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- /**************************************************************************/
- /* animation.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_H
- #define ANIMATION_H
- #include "core/io/resource.h"
- #include "core/templates/local_vector.h"
- #define ANIM_MIN_LENGTH 0.001
- class Animation : public Resource {
- GDCLASS(Animation, Resource);
- RES_BASE_EXTENSION("anim");
- public:
- typedef uint32_t TypeHash;
- static inline String PARAMETERS_BASE_PATH = "parameters/";
- enum TrackType : uint8_t {
- TYPE_VALUE, // Set a value in a property, can be interpolated.
- TYPE_POSITION_3D, // Position 3D track, can be compressed.
- TYPE_ROTATION_3D, // Rotation 3D track, can be compressed.
- TYPE_SCALE_3D, // Scale 3D track, can be compressed.
- TYPE_BLEND_SHAPE, // Blend Shape track, can be compressed.
- TYPE_METHOD, // Call any method on a specific node.
- TYPE_BEZIER, // Bezier curve.
- TYPE_AUDIO,
- TYPE_ANIMATION,
- };
- enum InterpolationType : uint8_t {
- INTERPOLATION_NEAREST,
- INTERPOLATION_LINEAR,
- INTERPOLATION_CUBIC,
- INTERPOLATION_LINEAR_ANGLE,
- INTERPOLATION_CUBIC_ANGLE,
- };
- enum UpdateMode : uint8_t {
- UPDATE_CONTINUOUS,
- UPDATE_DISCRETE,
- UPDATE_CAPTURE,
- };
- enum LoopMode : uint8_t {
- LOOP_NONE,
- LOOP_LINEAR,
- LOOP_PINGPONG,
- };
- // LoopedFlag is used in Animataion to "process the keys at both ends correct".
- enum LoopedFlag : uint8_t {
- LOOPED_FLAG_NONE,
- LOOPED_FLAG_END,
- LOOPED_FLAG_START,
- };
- enum FindMode : uint8_t {
- FIND_MODE_NEAREST,
- FIND_MODE_APPROX,
- FIND_MODE_EXACT,
- };
- #ifdef TOOLS_ENABLED
- enum HandleMode {
- HANDLE_MODE_FREE,
- HANDLE_MODE_LINEAR,
- HANDLE_MODE_BALANCED,
- HANDLE_MODE_MIRRORED,
- };
- enum HandleSetMode {
- HANDLE_SET_MODE_NONE,
- HANDLE_SET_MODE_RESET,
- HANDLE_SET_MODE_AUTO,
- };
- #endif // TOOLS_ENABLED
- struct Track {
- TrackType type = TrackType::TYPE_ANIMATION;
- InterpolationType interpolation = INTERPOLATION_LINEAR;
- bool loop_wrap = true;
- NodePath path; // Path to something.
- TypeHash thash = 0; // Hash by Path + SubPath + TrackType.
- bool imported = false;
- bool enabled = true;
- Track() {}
- virtual ~Track() {}
- };
- private:
- struct Key {
- real_t transition = 1.0;
- double time = 0.0; // Time in secs.
- };
- // Transform key holds either Vector3 or Quaternion.
- template <typename T>
- struct TKey : public Key {
- T value;
- };
- const int32_t POSITION_TRACK_SIZE = 5;
- const int32_t ROTATION_TRACK_SIZE = 6;
- const int32_t SCALE_TRACK_SIZE = 5;
- const int32_t BLEND_SHAPE_TRACK_SIZE = 3;
- /* POSITION TRACK */
- struct PositionTrack : public Track {
- Vector<TKey<Vector3>> positions;
- int32_t compressed_track = -1;
- PositionTrack() { type = TYPE_POSITION_3D; }
- };
- /* ROTATION TRACK */
- struct RotationTrack : public Track {
- Vector<TKey<Quaternion>> rotations;
- int32_t compressed_track = -1;
- RotationTrack() { type = TYPE_ROTATION_3D; }
- };
- /* SCALE TRACK */
- struct ScaleTrack : public Track {
- Vector<TKey<Vector3>> scales;
- int32_t compressed_track = -1;
- ScaleTrack() { type = TYPE_SCALE_3D; }
- };
- /* BLEND SHAPE TRACK */
- struct BlendShapeTrack : public Track {
- Vector<TKey<float>> blend_shapes;
- int32_t compressed_track = -1;
- BlendShapeTrack() { type = TYPE_BLEND_SHAPE; }
- };
- /* PROPERTY VALUE TRACK */
- struct ValueTrack : public Track {
- UpdateMode update_mode = UPDATE_CONTINUOUS;
- bool update_on_seek = false;
- Vector<TKey<Variant>> values;
- ValueTrack() {
- type = TYPE_VALUE;
- }
- };
- /* METHOD TRACK */
- struct MethodKey : public Key {
- StringName method;
- Vector<Variant> params;
- };
- struct MethodTrack : public Track {
- Vector<MethodKey> methods;
- MethodTrack() { type = TYPE_METHOD; }
- };
- /* BEZIER TRACK */
- struct BezierKey {
- Vector2 in_handle; // Relative (x always <0)
- Vector2 out_handle; // Relative (x always >0)
- real_t value = 0.0;
- #ifdef TOOLS_ENABLED
- HandleMode handle_mode = HANDLE_MODE_FREE;
- #endif // TOOLS_ENABLED
- };
- struct BezierTrack : public Track {
- Vector<TKey<BezierKey>> values;
- BezierTrack() {
- type = TYPE_BEZIER;
- }
- };
- /* AUDIO TRACK */
- struct AudioKey {
- Ref<Resource> stream;
- real_t start_offset = 0.0; // Offset from start.
