Histórico de commits

Autor SHA1 Mensagem Data
  devloglogan e7f6b7ea0b Allow using custom Rect2i for rendering with OpenXR 5 meses atrás
  devloglogan 3deb5884d7 Renderer agnostic motion vector rendering/OpenXR changes 2 meses atrás
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 11 meses atrás
  David Snopek 1a6f8512bc Add external texture support (GLES3) 1 ano atrás
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes 8 meses atrás
  David Snopek 7d56b09f23 Expose a function to create textures from a native handle in the compatibility renderer 5 meses atrás
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 11 meses atrás
  Bastiaan Olij 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 ano atrás
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 1 ano atrás
  Bastiaan Olij 63d6e9c557 Add custom texture create function 1 ano atrás
  Bastiaan Olij c328676d96 For GDExternal use, provides access to internal graphics handles for textures 1 ano atrás
  Bastiaan Olij 70dca9ff55 Merge duplicate rd_texture functions 1 ano atrás
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 anos atrás
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2 anos atrás
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 anos atrás
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 anos atrás
  Rémi Verschelde e10f8cbf40 Merge pull request #68186 from pkdawson/expose-texture-rd 2 anos atrás
  David Snopek 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 2 anos atrás
  Patrick Dawson 71d8de2763 Expose texture_get_rd_texture 2 anos atrás
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 2 anos atrás
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 anos atrás
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 2 anos atrás
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 2 anos atrás
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 anos atrás
  Bastiaan Olij ecfcfd97fa Split dependency logic 2 anos atrás
  clayjohn 3e20c1347d Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2 anos atrás
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 2 anos atrás
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 2 anos atrás