Ricardo Buring
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1728f80e7c
Fixed Timestep Interpolation: MultiMesh
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9 months ago |
Arman Elgudzhyan
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7ac8365e11
Support custom AABB within MultiMesh resources
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1 year ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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2 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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3 years ago |
Aaron Franke
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de3f6699a5
Rename Transform to Transform3D in core
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4 years ago |
Rafał Mikrut
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7961a1dea3
Initialize class variables with default values in scene/ [2/2]
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4 years ago |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
Marcel Admiraal
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26fcf2b04c
Add override keywords.
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4 years ago |
Rémi Verschelde
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0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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4 years ago |
Juan Linietsky
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a6f3bc7c69
Renaming of servers for coherency.
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4 years ago |
Juan Linietsky
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3205a92ad8
PoolVector is gone, replaced by Vector
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5 years ago |
Rémi Verschelde
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54ac8eaba6
Remove more deprecated methods and code
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5 years ago |
Juan Linietsky
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6deffa62fb
Several fixes to 3D rendering, and multimesh implementation.
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5 years ago |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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5 years ago |
Bastiaan Olij
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b652fcd241
Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh
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5 years ago |
Juan Linietsky
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f46899e922
Expose visible instance count to multimesh
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5 years ago |
clayjohn
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20ff01b8e4
added ability to set instance_transform_2d in multimesh
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6 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Juan Linietsky
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5307043751
Fixes to multimesh, added custom data and checks to avoid reconfiguring if instance count > 0. Fixes #12595
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6 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
|
7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
Ferenc Arn
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d28763a4c1
Rename Rect3 to AABB.
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7 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 years ago |
George Marques
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e42d59f01e
Rename Godot-specific resource extensions
|
7 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
|
8 years ago |
Juan Linietsky
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bc26f90581
Type renames:
|
8 years ago |
Juan Linietsky
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2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
8 years ago |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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8 years ago |