Commit History

作者 SHA1 備註 提交日期
  Rémi Verschelde 16f6a5b139 One Copyright Update to rule them all 1 年之前
  Markus Sauermann 156d9d1643 simplify calculation of max in grayscale 2 年之前
  Rémi Verschelde a627cdafc5 Update copyright statements to 2022 2 年之前
  Yuri Roubinsky 5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 2 年之前
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops 3 年之前
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 3 年之前
  Rémi Verschelde 64a63e0861 Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 3 年之前
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 3 年之前
  Yuri Roubinsky 3223747d0d [3.2] Added extra warning to texture nodes in visual shader 4 年之前
  Yuri Roubinsky ec7228a675 [3.2] Optimizations for Fresnel and Texture nodes in visual shaders 4 年之前
  Yuri Roubinsky 1930c79364 Added missing '\n' in visual shader fresnel node code generation 4 年之前
  Yuri Roubinsky 5579eb823b Few extra formatting fixes for visual shader node generation 4 年之前
  Yuri Roubinsky fb56d93163 Better visual shader code generation 4 年之前
  Yuri Roubinsky 4912d4c6e4 Added missed bracket to VisualShaderNodeCubeMap 4 年之前
  Yuri Roubinsky 4445f892d2 Fix VisualShaderNodeCubeMap generation 4 年之前
  Yuri Roubinsky ce43c92208 Docs for some nodes in visual shader 4 年之前
  Yuri Roubinsky ed22a4c454 Merge pull request #33817 from Chaosus/vs_fresnel 4 年之前
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 4 年之前
  Yuri Roubinsky 57441ab2c6 Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT 5 年之前
  Yuri Roubinsky 7abb09ecf4 Makes Fresnel node in visual shaders to use default NORMAL/VIEW 5 年之前
  Yuri Roubinsky 8243afb0e9 Added sampler inputs for visual shaders 5 年之前
  Rafał Mikrut 9ddb3265e1 Fix some crashes, overflows and using variables without values 5 年之前
  Yuri Roubinsky b217babca2 [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s 5 年之前
  Yuri Roubinsky d2fd2f32fc Uses LoD even if UV slot is not used in visual shader textures 5 年之前
  Yuri Roubinsky fec8da3c5e Makes cube maps to be works in visual shaders 5 年之前
  Yuri Roubinsky b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 5 年之前
  Chaosus f14bcd8cc5 Added sampler port type for visual shaders 5 年之前
  Yuri Rou 6dcd4379ca Some formatting fixes in visual_shader_nodes.cpp 5 年之前
  Chaosus89 c188c5597f Removed useless code from Switch in visual shader 5 年之前
  Chaosus89 a79d8e3b8f Some improvements for Switch node in visual shaders 5 年之前