BlueCube3310
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60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
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4 months ago |
landervr
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e7bd1b0673
Add denoiser range property for LightmapGI
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6 months ago |
Jakub Marcowski
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7699d678c4
Fix `builtin_embree=no` build linking the wrong version of Embree
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6 months ago |
Dario
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a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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1 year ago |
Dario
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1b2b726502
Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
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1 year ago |
Ninni Pipping
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71ee65dc57
Enable shadow warnings and fix raised errors
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1 year ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 years ago |
Priyansh Rathi
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e995764e50
add support for soft shadows to the lightmapper
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2 years ago |
reduz
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45af29da80
Add a new HashSet template
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2 years ago |
reduz
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746dddc067
Replace most uses of Map by HashMap
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2 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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2 years ago |
Aaron Franke
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eb4902a455
Fix some unnecessary includes
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3 years ago |
Pedro J. Estébanez
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04688b92ff
Rename Reference to RefCounted
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3 years ago |
jfons
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4d9d99bb82
Implement occlusion culling
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3 years ago |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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3 years ago |
Rémi Verschelde
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710b34b702
Style: Fix missing/invalid copyright headers
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4 years ago |
Juan Linietsky
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1bea8e1eac
New lightmapper
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4 years ago |