animation_library.h 3.5 KB

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  1. /**************************************************************************/
  2. /* animation_library.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef ANIMATION_LIBRARY_H
  31. #define ANIMATION_LIBRARY_H
  32. #include "core/variant/typed_array.h"
  33. #include "scene/resources/animation.h"
  34. class AnimationLibrary : public Resource {
  35. GDCLASS(AnimationLibrary, Resource)
  36. void _set_data(const Dictionary &p_data);
  37. Dictionary _get_data() const;
  38. TypedArray<StringName> _get_animation_list() const;
  39. void _animation_changed(const StringName &p_name);
  40. friend class AnimationMixer; // For faster access.
  41. HashMap<StringName, Ref<Animation>> animations;
  42. protected:
  43. static void _bind_methods();
  44. public:
  45. static bool is_valid_animation_name(const String &p_name);
  46. static bool is_valid_library_name(const String &p_name);
  47. static String validate_library_name(const String &p_name);
  48. Error add_animation(const StringName &p_name, const Ref<Animation> &p_animation);
  49. void remove_animation(const StringName &p_name);
  50. void rename_animation(const StringName &p_name, const StringName &p_new_name);
  51. bool has_animation(const StringName &p_name) const;
  52. Ref<Animation> get_animation(const StringName &p_name) const;
  53. void get_animation_list(List<StringName> *p_animations) const;
  54. #ifdef TOOLS_ENABLED
  55. virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
  56. #endif
  57. AnimationLibrary();
  58. };
  59. #endif // ANIMATION_LIBRARY_H