script_debugger_local.h 3.0 KB

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  1. /*************************************************************************/
  2. /* script_debugger_local.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCRIPT_DEBUGGER_LOCAL_H
  31. #define SCRIPT_DEBUGGER_LOCAL_H
  32. #include "script_language.h"
  33. class ScriptDebuggerLocal : public ScriptDebugger {
  34. bool profiling;
  35. float frame_time, idle_time, fixed_time, fixed_frame_time;
  36. uint64_t idle_accum;
  37. Vector<ScriptLanguage::ProfilingInfo> pinfo;
  38. public:
  39. void debug(ScriptLanguage *p_script, bool p_can_continue);
  40. virtual void send_message(const String &p_message, const Array &p_args);
  41. virtual bool is_profiling() const { return profiling; }
  42. virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) {}
  43. virtual void idle_poll();
  44. virtual void profiling_start();
  45. virtual void profiling_end();
  46. virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time);
  47. ScriptDebuggerLocal();
  48. };
  49. #endif // SCRIPT_DEBUGGER_LOCAL_H