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- /*************************************************************************/
- /* gltf_light.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GLTF_LIGHT_H
- #define GLTF_LIGHT_H
- #include "core/engine.h"
- #include "core/resource.h"
- class GLTFLight : public Resource {
- GDCLASS(GLTFLight, Resource)
- friend class GLTFDocument;
- protected:
- static void _bind_methods();
- private:
- Color color = Color(1.0f, 1.0f, 1.0f);
- float intensity = 1.0f;
- String type;
- float range = INFINITY;
- float inner_cone_angle = 0.0f;
- float outer_cone_angle = Math_TAU / 8.0f;
- public:
- Color get_color();
- void set_color(Color p_color);
- float get_intensity();
- void set_intensity(float p_intensity);
- String get_type();
- void set_type(String p_type);
- float get_range();
- void set_range(float p_range);
- float get_inner_cone_angle();
- void set_inner_cone_angle(float p_inner_cone_angle);
- float get_outer_cone_angle();
- void set_outer_cone_angle(float p_outer_cone_angle);
- };
- #endif // GLTF_LIGHT_H
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