gltf_light.h 3.0 KB

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  1. /*************************************************************************/
  2. /* gltf_light.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GLTF_LIGHT_H
  31. #define GLTF_LIGHT_H
  32. #include "core/engine.h"
  33. #include "core/resource.h"
  34. class GLTFLight : public Resource {
  35. GDCLASS(GLTFLight, Resource)
  36. friend class GLTFDocument;
  37. protected:
  38. static void _bind_methods();
  39. private:
  40. Color color = Color(1.0f, 1.0f, 1.0f);
  41. float intensity = 1.0f;
  42. String type;
  43. float range = INFINITY;
  44. float inner_cone_angle = 0.0f;
  45. float outer_cone_angle = Math_TAU / 8.0f;
  46. public:
  47. Color get_color();
  48. void set_color(Color p_color);
  49. float get_intensity();
  50. void set_intensity(float p_intensity);
  51. String get_type();
  52. void set_type(String p_type);
  53. float get_range();
  54. void set_range(float p_range);
  55. float get_inner_cone_angle();
  56. void set_inner_cone_angle(float p_inner_cone_angle);
  57. float get_outer_cone_angle();
  58. void set_outer_cone_angle(float p_outer_cone_angle);
  59. };
  60. #endif // GLTF_LIGHT_H