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- /**************************************************************************/
- /* openxr_hand_interaction_extension.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OPENXR_HAND_INTERACTION_EXTENSION_H
- #define OPENXR_HAND_INTERACTION_EXTENSION_H
- #include "openxr_extension_wrapper.h"
- // When supported the hand interaction extension introduces an interaction
- // profile that becomes active when the user either lets go of their
- // controllers or isn't using controllers at all.
- //
- // The OpenXR specification states that all XR runtimes that support this
- // interaction profile should also allow it's controller to use this
- // interaction profile.
- // This means that if you only supply this interaction profile in your
- // action map, it should work both when the player is holding a controller
- // or using visual hand tracking.
- //
- // This allows easier portability between games that use controller
- // tracking or hand tracking.
- //
- // See: https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_hand_interaction
- // for more information.
- class OpenXRHandInteractionExtension : public OpenXRExtensionWrapper {
- public:
- static OpenXRHandInteractionExtension *get_singleton();
- OpenXRHandInteractionExtension();
- virtual ~OpenXRHandInteractionExtension() override;
- virtual HashMap<String, bool *> get_requested_extensions() override;
- bool is_available();
- virtual void on_register_metadata() override;
- private:
- static OpenXRHandInteractionExtension *singleton;
- bool available = false;
- };
- #endif // OPENXR_HAND_INTERACTION_EXTENSION_H
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