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- /*************************************************************************/
- /* script_debugger_local.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCRIPT_DEBUGGER_LOCAL_H
- #define SCRIPT_DEBUGGER_LOCAL_H
- #include "script_language.h"
- class ScriptDebuggerLocal : public ScriptDebugger {
- bool profiling;
- float frame_time, idle_time, fixed_time, fixed_frame_time;
- uint64_t idle_accum;
- Vector<ScriptLanguage::ProfilingInfo> pinfo;
- public:
- void debug(ScriptLanguage *p_script, bool p_can_continue);
- virtual void send_message(const String &p_message, const Array &p_args);
- virtual bool is_profiling() const { return profiling; }
- virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) {}
- virtual void idle_poll();
- virtual void profiling_start();
- virtual void profiling_end();
- virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time);
- ScriptDebuggerLocal();
- };
- #endif // SCRIPT_DEBUGGER_LOCAL_H
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