devloglogan
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e7f6b7ea0b
Allow using custom Rect2i for rendering with OpenXR
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5 ay önce |
devloglogan
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3deb5884d7
Renderer agnostic motion vector rendering/OpenXR changes
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2 ay önce |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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11 ay önce |
David Snopek
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1a6f8512bc
Add external texture support (GLES3)
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1 yıl önce |
Thaddeus Crews
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b37fc1014a
Style: Apply new `clang-format` changes
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8 ay önce |
David Snopek
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7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
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5 ay önce |
Bastiaan Olij
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9042ddf19f
Improvements to VRS/Foveated rendering
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11 ay önce |
Bastiaan Olij
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47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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1 yıl önce |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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1 yıl önce |
Bastiaan Olij
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63d6e9c557
Add custom texture create function
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1 yıl önce |
Bastiaan Olij
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c328676d96
For GDExternal use, provides access to internal graphics handles for textures
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1 yıl önce |
Bastiaan Olij
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70dca9ff55
Merge duplicate rd_texture functions
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1 yıl önce |
clayjohn
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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2 yıl önce |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2 yıl önce |
clayjohn
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49bebf2bfb
Sort decals and lights based on camera origin
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2 yıl önce |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 yıl önce |
Rémi Verschelde
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e10f8cbf40
Merge pull request #68186 from pkdawson/expose-texture-rd
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2 yıl önce |
David Snopek
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7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
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2 yıl önce |
Patrick Dawson
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71d8de2763
Expose texture_get_rd_texture
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2 yıl önce |
Bastiaan Olij
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c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
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2 yıl önce |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2 yıl önce |
Hendrik Brucker
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e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
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2 yıl önce |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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2 yıl önce |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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3 yıl önce |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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2 yıl önce |
clayjohn
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3e20c1347d
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
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2 yıl önce |
Bastiaan Olij
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6b28d94e77
Merge canvas and decal into TextureStorage and add render target
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2 yıl önce |
Bastiaan Olij
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57e5a33623
Split dummy renderer classes into separate files
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2 yıl önce |