animation_player.compat.inc 4.5 KB

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  1. /**************************************************************************/
  2. /* animation_player.compat.inc */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef DISABLE_DEPRECATED
  31. void AnimationPlayer::_set_process_callback_bind_compat_80813(AnimationPlayer::AnimationProcessCallback p_mode) {
  32. set_callback_mode_process(static_cast<AnimationMixer::AnimationCallbackModeProcess>(static_cast<int>(p_mode)));
  33. }
  34. AnimationPlayer::AnimationProcessCallback AnimationPlayer::_get_process_callback_bind_compat_80813() const {
  35. return static_cast<AnimationProcessCallback>(static_cast<int>(get_callback_mode_process()));
  36. }
  37. void AnimationPlayer::_set_method_call_mode_bind_compat_80813(AnimationPlayer::AnimationMethodCallMode p_mode) {
  38. set_callback_mode_method(static_cast<AnimationMixer::AnimationCallbackModeMethod>(static_cast<int>(p_mode)));
  39. }
  40. AnimationPlayer::AnimationMethodCallMode AnimationPlayer::_get_method_call_mode_bind_compat_80813() const {
  41. return static_cast<AnimationMethodCallMode>(static_cast<int>(get_callback_mode_method()));
  42. }
  43. void AnimationPlayer::_set_root_bind_compat_80813(const NodePath &p_root) {
  44. set_root_node(p_root);
  45. }
  46. NodePath AnimationPlayer::_get_root_bind_compat_80813() const {
  47. return get_root_node();
  48. }
  49. void AnimationPlayer::_seek_bind_compat_80813(double p_time, bool p_update) {
  50. seek(p_time, p_update, false);
  51. }
  52. void AnimationPlayer::_bind_compatibility_methods() {
  53. ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationPlayer::_set_process_callback_bind_compat_80813);
  54. ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationPlayer::_get_process_callback_bind_compat_80813);
  55. ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::_set_method_call_mode_bind_compat_80813);
  56. ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::_get_method_call_mode_bind_compat_80813);
  57. ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::_set_root_bind_compat_80813);
  58. ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::_get_root_bind_compat_80813);
  59. ClassDB::bind_compatibility_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::_seek_bind_compat_80813, DEFVAL(false));
  60. BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
  61. BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
  62. BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
  63. BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_DEFERRED);
  64. BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_IMMEDIATE);
  65. }
  66. #endif // DISABLE_DEPRECATED