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- /**************************************************************************/
- /* nav_link.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "nav_link.h"
- #include "nav_map.h"
- void NavLink::set_map(NavMap *p_map) {
- if (map == p_map) {
- return;
- }
- if (map) {
- map->remove_link(this);
- }
- map = p_map;
- link_dirty = true;
- if (map) {
- map->add_link(this);
- }
- }
- void NavLink::set_enabled(bool p_enabled) {
- if (enabled == p_enabled) {
- return;
- }
- enabled = p_enabled;
- // TODO: This should not require a full rebuild as the link has not really changed.
- link_dirty = true;
- }
- void NavLink::set_bidirectional(bool p_bidirectional) {
- if (bidirectional == p_bidirectional) {
- return;
- }
- bidirectional = p_bidirectional;
- link_dirty = true;
- }
- void NavLink::set_start_position(const Vector3 p_position) {
- if (start_position == p_position) {
- return;
- }
- start_position = p_position;
- link_dirty = true;
- }
- void NavLink::set_end_position(const Vector3 p_position) {
- if (end_position == p_position) {
- return;
- }
- end_position = p_position;
- link_dirty = true;
- }
- bool NavLink::check_dirty() {
- const bool was_dirty = link_dirty;
- link_dirty = false;
- return was_dirty;
- }
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