- real_t end_offset = 0.0; // Offset from end, if 0 then full length or infinite.
- AudioKey() {
- }
- };
- struct AudioTrack : public Track {
- Vector<TKey<AudioKey>> values;
- bool use_blend = true;
- AudioTrack() {
- type = TYPE_AUDIO;
- }
- };
- /* ANIMATION TRACK */
- struct AnimationTrack : public Track {
- Vector<TKey<StringName>> values;
- AnimationTrack() {
- type = TYPE_ANIMATION;
- }
- };
- /* Marker */
- struct MarkerKey {
- double time;
- StringName name;
- MarkerKey(double p_time, const StringName &p_name) :
- time(p_time), name(p_name) {}
- MarkerKey() = default;
- };
- Vector<MarkerKey> marker_names; // time -> name
- HashMap<StringName, double> marker_times; // name -> time
- HashMap<StringName, Color> marker_colors; // name -> color
- Vector<Track *> tracks;
- template <typename T>
- void _clear(T &p_keys);
- template <typename T, typename V>
- int _insert(double p_time, T &p_keys, const V &p_value);
- int _marker_insert(double p_time, Vector<MarkerKey> &p_keys, const MarkerKey &p_value);
- template <typename K>
- inline int _find(const Vector<K> &p_keys, double p_time, bool p_backward = false, bool p_limit = false) const;
- _FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const;
- _FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const;
- _FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const;
- _FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const;
- _FORCE_INLINE_ Variant _interpolate_angle(const Variant &p_a, const Variant &p_b, real_t p_c) const;
- _FORCE_INLINE_ Vector3 _cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
- _FORCE_INLINE_ Quaternion _cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
- _FORCE_INLINE_ Variant _cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
- _FORCE_INLINE_ real_t _cubic_interpolate_in_time(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
- _FORCE_INLINE_ Variant _cubic_interpolate_angle_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
- template <typename T>
- _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const;
- template <typename T>
- _FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices, bool p_is_backward) const;
- double length = 1.0;
- real_t step = 1.0 / 30;
- LoopMode loop_mode = LOOP_NONE;
- bool capture_included = false;
- void _check_capture_included();
- void _track_update_hash(int p_track);
- /* Animation compression page format (version 1):
- *
- * Animation uses bitwidth based compression separated into small pages. The intention is that pages fit easily in the cache, so decoding is cache efficient.
- * The page-based nature also makes future animation streaming from disk possible.
- *
- * Actual format:
- *
- * num_compressed_tracks = bounds.size()
- * header : (x num_compressed_tracks)
- * -------
- * timeline_keys_offset : uint32_t - offset to time keys
- * timeline_size : uint32_t - amount of time keys
- * data_keys_offset : uint32_t offset to key data
- *
- * time key (uint32_t):
- * ------------------
- * frame : bits 0-15 - time offset of key, computed as: page.time_offset + frame * (1.0/fps)
- * data_key_offset : bits 16-27 - offset to key data, computed as: data_keys_offset * 4 + data_key_offset
- * data_key_count : bits 28-31 - amount of data keys pointed to, computed as: data_key_count+1 (max 16)
- *
- * data key:
- * ---------
- * X / Blend Shape : uint16_t - X coordinate of XYZ vector key, or Blend Shape value. If Blend shape, Y and Z are not present and can be ignored.
