Bastiaan Olij
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aa260e5f3d
Implement glow/bloom on compatibility renderer
|
10 月之前 |
Alula
|
ea229f5148
OpenGL: Implement 3D Texture support
|
1 年之前 |
clayjohn
|
efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
|
10 月之前 |
clayjohn
|
e69968b794
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
|
1 年之前 |
clayjohn
|
cb7200b028
Implement 3D shadows in the GL Compatibility renderer
|
1 年之前 |
clayjohn
|
9721a27427
Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
|
1 年之前 |
Bradley Clemetson
|
2302c7102f
Allow for external python scripts to call the build python headers via external scripts
|
1 年之前 |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
1 年之前 |
clayjohn
|
2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
|
2 年之前 |
clayjohn
|
e600fb93a5
Add 2D lights to OpenGL3 canvas renderer
|
2 年之前 |
Rémi Verschelde
|
90019676b0
Code quality: Fix header guards consistency
|
2 年之前 |
clayjohn
|
3e20c1347d
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
|
2 年之前 |