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- /**************************************************************************/
- /* animation_library.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_LIBRARY_H
- #define ANIMATION_LIBRARY_H
- #include "core/variant/typed_array.h"
- #include "scene/resources/animation.h"
- class AnimationLibrary : public Resource {
- GDCLASS(AnimationLibrary, Resource)
- void _set_data(const Dictionary &p_data);
- Dictionary _get_data() const;
- TypedArray<StringName> _get_animation_list() const;
- void _animation_changed(const StringName &p_name);
- friend class AnimationMixer; // For faster access.
- HashMap<StringName, Ref<Animation>> animations;
- protected:
- static void _bind_methods();
- public:
- static bool is_valid_animation_name(const String &p_name);
- static bool is_valid_library_name(const String &p_name);
- static String validate_library_name(const String &p_name);
- Error add_animation(const StringName &p_name, const Ref<Animation> &p_animation);
- void remove_animation(const StringName &p_name);
- void rename_animation(const StringName &p_name, const StringName &p_new_name);
- bool has_animation(const StringName &p_name) const;
- Ref<Animation> get_animation(const StringName &p_name) const;
- void get_animation_list(List<StringName> *p_animations) const;
- #ifdef TOOLS_ENABLED
- virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- #endif
- AnimationLibrary();
- };
- #endif // ANIMATION_LIBRARY_H
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