- * Y : uint16_t
- * Z : uint16_t
- * If data_key_count+1 > 1 (if more than 1 key is stored):
- * data_bitwidth : uint16_t - This is only present if data_key_count > 1. Contains delta bitwidth information.
- * X / Blend Shape delta bitwidth: bits 0-3 -
- * if 0, nothing is present for X (use the first key-value for subsequent keys),
- * else assume the number of bits present for each element (+ 1 for sign). Assumed always 16 bits, delta max signed 15 bits, with underflow and overflow supported.
- * Y delta bitwidth : bits 4-7
- * Z delta bitwidth : bits 8-11
- * FRAME delta bitwidth : 12-15 bits - always present (obviously), actual bitwidth is FRAME+1
- * Data key is 4 bytes long for Blend Shapes, 8 bytes long for pos/rot/scale.
- *
- * delta keys:
- * -----------
- * Compressed format is packed in the following format after the data key, containing delta keys one after the next in a tightly bit packed fashion.
- * FRAME bits -> X / Blend Shape Bits (if bitwidth > 0) -> Y Bits (if not Blend Shape and Y Bitwidth > 0) -> Z Bits (if not Blend Shape and Z Bitwidth > 0)
- *
- * data key format:
- * ----------------
- * Decoding keys means starting from the base key and going key by key applying deltas until the proper position is reached needed for interpolation.
- * Resulting values are uint32_t
- * data for X / Blend Shape, Y and Z must be normalized first: unorm = float(data) / 65535.0
- * **Blend Shape**: (unorm * 2.0 - 1.0) * Compression::BLEND_SHAPE_RANGE
- * **Pos/Scale**: unorm_vec3 * bounds[track].size + bounds[track].position
- * **Rotation**: Quaternion(Vector3::octahedron_decode(unorm_vec3.xy),unorm_vec3.z * Math_PI * 2.0)
- * **Frame**: page.time_offset + frame * (1.0/fps)
- */
- struct Compression {
- enum {
- MAX_DATA_TRACK_SIZE = 16384,
- BLEND_SHAPE_RANGE = 8, // -8.0 to 8.0.
- FORMAT_VERSION = 1
- };
- struct Page {
- Vector<uint8_t> data;
- double time_offset;
- };
- uint32_t fps = 120;
- LocalVector<Page> pages;
- LocalVector<AABB> bounds; // Used by position and scale tracks (which contain index to track and index to bounds).
- bool enabled = false;
- } compression;
- Vector3i _compress_key(uint32_t p_track, const AABB &p_bounds, int32_t p_key = -1, float p_time = 0.0);
- bool _rotation_interpolate_compressed(uint32_t p_compressed_track, double p_time, Quaternion &r_ret) const;
- bool _pos_scale_interpolate_compressed(uint32_t p_compressed_track, double p_time, Vector3 &r_ret) const;
- bool _blend_shape_interpolate_compressed(uint32_t p_compressed_track, double p_time, float &r_ret) const;
- template <uint32_t COMPONENTS>
- bool _fetch_compressed(uint32_t p_compressed_track, double p_time, Vector3i &r_current_value, double &r_current_time, Vector3i &r_next_value, double &r_next_time, uint32_t *key_index = nullptr) const;
- template <uint32_t COMPONENTS>
- bool _fetch_compressed_by_index(uint32_t p_compressed_track, int p_index, Vector3i &r_value, double &r_time) const;
- int _get_compressed_key_count(uint32_t p_compressed_track) const;
- template <uint32_t COMPONENTS>
- void _get_compressed_key_indices_in_range(uint32_t p_compressed_track, double p_time, double p_delta, List<int> *r_indices) const;
- _FORCE_INLINE_ Quaternion _uncompress_quaternion(const Vector3i &p_value) const;
- _FORCE_INLINE_ Vector3 _uncompress_pos_scale(uint32_t p_compressed_track, const Vector3i &p_value) const;
- _FORCE_INLINE_ float _uncompress_blend_shape(const Vector3i &p_value) const;
- // bind helpers
- private:
- bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
- bool _vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
- bool _vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
- bool _quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
- void _position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
- void _rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
- void _scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
- void _blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
- void _value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- virtual void reset_state() override;
- static void _bind_methods();
- static bool inform_variant_array(int &r_min, int &r_max); // Returns true if max and min are swapped.
