_ambient_light();
- // Tonemap
- ToneMapper tone_mapper = TONE_MAPPER_LINEAR;
- float tonemap_exposure = 1.0;
- float tonemap_white = 1.0;
- void _update_tonemap();
- // SSR
- bool ssr_enabled = false;
- int ssr_max_steps = 64;
- float ssr_fade_in = 0.15;
- float ssr_fade_out = 2.0;
- float ssr_depth_tolerance = 0.2;
- void _update_ssr();
- // SSAO
- bool ssao_enabled = false;
- float ssao_radius = 1.0;
- float ssao_intensity = 2.0;
- float ssao_power = 1.5;
- float ssao_detail = 0.5;
- float ssao_horizon = 0.06;
- float ssao_sharpness = 0.98;
- float ssao_direct_light_affect = 0.0;
- float ssao_ao_channel_affect = 0.0;
- void _update_ssao();
- // SSIL
- bool ssil_enabled = false;
- float ssil_radius = 5.0;
- float ssil_intensity = 1.0;
- float ssil_sharpness = 0.98;
- float ssil_normal_rejection = 1.0;
- void _update_ssil();
- // SDFGI
- bool sdfgi_enabled = false;
- int sdfgi_cascades = 4;
- float sdfgi_min_cell_size = 0.2;
- SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_75_PERCENT;
- bool sdfgi_use_occlusion = false;
- float sdfgi_bounce_feedback = 0.5;
- bool sdfgi_read_sky_light = true;
- float sdfgi_energy = 1.0;
- float sdfgi_normal_bias = 1.1;
- float sdfgi_probe_bias = 1.1;
- void _update_sdfgi();
- // Glow
- bool glow_enabled = false;
- Vector<float> glow_levels;
- bool glow_normalize_levels = false;
- float glow_intensity = 0.8;
- float glow_strength = 1.0;
- float glow_mix = 0.05;
- float glow_bloom = 0.0;
- GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT;
- float glow_hdr_bleed_threshold = 1.0;
- float glow_hdr_bleed_scale = 2.0;
- float glow_hdr_luminance_cap = 12.0;
- float glow_map_strength = 0.8f;
- Ref<Texture> glow_map;
- void _update_glow();
- // Fog
- bool fog_enabled = false;
- FogMode fog_mode = FOG_MODE_EXPONENTIAL;
- Color fog_light_color = Color(0.518, 0.553, 0.608);
- float fog_light_energy = 1.0;
- float fog_sun_scatter = 0.0;
- float fog_density = 0.01;
- float fog_height = 0.0;
- float fog_height_density = 0.0; //can be negative to invert effect
- float fog_aerial_perspective = 0.0;
- float fog_sky_affect = 1.0;
- void _update_fog();
- // Depth Fog
- float fog_depth_curve = 1.0;
- float fog_depth_begin = 10.0;
- float fog_depth_end = 100.0;
- void _update_fog_depth();
- // Volumetric Fog
- bool volumetric_fog_enabled = false;
- float volumetric_fog_density = 0.05;
- Color volumetric_fog_albedo = Color(1.0, 1.0, 1.0);
- Color volumetric_fog_emission = Color(0.0, 0.0, 0.0);
- float volumetric_fog_emission_energy = 1.0;
- float volumetric_fog_anisotropy = 0.2;
- float volumetric_fog_length = 64.0;
- float volumetric_fog_detail_spread = 2.0;
- float volumetric_fog_gi_inject = 1.0;
- float volumetric_fog_ambient_inject = 0.0;
- float volumetric_fog_sky_affect = 1.0;
- bool volumetric_fog_temporal_reproject = true;
- float volumetric_fog_temporal_reproject_amount = 0.9;
- void _update_volumetric_fog();
- // Adjustment
- bool adjustment_enabled = false;
- float adjustment_brightness = 1.0;
- float adjustment_contrast = 1.0;
- float adjustment_saturation = 1.0;
- bool use_1d_color_correction = true;
- Ref<Texture> adjustment_color_correction;
- void _update_adjustment();
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- #ifndef DISABLE_DEPRECATED
- // Kept for compatibility from 3.x to 4.0.
