nav_link.cpp 3.2 KB

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  1. /**************************************************************************/
  2. /* nav_link.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "nav_link.h"
  31. #include "nav_map.h"
  32. void NavLink::set_map(NavMap *p_map) {
  33. if (map == p_map) {
  34. return;
  35. }
  36. if (map) {
  37. map->remove_link(this);
  38. }
  39. map = p_map;
  40. link_dirty = true;
  41. if (map) {
  42. map->add_link(this);
  43. }
  44. }
  45. void NavLink::set_enabled(bool p_enabled) {
  46. if (enabled == p_enabled) {
  47. return;
  48. }
  49. enabled = p_enabled;
  50. // TODO: This should not require a full rebuild as the link has not really changed.
  51. link_dirty = true;
  52. }
  53. void NavLink::set_bidirectional(bool p_bidirectional) {
  54. if (bidirectional == p_bidirectional) {
  55. return;
  56. }
  57. bidirectional = p_bidirectional;
  58. link_dirty = true;
  59. }
  60. void NavLink::set_start_position(const Vector3 p_position) {
  61. if (start_position == p_position) {
  62. return;
  63. }
  64. start_position = p_position;
  65. link_dirty = true;
  66. }
  67. void NavLink::set_end_position(const Vector3 p_position) {
  68. if (end_position == p_position) {
  69. return;
  70. }
  71. end_position = p_position;
  72. link_dirty = true;
  73. }
  74. bool NavLink::check_dirty() {
  75. const bool was_dirty = link_dirty;
  76. link_dirty = false;
  77. return was_dirty;
  78. }