- #ifndef DISABLE_DEPRECATED
- Vector3 _position_track_interpolate_bind_compat_86629(int p_track, double p_time) const;
- Quaternion _rotation_track_interpolate_bind_compat_86629(int p_track, double p_time) const;
- Vector3 _scale_track_interpolate_bind_compat_86629(int p_track, double p_time) const;
- float _blend_shape_track_interpolate_bind_compat_86629(int p_track, double p_time) const;
- Variant _value_track_interpolate_bind_compat_86629(int p_track, double p_time) const;
- int _track_find_key_bind_compat_92861(int p_track, double p_time, FindMode p_find_mode = FIND_MODE_NEAREST) const;
- static void _bind_compatibility_methods();
- #endif // DISABLE_DEPRECATED
- public:
- int add_track(TrackType p_type, int p_at_pos = -1);
- void remove_track(int p_track);
- _FORCE_INLINE_ const Vector<Track *> get_tracks() {
- return tracks;
- }
- bool is_capture_included() const;
- int get_track_count() const;
- TrackType track_get_type(int p_track) const;
- void track_set_path(int p_track, const NodePath &p_path);
- NodePath track_get_path(int p_track) const;
- int find_track(const NodePath &p_path, const TrackType p_type) const;
- TypeHash track_get_type_hash(int p_track) const;
- void track_move_up(int p_track);
- void track_move_down(int p_track);
- void track_move_to(int p_track, int p_to_index);
- void track_swap(int p_track, int p_with_track);
- void track_set_imported(int p_track, bool p_imported);
- bool track_is_imported(int p_track) const;
- void track_set_enabled(int p_track, bool p_enabled);
- bool track_is_enabled(int p_track) const;
- int track_insert_key(int p_track, double p_time, const Variant &p_key, real_t p_transition = 1);
- void track_set_key_transition(int p_track, int p_key_idx, real_t p_transition);
- void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value);
- void track_set_key_time(int p_track, int p_key_idx, double p_time);
- int track_find_key(int p_track, double p_time, FindMode p_find_mode = FIND_MODE_NEAREST, bool p_limit = false, bool p_backward = false) const;
- void track_remove_key(int p_track, int p_idx);
- void track_remove_key_at_time(int p_track, double p_time);
- int track_get_key_count(int p_track) const;
- Variant track_get_key_value(int p_track, int p_key_idx) const;
- double track_get_key_time(int p_track, int p_key_idx) const;
- real_t track_get_key_transition(int p_track, int p_key_idx) const;
- bool track_is_compressed(int p_track) const;
- int position_track_insert_key(int p_track, double p_time, const Vector3 &p_position);
- Error position_track_get_key(int p_track, int p_key, Vector3 *r_position) const;
- Error try_position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation, bool p_backward = false) const;
- Vector3 position_track_interpolate(int p_track, double p_time, bool p_backward = false) const;
- int rotation_track_insert_key(int p_track, double p_time, const Quaternion &p_rotation);
- Error rotation_track_get_key(int p_track, int p_key, Quaternion *r_rotation) const;
- Error try_rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation, bool p_backward = false) const;
- Quaternion rotation_track_interpolate(int p_track, double p_time, bool p_backward = false) const;
- int scale_track_insert_key(int p_track, double p_time, const Vector3 &p_scale);
- Error scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) const;
- Error try_scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation, bool p_backward = false) const;
- Vector3 scale_track_interpolate(int p_track, double p_time, bool p_backward = false) const;
- int blend_shape_track_insert_key(int p_track, double p_time, float p_blend);
- Error blend_shape_track_get_key(int p_track, int p_key, float *r_blend) const;
- Error try_blend_shape_track_interpolate(int p_track, double p_time, float *r_blend, bool p_backward = false) const;
- float blend_shape_track_interpolate(int p_track, double p_time, bool p_backward = false) const;
- void track_set_interpolation_type(int p_track, InterpolationType p_interp);
- InterpolationType track_get_interpolation_type(int p_track) const;
- Array make_default_bezier_key(float p_value);
- int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle);
- void bezier_track_set_key_value(int p_track, int p_index, real_t p_value);
- void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio = 1.0);
- void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio = 1.0);
- real_t bezier_track_get_key_value(int p_track, int p_index) const;
- Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const;
- Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const;
- #ifdef TOOLS_ENABLED
- void bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, HandleSetMode p_set_mode = HANDLE_SET_MODE_NONE);