- bool _set(const StringName &p_name, const Variant &p_value);
- #endif
- public:
- virtual RID get_rid() const override;
- // Background
- void set_background(BGMode p_bg);
- BGMode get_background() const;
- void set_sky(const Ref<Sky> &p_sky);
- Ref<Sky> get_sky() const;
- void set_sky_custom_fov(float p_scale);
- float get_sky_custom_fov() const;
- void set_sky_rotation(const Vector3 &p_rotation);
- Vector3 get_sky_rotation() const;
- void set_bg_color(const Color &p_color);
- Color get_bg_color() const;
- void set_bg_energy_multiplier(float p_energy);
- float get_bg_energy_multiplier() const;
- void set_bg_intensity(float p_energy);
- float get_bg_intensity() const;
- void set_canvas_max_layer(int p_max_layer);
- int get_canvas_max_layer() const;
- void set_camera_feed_id(int p_id);
- int get_camera_feed_id() const;
- // Ambient light
- void set_ambient_light_color(const Color &p_color);
- Color get_ambient_light_color() const;
- void set_ambient_source(AmbientSource p_source);
- AmbientSource get_ambient_source() const;
- void set_ambient_light_energy(float p_energy);
- float get_ambient_light_energy() const;
- void set_ambient_light_sky_contribution(float p_ratio);
- float get_ambient_light_sky_contribution() const;
- void set_reflection_source(ReflectionSource p_source);
- ReflectionSource get_reflection_source() const;
- // Tonemap
- void set_tonemapper(ToneMapper p_tone_mapper);
- ToneMapper get_tonemapper() const;
- void set_tonemap_exposure(float p_exposure);
- float get_tonemap_exposure() const;
- void set_tonemap_white(float p_white);
- float get_tonemap_white() const;
- // SSR
- void set_ssr_enabled(bool p_enabled);
- bool is_ssr_enabled() const;
- void set_ssr_max_steps(int p_steps);
- int get_ssr_max_steps() const;
- void set_ssr_fade_in(float p_fade_in);
- float get_ssr_fade_in() const;
- void set_ssr_fade_out(float p_fade_out);
- float get_ssr_fade_out() const;
- void set_ssr_depth_tolerance(float p_depth_tolerance);
- float get_ssr_depth_tolerance() const;
- // SSAO
- void set_ssao_enabled(bool p_enabled);
- bool is_ssao_enabled() const;
- void set_ssao_radius(float p_radius);
- float get_ssao_radius() const;
- void set_ssao_intensity(float p_intensity);
- float get_ssao_intensity() const;
- void set_ssao_power(float p_power);
- float get_ssao_power() const;
- void set_ssao_detail(float p_detail);
- float get_ssao_detail() const;
- void set_ssao_horizon(float p_horizon);
- float get_ssao_horizon() const;
- void set_ssao_sharpness(float p_sharpness);
- float get_ssao_sharpness() const;
- void set_ssao_direct_light_affect(float p_direct_light_affect);
- float get_ssao_direct_light_affect() const;
- void set_ssao_ao_channel_affect(float p_ao_channel_affect);
- float get_ssao_ao_channel_affect() const;
- // SSIL
- void set_ssil_enabled(bool p_enabled);
- bool is_ssil_enabled() const;
- void set_ssil_radius(float p_radius);
- float get_ssil_radius() const;
- void set_ssil_intensity(float p_intensity);
- float get_ssil_intensity() const;
- void set_ssil_sharpness(float p_sharpness);
- float get_ssil_sharpness() const;
- void set_ssil_normal_rejection(float p_normal_rejection);
- float get_ssil_normal_rejection() const;
- // SDFGI
- void set_sdfgi_enabled(bool p_enabled);
- bool is_sdfgi_enabled() const;
- void set_sdfgi_cascades(int p_cascades);
- int get_sdfgi_cascades() const;
- void set_sdfgi_min_cell_size(float p_size);
- float get_sdfgi_min_cell_size() const;
- void set_sdfgi_max_distance(float p_distance);
- float get_sdfgi_max_distance() const;
- void set_sdfgi_cascade0_distance(float p_distance);
- float get_sdfgi_cascade0_distance() const;
- void set_sdfgi_y_scale(SDFGIYScale p_y_scale);
- SDFGIYScale get_sdfgi_y_scale() const;
- void set_sdfgi_use_occlusion(bool p_enabled);
- bool is_sdfgi_using_occlusion() const;
- void set_sdfgi_bounce_feedback(float p_amount);
- float get_sdfgi_bounce_feedback() const;
- void set_sdfgi_read_sky_light(bool p_enabled);
- bool is_sdfgi_reading_sky_light() const;
- void set_sdfgi_energy(float p_energy);
- float get_sdfgi_energy() const;
- void set_sdfgi_normal_bias(float p_bias);
- float get_sdfgi_normal_bias() const;
- void set_sdfgi_probe_bias(float p_bias);
- float get_sdfgi_probe_bias() const;
- // Glow
- void set_glow_enabled(bool p_enabled);
- bool is_glow_enabled() const;
- void set_glow_level(int p_level, float p_intensity);
- float get_glow_level(int p_level) const;
