Commit History

Autor SHA1 Mensaxe Data
  Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh hai 9 meses
  Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources hai 1 ano
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core %!s(int64=4) %!d(string=hai) anos
  Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 26fcf2b04c Add override keywords. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=4) %!d(string=hai) anos
  Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. %!s(int64=4) %!d(string=hai) anos
  Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 54ac8eaba6 Remove more deprecated methods and code %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 6deffa62fb Several fixes to 3D rendering, and multimesh implementation. %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  Bastiaan Olij b652fcd241 Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky f46899e922 Expose visible instance count to multimesh %!s(int64=5) %!d(string=hai) anos
  clayjohn 20ff01b8e4 added ability to set instance_transform_2d in multimesh %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 5307043751 Fixes to multimesh, added custom data and checks to avoid reconfiguring if instance count > 0. Fixes #12595 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  George Marques e42d59f01e Rename Godot-specific resource extensions %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos