openxr_hand_interaction_extension.h 3.5 KB

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  1. /**************************************************************************/
  2. /* openxr_hand_interaction_extension.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
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  19. /* The above copyright notice and this permission notice shall be */
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  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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  29. /**************************************************************************/
  30. #ifndef OPENXR_HAND_INTERACTION_EXTENSION_H
  31. #define OPENXR_HAND_INTERACTION_EXTENSION_H
  32. #include "openxr_extension_wrapper.h"
  33. // When supported the hand interaction extension introduces an interaction
  34. // profile that becomes active when the user either lets go of their
  35. // controllers or isn't using controllers at all.
  36. //
  37. // The OpenXR specification states that all XR runtimes that support this
  38. // interaction profile should also allow it's controller to use this
  39. // interaction profile.
  40. // This means that if you only supply this interaction profile in your
  41. // action map, it should work both when the player is holding a controller
  42. // or using visual hand tracking.
  43. //
  44. // This allows easier portability between games that use controller
  45. // tracking or hand tracking.
  46. //
  47. // See: https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_hand_interaction
  48. // for more information.
  49. class OpenXRHandInteractionExtension : public OpenXRExtensionWrapper {
  50. public:
  51. static OpenXRHandInteractionExtension *get_singleton();
  52. OpenXRHandInteractionExtension();
  53. virtual ~OpenXRHandInteractionExtension() override;
  54. virtual HashMap<String, bool *> get_requested_extensions() override;
  55. bool is_available();
  56. virtual void on_register_metadata() override;
  57. private:
  58. static OpenXRHandInteractionExtension *singleton;
  59. bool available = false;
  60. };
  61. #endif // OPENXR_HAND_INTERACTION_EXTENSION_H