- void set_glow_normalized(bool p_normalized);
- bool is_glow_normalized() const;
- void set_glow_intensity(float p_intensity);
- float get_glow_intensity() const;
- void set_glow_strength(float p_strength);
- float get_glow_strength() const;
- void set_glow_mix(float p_mix);
- float get_glow_mix() const;
- void set_glow_bloom(float p_threshold);
- float get_glow_bloom() const;
- void set_glow_blend_mode(GlowBlendMode p_mode);
- GlowBlendMode get_glow_blend_mode() const;
- void set_glow_hdr_bleed_threshold(float p_threshold);
- float get_glow_hdr_bleed_threshold() const;
- void set_glow_hdr_bleed_scale(float p_scale);
- float get_glow_hdr_bleed_scale() const;
- void set_glow_hdr_luminance_cap(float p_amount);
- float get_glow_hdr_luminance_cap() const;
- void set_glow_map_strength(float p_strength);
- float get_glow_map_strength() const;
- void set_glow_map(Ref<Texture> p_glow_map);
- Ref<Texture> get_glow_map() const;
- // Fog
- void set_fog_enabled(bool p_enabled);
- bool is_fog_enabled() const;
- void set_fog_mode(FogMode p_mode);
- FogMode get_fog_mode() const;
- void set_fog_light_color(const Color &p_light_color);
- Color get_fog_light_color() const;
- void set_fog_light_energy(float p_amount);
- float get_fog_light_energy() const;
- void set_fog_sun_scatter(float p_amount);
- float get_fog_sun_scatter() const;
- void set_fog_density(float p_amount);
- float get_fog_density() const;
- void set_fog_height(float p_amount);
- float get_fog_height() const;
- void set_fog_height_density(float p_amount);
- float get_fog_height_density() const;
- void set_fog_aerial_perspective(float p_aerial_perspective);
- float get_fog_aerial_perspective() const;
- void set_fog_sky_affect(float p_sky_affect);
- float get_fog_sky_affect() const;
- // Depth Fog
- void set_fog_depth_curve(float p_curve);
- float get_fog_depth_curve() const;
- void set_fog_depth_begin(float p_begin);
- float get_fog_depth_begin() const;
- void set_fog_depth_end(float p_end);
- float get_fog_depth_end() const;
- // Volumetric Fog
- void set_volumetric_fog_enabled(bool p_enable);
- bool is_volumetric_fog_enabled() const;
- void set_volumetric_fog_density(float p_density);
- float get_volumetric_fog_density() const;
- void set_volumetric_fog_albedo(Color p_color);
- Color get_volumetric_fog_albedo() const;
- void set_volumetric_fog_emission(Color p_color);
- Color get_volumetric_fog_emission() const;
- void set_volumetric_fog_emission_energy(float p_begin);
- float get_volumetric_fog_emission_energy() const;
- void set_volumetric_fog_anisotropy(float p_anisotropy);
- float get_volumetric_fog_anisotropy() const;
- void set_volumetric_fog_length(float p_length);
- float get_volumetric_fog_length() const;
- void set_volumetric_fog_detail_spread(float p_detail_spread);
- float get_volumetric_fog_detail_spread() const;
- void set_volumetric_fog_gi_inject(float p_gi_inject);
- float get_volumetric_fog_gi_inject() const;
- void set_volumetric_fog_ambient_inject(float p_ambient_inject);
- float get_volumetric_fog_ambient_inject() const;
- void set_volumetric_fog_sky_affect(float p_sky_affect);
- float get_volumetric_fog_sky_affect() const;
- void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable);
- bool is_volumetric_fog_temporal_reprojection_enabled() const;
- void set_volumetric_fog_temporal_reprojection_amount(float p_amount);
- float get_volumetric_fog_temporal_reprojection_amount() const;
- // Adjustment
- void set_adjustment_enabled(bool p_enabled);
- bool is_adjustment_enabled() const;
- void set_adjustment_brightness(float p_brightness);
- float get_adjustment_brightness() const;
- void set_adjustment_contrast(float p_contrast);
- float get_adjustment_contrast() const;
- void set_adjustment_saturation(float p_saturation);
- float get_adjustment_saturation() const;
- void set_adjustment_color_correction(Ref<Texture> p_color_correction);
- Ref<Texture> get_adjustment_color_correction() const;
- Environment();
- ~Environment();
- };
- VARIANT_ENUM_CAST(Environment::BGMode)
- VARIANT_ENUM_CAST(Environment::AmbientSource)
- VARIANT_ENUM_CAST(Environment::ReflectionSource)
- VARIANT_ENUM_CAST(Environment::ToneMapper)
- VARIANT_ENUM_CAST(Environment::SDFGIYScale)
- VARIANT_ENUM_CAST(Environment::GlowBlendMode)
- VARIANT_ENUM_CAST(Environment::FogMode)
- #endif // ENVIRONMENT_H
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