- HandleMode bezier_track_get_key_handle_mode(int p_track, int p_index) const;
- #endif // TOOLS_ENABLED
- real_t bezier_track_interpolate(int p_track, double p_time) const;
- int audio_track_insert_key(int p_track, double p_time, const Ref<Resource> &p_stream, real_t p_start_offset = 0, real_t p_end_offset = 0);
- void audio_track_set_key_stream(int p_track, int p_key, const Ref<Resource> &p_stream);
- void audio_track_set_key_start_offset(int p_track, int p_key, real_t p_offset);
- void audio_track_set_key_end_offset(int p_track, int p_key, real_t p_offset);
- Ref<Resource> audio_track_get_key_stream(int p_track, int p_key) const;
- real_t audio_track_get_key_start_offset(int p_track, int p_key) const;
- real_t audio_track_get_key_end_offset(int p_track, int p_key) const;
- void audio_track_set_use_blend(int p_track, bool p_enable);
- bool audio_track_is_use_blend(int p_track) const;
- int animation_track_insert_key(int p_track, double p_time, const StringName &p_animation);
- void animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation);
- StringName animation_track_get_key_animation(int p_track, int p_key) const;
- void track_set_interpolation_loop_wrap(int p_track, bool p_enable);
- bool track_get_interpolation_loop_wrap(int p_track) const;
- Variant value_track_interpolate(int p_track, double p_time, bool p_backward = false) const;
- void value_track_set_update_mode(int p_track, UpdateMode p_mode);
- UpdateMode value_track_get_update_mode(int p_track) const;
- Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const;
- StringName method_track_get_name(int p_track, int p_key_idx) const;
- void copy_track(int p_track, Ref<Animation> p_to_animation);
- void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE) const;
- void add_marker(const StringName &p_name, double p_time);
- void remove_marker(const StringName &p_name);
- bool has_marker(const StringName &p_name) const;
- StringName get_marker_at_time(double p_time) const;
- StringName get_next_marker(double p_time) const;
- StringName get_prev_marker(double p_time) const;
- double get_marker_time(const StringName &p_time) const;
- PackedStringArray get_marker_names() const;
- Color get_marker_color(const StringName &p_name) const;
- void set_marker_color(const StringName &p_name, const Color &p_color);
- void set_length(real_t p_length);
- real_t get_length() const;
- void set_loop_mode(LoopMode p_loop_mode);
- LoopMode get_loop_mode() const;
- void set_step(real_t p_step);
- real_t get_step() const;
- void clear();
- void optimize(real_t p_allowed_velocity_err = 0.01, real_t p_allowed_angular_err = 0.01, int p_precision = 3);
- void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0); // 4.0 seems to be the split tolerance sweet spot from many tests.
- // Helper functions for Variant.
- static bool is_variant_interpolatable(const Variant p_value);
- static Variant cast_to_blendwise(const Variant p_value);
- static Variant cast_from_blendwise(const Variant p_value, const Variant::Type p_type);
- static Variant string_to_array(const Variant p_value);
- static Variant array_to_string(const Variant p_value);
- static Variant add_variant(const Variant &a, const Variant &b);
- static Variant subtract_variant(const Variant &a, const Variant &b);
- static Variant blend_variant(const Variant &a, const Variant &b, float c);
- static Variant interpolate_variant(const Variant &a, const Variant &b, float c, bool p_snap_array_element = false);
- static Variant cubic_interpolate_in_time_variant(const Variant &pre_a, const Variant &a, const Variant &b, const Variant &post_b, float c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t, bool p_snap_array_element = false);
- static bool is_less_or_equal_approx(double a, double b) {
- return a < b || Math::is_equal_approx(a, b);
- }
- static bool is_less_approx(double a, double b) {
- return a < b && !Math::is_equal_approx(a, b);
- }
- static bool is_greater_or_equal_approx(double a, double b) {
- return a > b || Math::is_equal_approx(a, b);
- }
- static bool is_greater_approx(double a, double b) {
- return a > b && !Math::is_equal_approx(a, b);
- }
- static TrackType get_cache_type(TrackType p_type);
- Animation();
- ~Animation();
- };
- VARIANT_ENUM_CAST(Animation::TrackType);
- VARIANT_ENUM_CAST(Animation::InterpolationType);
- VARIANT_ENUM_CAST(Animation::UpdateMode);
- VARIANT_ENUM_CAST(Animation::LoopMode);
- VARIANT_ENUM_CAST(Animation::LoopedFlag);
- VARIANT_ENUM_CAST(Animation::FindMode);
- #ifdef TOOLS_ENABLED
- VARIANT_ENUM_CAST(Animation::HandleMode);
- VARIANT_ENUM_CAST(Animation::HandleSetMode);
- #endif // TOOLS_ENABLED
- #endif // ANIMATION_H
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